Project CARS – BUILD 205 AVAILABLE.

 


 

 

BUILD 205 AVAILABLE.

A new weekly build of Slightly Mad Studios’ WMD-powered Project CARS title is out.
Build 205 is introducing a whole new form of motorsport to the quickly-developing simulation .

Build 205 (2/5/12, Senior Manager)

  • Reinstate driver/wheel speed shake effects.
  • Integrated memory leak fix in Participant Gen
  • First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI
  • Vehicles Materials Library. Fix for bodywork carbon matte materials
  • Added first Glencairn HUD map texture
  • Enabled all cockpit animations (only if present). Reduce steering shakes amount
  • Scaling direction vector to increase range of angles that are "front" versus "side", and also fixes shadow calculation to take account of LOCK_Z – fixes odd shadow intersection issue on slopes
  • Added new Summerton HUD map
  • Alpha tweak for HUD map
  • New track map for HUD
  • Kart01, Kart02: updated animations for modified pedals, better fitting dirver seat
  • Max Kart01, Kart02 files with updated vehicle meshes(pedals, seat) and animations
  • Eagle Creek – new textures Poles
  • Eagle Creek – new textures for fences and poles
  • Eagle Creek – New fences textures
  • Added Glencairn and Summerton co-ord’s
  • BAC Mono: corrected default gear ratios for 4th, 5th and 6th to website spec
  • New Kart 1 and 2 exports

[EXPAND Read the full week release notes!]

Build 205 (2/5/12, Senior Manager)
Reinstate driver/wheel speed shake effects.
Integrated memory leak fix in Participant Gen
First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI
Vehicles Materials Library. Fix for bodywork carbon matte materials
Added first Glencairn HUD map texture
Enabled all cockpit animations (only if present). Reduce steering shakes amount
Scaling direction vector to increase range of angles that are "front" versus "side", and also fixes shadow calculation to take account of LOCK_Z – fixes odd shadow intersection issue on slopes
Added new Summerton HUD map
Alpha tweak for HUD map
New track map for HUD
Kart01, Kart02: updated animations for modified pedals, better fitting dirver seat
Max Kart01, Kart02 files with updated vehicle meshes(pedals, seat) and animations
Eagle Creek – new textures Poles
Eagle Creek – new textures for fences and poles
Eagle Creek – New fences textures
Added Glencairn and Summerton co-ord’s
BAC Mono: corrected default gear ratios for 4th, 5th and 6th to website spec
New Kart 1 and 2 exports

Build 204 (1/5/12, Manager+)

Caterham R500: fixed headlights AO, draworder issue, interior Ultra detail setting
Besos autograss files checked in
Besos texture colour correction
Leonus 68 initial gear to animation
Caterham r500 animation review + initial gear to animation
Gunmpert apollo : review changes 1PV and 3Pv driver animations
Helmetview – adapted changes from GT to Formula and KART. Disabled modern helmet geometry for CLASSIC drivers
Helmetview – top part moved lower slightly (to touch screen upper corners in 720p)
Fixed compile error in skinned bodywork carbon shader
Added new Rouen HUD map
Added Rouen Short HUD map
Fixed incorrect fresnel value on both skinned and non-skinned carbon bodywork shaders
Remove special cameras from player cycle list
UpdateTool : Used to clean out the profile during patching
Added carbon specific "paint properties" function to allow proper handling of clear-coat colour
Kart02 – Adjusted pedals, fuel tank and radiator hose to better fit driver
Kart01 – Adjusted seat size and shape, pedals and gearlever to better fit the driver
Added Rouen co-ord’s into XML for HUD maps
Heusden – new texture
New Caterham export
New Besos exports
New Heusden

Build 203 (30/4/12, Senior Manager)

Remove code to mess with AI throttle on high speed ovals
Stockcar 90: animation pack2(steering 360, gear)
Ariel Atom,Mugen: added gear to animation
Asano x4: gear to, initial animation
Tweaked and tested California Highway Hud maps
Added California track map co-ord’s into XML
Caterham R500 – Added damage deformation
BAC MONO: livery03.Initial check in
BAC MONO: new black + orange burnt stripe rim.Initial check in
BAC MONO: new black + orange burnt striped wheel.Initial check in
Besos racelines checked in
Belgian Forest – add new textures
MainMenu News Ticker updated, Version Number now present
Tweaked textures for Azure HUD maps
BAC Mono: Fixed HUD RPM range
Eagle Creek Speedway checked in
New Caterham R500 export
New Besos exports

[/EXPAND]

 

Check out http://wmdportal.com for more info – http://www.slightlymadstudios.com