
Reiza Studios has deployed Update V1.6.5 for the Automobilista 2 racing simulator.
This latest update focuses on bug fixes, various improvements to existing car and track content, minor visual improvements, improved tire physics, and some fresh Quality-of-Life developments. Check out the full changelog below for all the details.
Furthermore, Reiza stated that they will be introducing new content over the next few weeks.
Changelog:
GENERAL
- Implemented level-of-detail crossfades in the renderer for foliage and grass shaders
- Fixed multiplayer issue where wrong race results could occur if one of the participants crossed the line before the green flag after a jump start
- Fixed multiplayer issue that could happen in short tracks (1,5km or less) with formation lap enabled, resulting in wrong race positions
- Fixed some issues in the second race of a 2-heat championship event related to racing flags, rules, and settings
- Disabled tire pressure changes in pitstops that don’t contain tire changes (this also prevents triggering a bug where the pitstop would fail to refuel the player vehicle if there wasn’t a tire change in vehicles that can do refuel and tire changes in parallel)
- Added cli switch to directly join a multiplayer server on launch (-connect ip[:<port>] [-password <pw>])
- Reduced the track visual micropuddles´ intensity in overcast weather
- Added subtle racing line rough reflection brightening when the track is slightly damp such as in humid conditions or at the beginning of a rainy spell
- Significantly reduced Z-Fighting on painted road lines that occurs on large tracks
- Reduced vehicle extra dirt brightness on darker liveries
- Fixed shared memory showing launch control as installed for all vehicles
- Fixed some objects appearing invisible when loading into a track
- Fixed shared memory mLastOpponentCollisionIndex not correctly mapping into participants array
UI & HUD
- Fixed class position not showing in HUD position widget for championships with class scoring enabled
- Added track name string to Quick Setup screen
- Placement of HUD widgets in the editor overlapping the edge of the screen is now allowed
PHYSICS
- Minor adjustments to tread friction fade with velocity for all compounds in the following classes: GT1, GTE, GT3 (both gens), GT4, G55 Supercup, Lancer Cup, Mini JCW, Group C, Stock Opala 1986, Stock Omega 1999, LMDh/GTP, LMP2, DPi, P1 (both gens), P2, P3, P4, F-USA (all gens), F-Trainers, F-Inter, F-3, F-Retro (all gens), F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
- Further adjustment to slick wetness effects
- Minor carcass sidewall adjustments for LMDh / GTP, LMP2, P1 (both gens), P2, P3, P4, GT1, GTE, GT3 (both gens), GT4, G55 supercup, Porsche Cup, GT Open
- Minor adjustments to auto upshift/downshift thresholds in all classes
- Cadillac_V-Series.R: Minor default setup adjustments to low downforce variant
- Porsche 911 RSR GTE: Fixed asymmetry in front left fast bump damper setting (setup reset recommended)
AI
- Adjusted AI drag effect scalars
- Further adjustments to AI fuel ranges to avoid the chances of late-race pit stops for fuel
- Monza 1971: Fixed issue where some AI vehicles would overshoot T1 when leaving the pits
- Virginia South: Fixed issue where some car types would spawn on the pit wall.
AUDIO
- Fixed bonnet/bumper camera engine sound being out of center for BMW M4 GT4, M6 GT3, M8 GTE; Chevrolet Camaro SS and Camaro GT4; Stock Car Brasil (all models)
- Fixed external chase cam engine sound pitch mismatch to onboard camera for Stock Cruze, Metalmoro AJR Chevy, Metalmoro AJR Gen2 Chevy, Ginetta G58, and Sigma P1
- Adjusted Traction Control sound for BMW M4 GT3, Porsche 963, Chevrolet Corvette C8 Z07 Upgrade and Corvette Z06 GT3
- Adjusted engine sound position for Chevrolet Camaro SS and Camaro GT4
- Adjusted gearshift and high-rpm engine sound for Ginetta G40 and G40 Cup, fixed missing rev-limiter sound for G40 Cup
- Nissan R89C: Adjusted turbo sound; fixed inaudible cockpit engine sound in replay
- McLaren MP4/4: Fixed engine shutdown, abrupt sound cutoff
- McLaren MP4/5B: Fixed abrupt transition to idle sound
- Chevrolet Camaro GT4: Fixed engine sound moving whilst steering
- Brabham BT52: Fixed external camera engine sound pitch
- Metalmoro AJR Judd V10: adjusted rev-limiter sound
- McLaren F1 LM: fixed onboard engine sound pitch inconsistency
TRACKS
- Kansai: Smoothed pit apron surface near the last garage exit; Added missing pit-in light for West layout
- Watkins Glen: LOD adjustments to static tents and infield RV objects; Expanded track cut limit for the runoff and landing area at the inner loop in STT layout
- Road America: Minor z-fight fixes visible on the run down to T5; Adjusted AI corridors
- LongBeach: Fixed a problem with palm tree LOD popping in VR
- Interlagos: Fixed the tire and cement barrier for harsh collisions in some areas
- Interlagos 1991-93: Fixed LOD settings issue with several static object types; Added cheat block to 3rd sector infield
- Mosport: Fixed flickering trackside advert billboards
- Sebring: Adjusted the lodA range on the camera gantry static objects
- Laguna Seca: Reprofiled T4 and T10 runoff strip terrain
VEHICLES
- Added new custom Safety vehicle options for Hot Cars, Opala Stock Cars 1979, 1986, Stock Car Omega 1999, Copa Uno, Super Trophy Truck
- Porsche 992 GT3R: Added yellow headlights for GTD liveries, added blurred rims inner spokes; Updated dashboard LEDs material and textures for more emissivity, flashing LEDs
- BMW M4 GT3: Added new yellow headlights for GTD liveries, added carbon orange peel, added blurred rims inner spokes; added flashing Motec LEDs for pit limiter
- Corvette Z06 GT3R: New yellow headlights for GTD liveries, added carbon orange peel for base paint material, added blurred rims inner spokes, updated disk glow texture
- McLaren 720S GT3 EVO: new yellow headlights for Inception livery, added carbon paint orange peel, added blurred rims inner spokes, updated disk glow texture; Added flashing MOTEC LEDs; Removed unused MEBs and materials
- Lamborghini Huracan GT3 EVO2: Added new white headlights for GTD Pro liveries, added carbon orange peel for base paint material, added blurred rims inner spokes; Added flashing Motec Pit limiter LEDs
- Mercedes AMG GT3 Evo: Added new yellow headlights for GTD liveries, added carbon bodywork with new orange peel, added blurred rims inner spokes; added flashing Motec LEDs for pit limiter and rev lights
- Audi R8 LMS GT3 Evo2: Fixed side mirrors paint mapping in cockpit view
- McLaren 570S GT4: Added higher res windscreen banner for both views, tyre branding, orange peel, and extra dirt parameters for paint material; Fixed livery overrides for internal banners
- Alpine A424: Fixed cockpit parts which not cast and receive shadows
- BMW M Hybrid V8: fixed non-casting shadows cockpit, added orange peel to bodywork, added flashing Pit limiter LEDs; Reworked rear and front lightglows object; updated purple front DRL textures
- Added flashing Pit limiter LEDs for Cadillac V-Series R, Porsche 963, Ligier JSP320, Ligier JSP217, Oreca 07
- Stock Omega: Redone collision mesh with increased detail around bumpers and fenders
- Added blue/green metallic livery override options for F-V10 (both gens), F-Reiza, F-Ultimate (both gens)
- Metalmoro MRX (all versions): Adjusted rear-facing cameras
- Porsche 911 GTE: Reworked headlights, added colored pitlights, added orange peel
Automobilista 2 is currently available via Steam for a promo price of €3,69. The Automobilista 2 All-Inclusive Bundle is available for €72,65.
Official Webpage – www.game-automobilista2.com