rFactor 2 – 1966 Brianza 2.0 available

rFactor 2 Brianza

rFactor 2 Brianza

rFactor 2 – 1966 Brianza 2.0 available

Image Space Incorporated released an updated version of the classic 1966 Monza (Brianza) track for rFactor 2.

This 270Mb update file includes a staggering amount of improvements and fixes while also adding a third layout to the track. The track was rebranded as the “Autodromo Massimo Angiolucci” in honor of the recently passed away Image Space Incorporated contributor who you might better know as “Max Angelo“.

Download!

Included Layouts:

10k Road course – 6.21-mile road course
The 10k track includes both the oval (rounded clockwise) and the road course. Coming out of Parabolica you stay right to join the oval inside turn 1. Coming off the oval you stay left to enter Curva Grande on the road course.

Road course – 3.57-mile road course
The road course includes a number of important right-hand turns and no real left-hand turns. Prioritize corner exits to get better lap times on the long straights that follow them.

Junior Road course – 1.49-mile road course
Turning right after the pit complex and heading into the trees, you loop around behind the pits and rejoin the main circuit near Ascari.

 

Changelog:

  • Added Junior layout
  • Implemented latest RealRoad shader
  • Applied RealRoad to curb materialsClean
  • ed up road textures and replaced detail maps
  • Concrete detail map texture set (pitlane, banking)
  • Improved road wet masks
  • Reconformed painted stripes and enhanced textures and material
  • Fixed minor terrain gap
  • Implemented new terrain shader
  • Remapped terrain for new terrain shader
  • Terrain Radiosity pass + manual pass
  • Reverted all MIP Map bias to default
  • Optimized road and terrain objects for smoother performance
  • Optimized fence textures and materials
  • Optimized billboard vegetation for better and smoother performance
    Fixed transparent tree issue at banking T1
  • Improved and conformed vegetation texture set
  • Fixed tree and treeline mapping glitches
  • Reduced flickering vegetation
  • Applied subtle random vertex colors to vegetation
  • Slightly enhanced billboard crowd textures
  • Optimized Armco and fences for smoother performance
  • Enhanced stone wall normal map
  • Improved see-through glass textures and materials
  • Optimized buildings for better and smoother performance
  • Optimized grandstands for better and smoother performance
  • Made pit exit lights functional
  • Fixed score tower logo mapping
  • Added marshals in banking score towers
  • Optimized sponsor signs
  • Optimized trackside light objects
  • Slightly improved marshal textures
  • Enhanced and optimized trackside vehicles textures and materials
  • Optimized LOD and shadow distances on all objects for better performance
  • Removed virtually all object popups
  • Repopulated all reflection maps after optimization pass
  • Tweaked fog values
  • Removed HDR Profiles
  • Updated TDF to latest set of values
  • New loading screens
  • Added Test Team RRBINs
  • Updated GDB, includes better movable object reactions
  • Updated AIWs
  • New and updated CAMs
Official Webpage – rfactor.net