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Bjørn said in July 23rd, 2010 at 2:50 am

Looking smooth so far!

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dave said in July 23rd, 2010 at 4:01 am

That is a stunning car

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cdee said in July 23rd, 2010 at 6:03 am

Very nice work, any chance of some wallpaper size images ??
Thanks guys

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Uff said in July 23rd, 2010 at 10:14 am

Should McLaren’s boss see these renders I think I would say: “When did we start the production of this car? I didn’t remember about it!”. :D

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Big Ron said in July 23rd, 2010 at 12:09 pm

Fantastic fictional body work. Well done, Arnold.
If the MP4 need to be a race car, it should look like this.

But your wireframe scared the sh** out of me :D In some areas, the polycount is (too?) high for a game model.

But all in all fantastic work.

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Arnold Carter Wong said in July 23rd, 2010 at 12:54 pm

ya, I don’t need to care of the FPS performance on the normal machines this time =P

The car is supposed to be a part of my school’s final year project(a car game), so it would be better to maximum the quality this time.

I will do 4 LODs for this car though

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Big Ron said in July 23rd, 2010 at 3:09 pm

Yeah, for renderings and visualisations, it is always better to have high-poly models. So the reflections and specular parts look smoother.

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