Game Stock Car Extreme V1.50 Release Notes

Stock Car Extreme V1.50

Stock Car Extreme V1.50

Game Stock Car Extreme V1.50 Release Notes

Reiza Studios are getting ready to release their Stock Car Extreme V1.50 update on Steam & GSC Sync.

The V1.50 GSCE update will include the first in-house compiled executables, removing all the external code injection DLLs from the previous releases. ,

Several features that were previously developed using injected code have now been rewritten into the codebase. Also, several new features, improvements, and bug fixes have been implemented in the same manner.

Because the new code brings some fundamental changes to the Stock Car Extreme install, Reiza Studios shared some important notes to make sure you do not encounter problems upon release of the update:

  • You MUST create a fresh player profile (delete the old one from \USERDATA) otherwise the game won´t launch.
  • After creating a fresh profile, make sure to double-check your driving aids & controller speed sensitivity to make sure they match what you had before.
  • Since there are several new parameters for both cars and tracks, it is possible that some MODs will not work 100% and will need to be updated to use the new features (please consult this thread to learn you may update your mod).
  • If you get a crash on startup, make sure you have installed the DX9.0C that comes with the game. (by running \Support\DirectX\Install\DXSETUP.exe)
  • If you do the above and still crashes, try deleting d3d9.dll from the game´s root folder.
  • GSC Config & Dedicated may not launch directly from Steam (needs to be done from game install folder).
  • For the steering rotation feature – All Logitech & Thrustmaster wheels with adjustable rotation should be working with this feature. Fanatec wheels should too, except for the V2 wheelbase which is still in development.
  • If you have any of the supported wheels, it is recommended you set Enable Custom Steer Rotation to NO from OPTIONS > CONTROLS, and let the game customize the appropriate rotation range for each car.
  • In case you do not have a controller with adjustable rotation, OR if your steering wheel is not yet supported by this feature, you should set Enable Custom Steer Rotation to YES, and define how much rotation range you have in your controller in the setting below – the game should then work same as before (with any adjustment per car done manually both here & controller profiler) and STEER ROTATION SETTING in GARAGE1 menu will have no actual effect.
  • Please note that in either case, using old controller presets is NOT recommended – we recommend you start one from scratch.

Further known issues with this version (to be fixed in the next release):

  • DRS activation & tire compound selection are not stored in replays.
  • No compound restriction per track in F-Extreme & F-Reiza.

Reiza Studios report that while conducting some final internal tests, the GSC Sync updater will be password-protected. The update tool will be opened up again upon release  of the update.

 

Release Notes V1.50

 

Cars:

  • Adds Mitsubishi Lancer Cup Series (Lancer R & RS models, recommended to run with TC & ABS on low as per the real car)

Track:

  • Adds Velo Cittá Circuit (2 layouts);

Features & Fixes:

  • Added support to 6 USB controller devices (increasing the previous limit of 3
  • Added sensitivity & dead zone sliders for up to 6 controller inputs in CONTROLLER 3 menu
  • Added feature to automatically adjust Steering Rotation for each vehicle so user no longer needs to exit game and manually adjust controller rotation (see recommendations above)
  • Added option to adjust steering rotation in garage menu & adjusted default steering lock settings to provide a suitable default steering ratio for all cars (Custom Steer Rotation must be set to NO in controller menu);Added option to map commands for adjusting anti-roll bars from in-car (for the cars that have the option: Stock Car V8, Super V8, F-Extreme, F-Reiza, F-3, F-V12, F-Classic )
  • Added option to map commands for adjusting Vertical FOV from in-car
  • Added support for 24h race length
  • Added Stock V8 rule which restricts tire stops to one tire change at a time
  • Tweaked AI to perform less strategical mistakes (such as pitting in the last lap)
  • Rewritten all car classes from the previous standard “ReizaXX” to a nomenclature that better represents their respective series
  • Introduced native support to 9-speed gearboxes & fixed bug which would lead to F-Extreme occasionally disappearing when hitting 8th gear in a multiplayer section
  • AI drivers now use 8th gear & DRS
  • Added “Opponents Filter” option to quick race menu (for multiclass racing)
  • Replaced AI aggression UI slider with a set of presets low-to-max (max being 50% aggression in old currency to prevent AI misbehavior in overly aggressive settings)
    Fixed bug with other cars occasionally “inheriting” 8 gears, DRS functionality from F-Extreme
  • Fixed championship scoring bug
  • Fixed grid position setting when qualifying is disabled
  • Fixed performance issues with the SuperV8
  • Revised pit menu rules & pitstop timing for all series
  • Fixed bug with AI behavior being over aggressive with the throttle on corner exit leading to occasionally losing control
  • Revised AI performance for all cars (balancing for consistency from car to car, track to track, session to session)
  • Updated ambient, curb, road & grass roll noise for all cars
  • Revised aero & tire physics in all cars
  • Revised real-feel values to reduce FFB clipping
  • Tweaked alpha channels in skins from Metalmoro MR18, Opala86, SuperV8, StockV8 series to reduce excessive shiny look
  • Minor graphical optimization
  • Fixed bug with Safety Car entering the pits in Curitiba Oval
  • Fixed behavior of driver labels.

 

Official Webpage –  www.reizastudios.com