iRacing – Updated shaders on the way. Before / After screenshots.

 
   

 

 

Updated shaders on the way.  Before/After screenshots.

iRacings Staff member Greg Hill posted some before / after screenshots of the new upcoming shaders

This new feature will debut on one new track and one old track… Twin Ring and New Smyrna.
Other tracks from The iRacing library will be updated as time permits. 

Greg Hill Quote:

We’ve expanded our rendering pipeline to be able to assign shaders to our track surface geometry instead of being limited to objects and cars.

This lets us finally use normal mapping and spec mapping on the tracks, and makes it possible for us to continue to add further shaders such as detail and parallax maps in the future. Our efforts to upgrade the iRacing graphics engine became a focus in late 2010 when we changed our methods to properly calibrate our textures. Track shaders are yet another, but very important step in our long term project of a DX11 renderer upgrade.

This new feature will debut on one new track and one old track… Twin Ring and New Smyrna. Other tracks from our library will be updated as time permits.

For now, here is a screenshot preview of how things are now on the membersite build at New Smyrna and then how they will be next week after the update. We also hope to release a video tomorrow or Monday:

Check out  www.iRacing.com