rFactor 2 Dallara DW12 Indy car v1.62 Available

rFactor 2 Dallara DW12 Indy car

rFactor 2 DW12 Indycar

rFactor 2 Dallara DW12 Indy car v1.62 Available

With this year’s Indianapolis 500 just behind us, Image Space Incorporated released a new update of their Dallara DW12 Indy car.

Version v1.62 brings you an extensive list of physics updates and also caters for some visual improvements and fixes. For the Physics part of the update, the ISI Dev team utilised a big part of the real car data they gathered. The road course version has changed significantly, but it’s reported that you should feel the biggest difference on the oval version of the car.

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Changelog Version 1.62:

Physics / Setup

  • Fixed fuel tank capacity.
  • Fuel tank position corrected (slightly lower and further forward) allowing both compounds during race.– Added ‘weight jacker’. Garage only at this time.
  • Brand new CPM enabled tyres.
  • Better undertray points.
  • Better ride height ranges and defaults.
  • Caster range now 4-10 as per real life.
  • Accurate suspension geometry that varies between oval / road course.
  • Tyre pressure ranges more realistic (as are defaults)
  • Updated trackconfigsbase.ini to have proper layout names for Mountain Peak and newer tracks.
  • Minor Turbo error correction.
  • Aero corrections for both speedway and road courses. (Main change is more accurate and higher downforce for speedway config)
  • Recalculated brake system & restricted brake bias range.
  • Improved unsprung masses.
  • Added wheelbase options, the primary purpose of which is to adjust the weight distribution. 119″ is ideal for speedways, 120″ may be ok for road courses.
  • Increased the weight of the car (was ~missing driver weight).
  • Slightly more damage sensitive.
  • Increased CG height according to new data.
  • More accurate default RC toe angles.
  • Increase AI’s grip a touch (road course).
  • Recalc’s ed and more accurate anti-roll bar rates, ranges.– Fixed small error on front wing range (now goes up to 32° on RC / SC)
  • Slight increase in mid-range torque and also fuel consumption, and attempted improvement for fuel estimate.
  • Allowing stiffer springs.
  • Now using spool differential (locked axle), for ovals.
  • Increase in chassis flex.
  • Min brake ducts now have MUCH less cooling, Max similar.
  • Brake Duct drag and lift reduced (so penalty is a little lower).
  • Steering system updated.
  • Opponent sound attenuation increased (so other cars are slightly less audible).
  • Steering ratio corrected (default, options not available yet).
  • Very slightly less sensitive to turbulent air
  • Auto-shift tweak (helps AI)

Visuals

  • Fix so rotation matches in-game.
  • Fixed problem with Alternates showing as Primaries at race start
  • air intake gap fixed
  • hands animation fixed
  • new tyre damage texture
  • spinner scene fixed
  • Fixed tyre compound visibility in spinner.
  • Digits on the steering wheel increased to 5
  • Digital Yellow message “Yel” aligned
  • Graphics : whole model rescale (+2%),
  • Front suspension arms corrected.
  • Mirrored rear wing back logo (#27 #77)
  • Various texture fixes
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