Automobilista 2 – Update V1.6.5 Deployed

Automobilista 2
Automobilista 2

Reiza Studios has deployed Update V1.6.5 for the Automobilista 2 racing simulator.

This latest update focuses on bug fixes, various improvements to existing car and track content, minor visual improvements, improved tire physics, and some fresh Quality-of-Life developments. Check out the full changelog below for all the details.

Furthermore, Reiza stated that they will be introducing new content over the next few weeks.

Changelog:

GENERAL

  • Implemented level-of-detail crossfades in the renderer for foliage and grass shaders
  • Fixed multiplayer issue where wrong race results could occur if one of the participants crossed the line before the green flag after a jump start
  • Fixed multiplayer issue that could happen in short tracks (1,5km or less) with formation lap enabled, resulting in wrong race positions
  • Fixed some issues in the second race of a 2-heat championship event related to racing flags, rules, and settings
  • Disabled tire pressure changes in pitstops that don’t contain tire changes (this also prevents triggering a bug where the pitstop would fail to refuel the player vehicle if there wasn’t a tire change in vehicles that can do refuel and tire changes in parallel)
  • Added cli switch to directly join a multiplayer server on launch (-connect ip[:<port>] [-password <pw>])
  • Reduced the track visual micropuddles´ intensity in overcast weather
  • Added subtle racing line rough reflection brightening when the track is slightly damp such as in humid conditions or at the beginning of a rainy spell
  • Significantly reduced Z-Fighting on painted road lines that occurs on large tracks
  • Reduced vehicle extra dirt brightness on darker liveries
  • Fixed shared memory showing launch control as installed for all vehicles
  • Fixed some objects appearing invisible when loading into a track
  • Fixed shared memory mLastOpponentCollisionIndex not correctly mapping into participants array

UI & HUD

  • Fixed class position not showing in HUD position widget for championships with class scoring enabled
  • Added track name string to Quick Setup screen
  • Placement of HUD widgets in the editor overlapping the edge of the screen is now allowed

PHYSICS

  • Minor adjustments to tread friction fade with velocity for all compounds in the following classes: GT1, GTE, GT3 (both gens), GT4, G55 Supercup, Lancer Cup, Mini JCW, Group C, Stock Opala 1986, Stock Omega 1999, LMDh/GTP, LMP2, DPi, P1 (both gens), P2, P3, P4, F-USA (all gens), F-Trainers, F-Inter, F-3, F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
  • Further adjustment to slick wetness effects
  • Minor carcass sidewall adjustments for LMDh / GTP, LMP2, P1 (both gens), P2, P3, P4, GT1, GTE, GT3 (both gens), GT4, G55 supercup, Porsche Cup, GT Open
  • Minor adjustments to auto upshift/downshift thresholds in all classes
  • Cadillac_V-Series.R: Minor default setup adjustments to low downforce variant
  • Porsche 911 RSR GTE: Fixed asymmetry in front left fast bump damper setting (setup reset recommended)

AI

  • Adjusted AI drag effect scalars
  • Further adjustments to AI fuel ranges to avoid the chances of late-race pit stops for fuel
  • Monza 1971: Fixed issue where some AI vehicles would overshoot T1 when leaving the pits
  • Virginia South: Fixed issue where some car types would spawn on the pit wall.

AUDIO

  • Fixed bonnet/bumper camera engine sound being out of center for BMW M4 GT4, M6 GT3, M8 GTE; Chevrolet Camaro SS and Camaro GT4; Stock Car Brasil (all models)
  • Fixed external chase cam engine sound pitch mismatch to onboard camera for Stock Cruze, Metalmoro AJR Chevy, Metalmoro AJR Gen2 Chevy, Ginetta G58, and Sigma P1
  • Adjusted Traction Control sound for BMW M4 GT3, Porsche 963, Chevrolet Corvette C8 Z07 Upgrade and Corvette Z06 GT3
  • Adjusted engine sound position for Chevrolet Camaro SS and Camaro GT4
  • Adjusted gearshift and high-rpm engine sound for Ginetta G40 and G40 Cup, fixed missing rev-limiter sound for G40 Cup
  • Nissan R89C: Adjusted turbo sound; fixed inaudible cockpit engine sound in replay
  • McLaren MP4/4: Fixed engine shutdown, abrupt sound cutoff
  • McLaren MP4/5B: Fixed abrupt transition to idle sound
  • Chevrolet Camaro GT4: Fixed engine sound moving whilst steering
  • Brabham BT52: Fixed external camera engine sound pitch
  • Metalmoro AJR Judd V10: adjusted rev-limiter sound
  • McLaren F1 LM: fixed onboard engine sound pitch inconsistency

TRACKS

  • Kansai: Smoothed pit apron surface near the last garage exit; Added missing pit-in light for West layout
  • Watkins Glen: LOD adjustments to static tents and infield RV objects; Expanded track cut limit for the runoff and landing area at the inner loop in STT layout
  • Road America: Minor z-fight fixes visible on the run down to T5; Adjusted AI corridors
  • LongBeach: Fixed a problem with palm tree LOD popping in VR
  • Interlagos: Fixed the tire and cement barrier for harsh collisions in some areas
  • Interlagos 1991-93: Fixed LOD settings issue with several static object types; Added cheat block to 3rd sector infield
  • Mosport: Fixed flickering trackside advert billboards
  • Sebring: Adjusted the lodA range on the camera gantry static objects
  • Laguna Seca: Reprofiled T4 and T10 runoff strip terrain

VEHICLES

  • Added new custom Safety vehicle options for Hot Cars, Opala Stock Cars 1979, 1986, Stock Car Omega 1999, Copa Uno, Super Trophy Truck
  • Porsche 992 GT3R: Added yellow headlights for GTD liveries, added blurred rims inner spokes; Updated dashboard LEDs material and textures for more emissivity, flashing LEDs
  • BMW M4 GT3: Added new yellow headlights for GTD liveries, added carbon orange peel, added blurred rims inner spokes; added flashing Motec LEDs for pit limiter
  • Corvette Z06 GT3R: New yellow headlights for GTD liveries, added carbon orange peel for base paint material, added blurred rims inner spokes, updated disk glow texture
  • McLaren 720S GT3 EVO: new yellow headlights for Inception livery, added carbon paint orange peel, added blurred rims inner spokes, updated disk glow texture; Added flashing MOTEC LEDs; Removed unused MEBs and materials
  • Lamborghini Huracan GT3 EVO2: Added new white headlights for GTD Pro liveries, added carbon orange peel for base paint material, added blurred rims inner spokes; Added flashing Motec Pit limiter LEDs
  • Mercedes AMG GT3 Evo: Added new yellow headlights for GTD liveries, added carbon bodywork with new orange peel, added blurred rims inner spokes; added flashing Motec LEDs for pit limiter and rev lights
  • Audi R8 LMS GT3 Evo2: Fixed side mirrors paint mapping in cockpit view
  • McLaren 570S GT4: Added higher res windscreen banner for both views, tyre branding, orange peel, and extra dirt parameters for paint material; Fixed livery overrides for internal banners
  • Alpine A424: Fixed cockpit parts which not cast and receive shadows
  • BMW M Hybrid V8: fixed non-casting shadows cockpit, added orange peel to bodywork, added flashing Pit limiter LEDs; Reworked rear and front lightglows object; updated purple front DRL textures
  • Added flashing Pit limiter LEDs for Cadillac V-Series R, Porsche 963, Ligier JSP320, Ligier JSP217, Oreca 07
  • Stock Omega: Redone collision mesh with increased detail around bumpers and fenders
  • Added blue/green metallic livery override options for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
  • Metalmoro MRX (all versions): Adjusted rear-facing cameras
  • Porsche 911 GTE: Reworked headlights, added colored pitlights, added orange peel

Automobilista 2 is currently available via Steam for a promo price of €3,69. The Automobilista 2 All-Inclusive Bundle is available for €72,65.

Official Webpage – www.game-automobilista2.com