
Competition Company has updated the Rennsport racing simulation, improving the overall driving experience, audio, and introducing new gameplay mechanics.
This update significantly refines the core gameplay and expands player control, particularly with the introduction of open setups and improved audio fidelity, while addressing various community-reported issues.
Check out the full changelog below.
Changelog 1.13.0:
Open Setups
- Open setups have now been enabled for all cars
- Some parameters are purposefully locked or hidden for now, for example
- Gearing
- Steer Lock
- Tire Compound
- Brake Pressure
- Radiator, etc.
- The setup reverts to default whenever you start a new session
- Setup Tooltips will be added in a future patch
Audio
Mercedes AMG GT3
- AMG GT3 sound reworked entirely using new RENNSPORT sound implementation technology
- Added refined upshift and downshift implementation
Tires
- Implemented V1 of new tire sound
- Improved audio cues for the sense of speed, grip, load and ground surface
- Improved sound accuracy by using tire load and its distribution to modulate rolling and skid sounds
Interior SFX
- New adaptive interior details such as stone hits, chassis sounds, wind and suspension impacts
- Improved cabin and environmental sound
Opponents
- Improved existing opponent sounds for races and spectator
- Added realistic distance attenuation, filtering and reverberation
Recommended volume balance
- Interface Volume: 100%
- Ambient Volume: 90%
- Chassis Volume: 100%
- Engine Volume: 100%
- Opponents Volume: 100%
- Spotter Volume: 100%
- Tires Volume: 70%
Physics
- Adjusted physics behavior for multiple non-GT3 cars
Traction Control & Antilock Brake System
- Implemented a new systemic iteration of TC and ABS systems for all cars
- Implemented per TC setting Cut Threshold and Cut Power (low TC cuts later and less and vice versa)
- Implemented per ABS setting Cut Threshold and Cut Power (low ABS cuts later and less and vice versa)
Tracks
- Reduced grip levels of grass and gravel
Cameras
- Added the option to be able to tilt your camera angle
Rolling Starts
- Added a new severity level for cars that aggressively jump the start
- Those cars will now be DSQd
- This will prevent the rolling start from starting early if a car chooses to aggressively jump the start
Player Reporting
- Added the possibility to add comments to player reports in-game
- Added the ability to report players via the Race History screen
Settings
- Added Anti-Aliasing quality settings
League Points System
- A new League Points System has been implemented.
- Results from all splits are now merged into a single ranking, and points are awarded based on each driver’s position in this combined list.
- The points for the first (winner of the highest split) and last (last placed player in the lowest split) drivers are determined by the total number of registrations.
- 3 or fewer registrations: no points are awarded.
- 4 or more registrations: the winner’s points gradually increase up to a maximum of 200 points, which is reached when there are 18 or more registrations.
- The last-placed driver always receives 1 point, as long as there are at least 4 entries.
- Points for every other position are then interpolated between the winner’s and last driver’s points using predefined relative distances, which determine the gaps between positions.
- Drivers who do not finish the race or get disqualified are ineligible for points.
Updated Race Notifications
- When you signup for an online race the race notification will now trigger a prompt pulling you into the contest right before it is about to start.
- This will allow you to hop into a time trial or quick session before the race without having to worry about missing the contest
Hardware SDKs
- Updated Fanatec SDK to 4.06
- Updated Logitech SDK to 1.2.3
Fixes
- Race Results screen now shows Best Time instead of Total Time
- Fixed an issue where penalties could persist between gameplay stages
- Fixed an issue with time gained calculations not working correctly. Penalties for big cuts will now be applied correctly.
- Fixed an issue that caused the opponents car volume to be really loud and not adjustable via the Opponent Audio slider while in the Aston Martin Vantage GT3.
- Fixed an issue where you had no repair time for aero only damage
- Fixed an issue where the track map in the pit menu was jittering while cars were driving around the track
- Fixed an issue where you were unable to navigate Official Contests with a gamepad
- DSQ/DNF messages in the pit menu are now in sync
- Arm visibility settings now adjustable again
- Fixed an issue where you could send yourself a friend request
- Fixed an issue where spectator navigations and overlays would reset on stage swap
- Fixed an issue where liveries would be applied to the wrong car in online contests
- Fixed an issue where sound could be missing when rejoining a contest
- When you press “Exit Session” in the last gameplay stage the player is now sent to the main menu
- Fixed an issue where the tracklimit line disappears on Sector 3 on Hockenheim when on low settings
- A generic pop-up will now be shown when you are trying to join a contest without having the required rating
- Fixed various client crashes
Known Issues
- Replays crashing the game – Known Unreal Engine issue fixed in a future Engine upgrade
- Wheel rim missing in some spectator angles
- Interior rollcage/sections with in-car camera sometimes not visible
- Rolling start radar for opponents can sometimes jitter
- Auto clutch is still engaged if you set up the clutch manually instead of using the setup wizard
- While the ICM is open, certain input is blocked
- Using the toggle binding for the ICM does not close it
- Pit Crew can be clipping on some tracks
- “Local Contest” button has snuck its way into this release last second – this was not intended. This button will be removed with an upcoming patch. Clicking on this button will do nothing… for now.
Changelog 1.13.0:
Fixes
- Removed Local Contest tab from Multiplayer Contests
- Enabled Open Setups in Time Trial
Known Issues
- Replays crashing the game – Known Unreal Engine issue fixed in a future Engine upgrade
- The wheel rim is missing in some spectator angles
- Interior rollcage/sections with in-car camera sometimes not visible
- Rolling start radar for opponents can sometimes jitter
- The auto clutch is still engaged if you set up the clutch manually instead of using the setup wizard
- While the ICM is open, certain inputs are blocked
- Using the toggle binding for the ICM does not close it
- Pit Crew can be clipping on some tracks
Official Webpage – www.rennsport.gg