Automobilista – Early Access Build v.0.8.6r Available

Automobilista new build available on Steam

Automobilista  Automobilista

Automobilista  – Early Access Build v.0.8.6r Available

Reiza Studios has released a new build for their Early Access version of the Automobilista Racing Simulator on the Steam platform.

Automobilista is the natural successor to Reiza Studios previous title Stock Car Extreme, originally released in 2013 – Automobilista continues to simulate the premium Brazilian racing series such as Stock Car V8, Copa Petrobras de Marcas, Formula 3 Brasil and Mitsubishi Lancer Cup, now packing every car and every track from their respective 2015 championships.

Besides the regular list of fixes and improvements, this new V0.8.6r build also introduces several new UI improvements and a new ‘Player Level’ option that lets you select a difficulty level after you created a new profile. Check the changelog below for more details.

Official Reiza Studios Forum – hforum.reizastudios.com

Screenshots by SuperKillo

 

Main changelog (Build V0.8.6r):

  • Improved support for Windows User Account Control – now all user-generated files should be stored in MyDocs\Automobilista folder. Users with UAC on will be prompted to create a new profile (if you disable UAC or run as admin however it will still use game folder)
  • Added option to select PLAYER LEVEL after new profile creation (can be changed later from the difficulty menu) – CASUAL / ADVANCED / HARDCORE: depending on level selected, the default settings will be customized accordingly for various Difficulty / Controls / Display options
  • Several new UI improvements & adjustments + version number added to bottom right corner of main menu
  • Further adjusted tire scrub volume calculation, default settings & added Tire Volume Slider to the AUDIO menu
  • Some DynHUD improvements for better stability (& pedal cursors now optional from the editor)
  • Fixed bug with vehicle labels not working
  • Fixed bug with FFB level selection sometimes not sticking
  • Added a FFB Reset function whenever a session is (re)started (to try prevent issues with users occasionally losing FFB)
  • Implemented advanced transmission code for all cars with dog-type sequential boxes (Marcas, SuperV8, MR18, Lancer RS, Shifter and Superkart) now featuring ignition cut-off (AKA powershift) in upshifts; if engine / drivetrain RPM mismatch is too great, gear change is not accepted
  • Downshift protection also added to prevent engine over-revving in semi-auto boxes;
  • Added option for manual gear shift override in cars with autoshift electronic aids (such as F-V10 & Camaro SS)
  • Adjusted flatspotting range (slightly more sensitive than previous version)
  • Fixed bug with Mini autoshift driving aid not working correctly
  • Removed launch control being left mistakenly enabled in F3 & Supertruck
  • Tweaked fast line at chicane in second half of lap of Salvador to minimize cars rolling
  • Fixed foggy cockpit windshield in Lancer RS
  • Fixed bug with Renault Fluence LOD in night lighting
  • Various AI adjustments to generally improve their behavior & performance
  • Added a few missing helmet skins + corrected alpha channels for another lot of them
  • Fixed digital LCDs not working in Indian Momentum F-Extreme cars

A hotfix came up a couple of hours after initial release to fix a couple of errors (wrong AppID for the matchmaker & Supertruck AI going bonkers on ramps). Please restart Steam to update to get these fixes if you had updated earlier.

 

Webpage –  www.reizastudios.com