Automobilista V1.4.9 Released

Automobilista V1.4.9 Released

Automobilista -  Metalmoro AJR

Automobilista V1.4.9 Released

Reiza Studios has deployed Update v1.4.9 for their Automobilista racing simulator.

Besides a fairly big list of improvements and new features, the update also brings you new an free content in the form of the Metalmoro AJR prototype.

The Metalmoro AJR has been designed to be versatile for a wide range of different engine configurations, so its series in AMS will have the added bonus of featuring distinct engine options – besides the Chevy V8 currently being run by the single model in action, the simulated car will include versions with a Judd V10, Powertec V8 and Honda I4 Turbo as alternatives, all with their own distinct characteristics but overall similar performances.

The Automobilista v1.4.9 update also introduces a new turbo model, a revamped native HUD system, and an updated version of the Austrian Spielberg circuit.

For more details, check out the Changelog below.

Changelog v1.4.81 to v1.4.9:

New Content

  • Added Metalmoro AJR Prototype series

General

  • Added turbo model (used by cars in F-Classic, Lancer Cup, Mini, Metalmoro MR18 & AJR, F-Truck series)
  • Season Tool: Added calendar generation support; added additional track filters for series/type/venue/no of ai supported; added randomize action to selected calendar
  • Fixed a bug that would cause timing issues on the first lap of rolling start
  • Added skip race button to championships events where a DLC track is not owned
  • Prevented pit fixtures from loading whilst a player is on track online (should reduce stutter when a new player joins)
  • Removed race percentage as a race length type option, added a Distance option
  • Added protection so that FFB isn´t run when in the options screen
  • Added timeout failsafe to the finish session button, only allow 2 times the fastest lap of the session or 1/4 of the session time if no lap set yet, before being able to press next session
  • Removed race percentage timescale option
  • Improved Fuel Rate calculations to use a rolling 5 lap average for AI & Player
  • Adjusted fuel warning to when you have less than 3 complete laps of fuel left and disabled it when fuel consumption is disabled

UI & HUD:

  • Revamped native HUD & TV overlay system
  • Added ability to customize HUD layout with customingamelayout.ini (See support folder – read notes in the file!)
  • DynHUD is now disabled by default (can be enabled back in AMS Config)
  • Replaced UI font
  • Fixed loading screen text sizing at different resolutions
  • Updated championship mode UI
  • Tweaked team name sorting code so that teams no longer require unique names (removing V12, V10, 2015, 2017 suffixes)
  • Combined Online Chat & Timing Monitor screens
  • Fixed last car disappearing on timing screen when a player is removed before starting a race

Audio:

  • Added new interior and exterior curb samples (currently only in Formula V10)
  • Fixed possible occasional clicks and pops in audio (mostly noticeable on curbs / some engine sounds)
  • Fixed external shift sound sometimes producing artifacts when vehicle is far away
  • Slightly refactored external audio filter (should sound nicer when approaching/leaving camera)
  • Sound now pans from one side to the other in tracking external cameras (can be tweaked from PLR file)
  • Reverb level in surround mode can be adjusted per speaker from PLR file
  • Ambient sounds have been refactored, they are now in mp3 format and can be unique per track
  • Added new track announcer voice sound effects
  • Crowds now have two levels, excited and normal (more to come later)
  • Pit sound effects play only if you are in actual pit (be it viewing your own or opponent vehicle)
  • Disabled pit Sounds and Ambient sounds for Audio PostFX on low setting
  • Announcer and crowd sounds are not played in test day/time trial
  • All vehicle sounds should now be in center / not panned to side regardless of audio output configuration if wav files don’t have any pan in them
  • Fixed spotter spotting other vehicles when private qualifying is active (needs more testing)
  • Fixed bumpstop sound being triggered too often by curbs causing some clicks
  • Menu UI sounds do not produce clicks anymore if cursor is moved quickly over them
  • Reverb is muted when switching cameras
  • Ambient sound volume/pan is randomized slightly when switching external cameras

AI:

  • Adjusted AI so that its less affected when driving side by side or when a drive quickly approaches from behind
  • Minor fix to reduce AI pulling to the inside when quite far behind other cars and approaching corners
  • Toned down AI “Sudden Move” scalar in all cars
  • Reduced AI aggression in all formula cars

Content Fixes & Dates:

  • Corrected DRS zone ends at Spielberg, Hockenheim, Kansai (preventing AI from flapping wing open/closed in post DRS braking zones)
  • Added 2 new clear / slightly clouded sky sets
  • Minor LOD adjustments to F-Vintage, F-Vee
  • Increased P2P power in StockV8, Montana
  • Spielberg: Complete track revamp to 2017 version & updated graphics
  • Cascavel: Reduced garage depth to stop cars crashing into pit wall leaving garages
  • Velopark: Fixed object popping in back straight
  • Adelaide: Fixed Supertruck Ramp Material sound
  • F-Vee: Updated external sounds
  • F-Dirt: Updated external sounds
  • SuperTruck: Reduced AI aggression
  • Ultima: Added LSD to road cars
  • Super V8: Adjusted AI fuel estimating
  • F-V12: minor tire adjustments
  • F-Classic: minor tire adjustments
  • F-Vintage: Minor AI tweak
  • F-Ultimate: Minor AI tweak
  • Mini: Fixed max number of opponents to 23
  • Metalmoro MR18: Adjusted fuel estimates
  • F-Classic: Added analog cockpit configuration option; Fixed mirrors texture size, material mapping, overexposure, distortion
  • TC Classics: Updated cockpit textures (now all cockpits are in the main bodywork color and cockpit, roll cages can be skinned independently); Fixed various minor graphical glitches; Updated community skins; increased engine inertia; Fixed wrong VX IDs

General Notes:

Logitech G29 / G920 users: Automobilista Support for auto rotation is still on a dedicated Beta Branch labeled LogitechG29. Further instructions as to how to switch to a beta branch here.

If you have a bug to report please use the new bug report thread (make sure to check the opening post first).

If you experience any issues running the game following the update, it´s worth running a Steam Integrity Check to make sure all files have been added/updated correctly.

  Official Webpage – www.reizastudios.com