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Game Spotting – Spin Tires new demo with modding support released.



Oovee Game Studios released an updated Demo for their upcoming Spin Tires title.
This Demo is a development version and is not yet optimized for system performance.


  • mplemented developer mode.
  • Implemented easy installation / uninstallation system for community Modifications.
  • Implemented alternative transportation vehicle switching System.
  • Included documentation and tools for creating Modifications.
  • Added motion blur effect.
  • Added Kraz.
  • Minor improvements


Download the demo by clicking here.


Produced by Oovee™ Game Studios, Spintires is an Intel(R) award winning off-road driving experience designed to challenge the player’s skill and endurance.

Take responsibility of operating large off-road trucks and venture across the all-terrain landscapes with only a map and compass to guide you.

Featuring a unique terrain deformation system and interactive environment, Spintires is never the same – regardless of how many times you play it.

Concept Campaign Mode (subject to change):

The wild off-road adventure begins in Russia, circa 1980-90. You are supplied with a soviet truck and a set of primitive tools for navigation. The task is to collect and deliver logs from deep within the wilderness, ready for shipment abroad.

First, you must load the truck with the logs using the supplied claw crane, then using a map and compass you need navigate to your objectives with the logs secure to complete the objective successfully.

Plot a course and navigate using landmarks whilst trying not to loose your precious cargo, becoming stuck in the mud or depleting all of your fuel reserves. Plans accordingly so that you can pass a fuelling out-post and stop by when required.

Watch out for hidden crates around the forest. Since these crates are radioactive, you can use your Geiger-counter to discover them more easily. Each crate holds an unlockable truck accessories, not necessarily available in the workshop!

If you complete the objective successfully, you will be rewarded with ‘skill points’.

‘Skill points’ are rewarded for the following factors:

  • Successful delivery of Cargoes (more is better)
  • Cargo Damage (less is better)
  • Fuel Usage (less is better)

In addition, ‘Bonus skill points’ are rewarded when:

Secret Crates Discovered (more is better)
Territory Covered (more is better)

‘Skill points’ can be used to purchase truck accessories in the workshop that can assist you in completing the next batch of objectives. These accessories include but not limited to the following:

  • Extra Lighting 
  • Turbo Charger 
  • Engine Air Filter 
  • Extra Cargo Capacity + Trailers
  • Horns
  • Winch
  • Tire Deflation System
  • New trucks

 We think that Spintires is different from other driving titles because it offers unpredictability, re-playability and can run on a magnitude of PC configurations.

Throughout the development of Spintires, we have always considered the potential users. With that consideration in mind, we have been dedicated to ensure that Spintires will run on a wide range of PC configurations whilst providing the maximum graphics quality. As it stands it *could* even run on a mobile platform with some adjustments.

Ease-of-use is another consideration. We feel that it is an extremely important subject; we hope to keep menu screens, learning curves, and obnoxious superfluous mouse clicking to a minimum.

Should you decide to play the same objective more than once, you will notice that each time you play you will have a different experience. This is because every asset has its own physical property that can be interacted with, or deformed. Adding different truck accessories to your truck will change the experience slightly too, since each accessory has its own benefit or some could actually be a hindrance.

If you drive aggressively you will need to take the consequences that the vehicle will become stuck somewhere, or even topple over. Stop, think, and proceed is our motto.

Spintires utilizes a gaming engine called ‘VeeEngine’. The ‘VeeEngine’ has been built from the ground up specifically for Spintires and therefore has been optimised for this particular game genre.

The ‘VeeEngine’ features a unique and flexible VEHICLE/MUD/WATER interaction model that is very fast.

The mud interaction model is achieved by a solution that relies on vertex-texture-fetch technology. A low-resolution heightmap is substituted by a high-resolution heightmap; this is then procedurally deformed by any physical body that penetrates it.

The engine is written in C++ and utilizes ‘DirectX 9 technologies’ & ‘Havok Physics Engine’. The structure of the game comprises of XML and LUA scripts that allows developers to create content with ease. It also allows ‘modding’ communities to make their own modifications.


Official Webpage  –