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Just a render for checking the reflection and specular flows on this car. Some small details and the wiper are still missing, and yet to be mapped. Wheels are just place holders, expect a serious set tmr. Hopefully the whole thing with damage model and basic textures would be imported for the first game test by this weekend. Arnold C. W. |






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7 users responded in this post
Looking smooth so far!
That is a stunning car
Very nice work, any chance of some wallpaper size images ??
Thanks guys
Should McLaren’s boss see these renders I think I would say: “When did we start the production of this car? I didn’t remember about it!”.
Fantastic fictional body work. Well done, Arnold.
If the MP4 need to be a race car, it should look like this.
But your wireframe scared the sh** out of me
In some areas, the polycount is (too?) high for a game model.
But all in all fantastic work.
ya, I don’t need to care of the FPS performance on the normal machines this time =P
The car is supposed to be a part of my school’s final year project(a car game), so it would be better to maximum the quality this time.
I will do 4 LODs for this car though
Yeah, for renderings and visualisations, it is always better to have high-poly models. So the reflections and specular parts look smoother.
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