In Assetto Corsa

Assetto Corsa – Early Access Update 0.5 Released. ( Updated 0.5.1/ 0.5.3 info)

Assetto Corsa

Assetto Corsa AI

A new year, and a new update for Kunos Simulazioni`s Assetto Corsa Simulator.  Januari could not start any better for Sim Racing fans.   Early Access 0.5 is here.

As reported yesterday, after a few months hot lapping, we can now have a taste of some racing action against AI drivers. The simulator with the nicest sounding name ” Assetto Corsa” has gotten a little bigger once more. Many people will have been looking out for new car additions in Assetto . Version 0.5 now added the Lotus Evora GTE and the BMW 1M for you to enjoy. And last but not least, lets not forget the improved tire model. For more, have a look at the changelog list below.

Post Update: Kunos Simulazione added a small update (0.5.1) to this release fixing some small issiues .

For sim racing fans out there who have not yet have a go at The simulator with the nicest sounding name ” Assetto Corsa”, we have lots of articles up, that will give you a good idea of what you are missing.  Click here to find out.  When interested in purchasing Assetto Corsa, you can obtain it at http://store.steampowered.com/app/244210/

For those who can spare a minute to comment, it would be great to hear your opinion on the latest updates. Let us know in the comment section on the bottom of this post.

Changelog Early Access 0.5

  • AI & Race Events
  • End Race simulation
  • Session Ranking app fixes
  • Driver Names displayer
  • Proximity Indicator & damage displayer follow GUI
  • Small GUI fixes
  • Special events have pre-determinate parameters such as Temperature
  • Warning for high CPU occupancy
  • Real time position
  • Steam Achievement fixes
  • fixed suspension animator in replay
  • chase camera shake parameters exposed in launcher
  • Modifications on tyre model combined forces grip. Tyres more sensitive in combined forces, cars more sensitive under braking and acceleration. Resulting in use of traction control more interesting even on racing cars
  • Modifications on tyres heating modeling.
  • BMW Z4 35is drift upgrade
  • BMW M3 E30 group.A is now the early model with less power and no ABS plus chassis modifications and 5 speed gearbox
  • BMW M3 E30 DTM version is now an upgrade to the early model and retains only the 6 speed gearboxes.
  • BMW 1M series
  • Lotus Evora GTE
  • Modifications on Ferrari F40 suspension toe links
  • Modifications on Tatuus FA01 aerodynamic drag.
  • BMW Z4 35is toe fixes and tyre compound fixes
  • Pagani Zonda R ABS levels
  • Ferrari 599XX Evo default alignment setup modified to cure oversensitive steering.

Changelog Early Access 0.5.1

  • opponents engine volume tuned
  • fixed Golden Glory achievements
  • fixed replay race loading

Changelog Early Access 0.5.1

  •  fixed opponents engine volume typo

Changelog Early Access 0.5.3

  • Removed penalty system in race special events
  • Fixed session over leaderboard
  • Fixed session result post session
  • Added more slipstream
  • AI acts less superhuman after collisions
  • Replay memory limit slider increased to 500mb
  • Added missing skins for BMW M3 grA
  • Modifications on collisions boxes of very low cars.

 

Official Webpage – http://www.assettocorsa.net

Assetto Corsa AI





Related Acticle


  • Brian Clancy

    Very impressed so far! A.I. has not caused much of an FPS hit :) Big fun being able to actually race! A.I. behaviour is a little ‘Hit n Miss’ (literally lol) but its early days and they are not too bad from my first few test laps. Time for some more testing :D

  • http://www.bsimracing.com/ Wim

    giving it a go now.

  • Sam Sturino

    Brilliance for a First GO!! Well done KUNOS!!! Man oh man, I bet the other 2 Simulation companies are a bit worried…..

  • Paul Thompson

    Well this was a welcome treat for when I returned home from work. Loving the heal and toe action in the BMW as I battle my way around the track. Real door to door racing :D felt like I was in a classic touring car race. I must be super tired though as I found it rather hard even on the lowest of skill levels (it has been a long week at work). So rather than stay up all night, I am actually going to turn off A.C. and go and relax and fall asleep, then after a mind clearing walk in the morning, I will hit the track :D and blow the A.I. away :D

  • melanieuk1

    Hiya another update was just released.
    0.5.1
    – opponents engine volume tuned
    – fixed Golden Glory achievements
    – fixed replay race loading

  • AkheirAX

    Just as with real players then lol.

  • http://www.bsimracing.com/ Wim

    good one ;-)

  • Brian Clancy

    Love the way Kuno’s is retro-active as well as making all the updates, they make fixes as they go QUICKLY :) Has to be the best ‘Early Access’ by far IMO. I look forward to each update eagerly, Thank You guys :)

  • melanieuk1

    0.5.2
    – fixed opponents engine volume typo

  • Matt Orr

    AI is a weeeeeeee bit inconsistent and a bit too slow I fear.

  • Matt Orr

    AI is a bit too inconsistent and in some instances a bit too slow.

  • Lars Bargmann

    Well, with the amount of time I’ve spent in iRacing, I’d say that Assetto’s AI is pretty “spot on”, especially in turn 1. :-D

  • Realkman666

    Turn 10 and Polyphony?

  • Franklin Silva

    I think maybe Simbin could not implement AI yet with much expensiver raceroom exp.

  • Realkman666

    Adaptive AI, only in DTM Experience!

  • Franklin Silva

    I did not buy yet, is it good comparing to GSC or RF2?

  • Realkman666

    I tried both demos but didn’t buy it. Too many things I didn’t like. The handling of the cars lacks a bit of precision, but it’s good enough. Nothing like the ISI stuff. Looks nice, good sounds, too expensive. A few discussions about it here. http://steamcommunity.com/app/211500/discussions/

  • Franklin Silva

    After read it, I will still awaiting for AI in R3E… Hope the put difficult level from 80-120 as race 07, adaptive AI seens like faster than you when you win and slower to wait for you when you are too bad…

  • comment

    I was more impressed with the earlier versions, the Evora GTE felt really lifeless, heavy gas pedal action didn’t produce anything exiting. The M1 didn’t feel that much better either (the road clearance seems a bit silly when looking at a replay, like city off-roader than a small sportscar). The older M3 was better though, it may be that the new cars are only half developed. In iRacing I still prefer the new RUF rwd, much rewarding to drive with an h-shifter and heel and toeing.

    And on top the sim perfoms quite poorly with triplescreen with my HD5850: 2x aniso max, 4x AA, 5040×1050, lowest setting or off on most other options = 60fps barely sustained. In comparison the more mature iRacing I have crisp graphics with shadow maps @ 5760×1200, 2xAA, 16xAniso, 84fps.

    So sadly I can’t mirror the enthusiasm many people seem to display here.

  • Realkman666

    Yes, I’m sure it must create problems. Sometimes, I wonder what they’re thinking or who makes the decisions.

  • Robert Gödicke

    I gave it a try as well even though I usually don’t race against the AI in other sims.
    Too make it short: My opinion will not change with Assetto Corsa.

    Fired up the BMW Event on Medium difficulty, of course with manual clutch, H-Shifter and no driving aids. I didn’t drive the track yet though, so I wanted to play it safe and just roll with the field for my first try. Turn 1 was a massacre. The cars in front were braking way too early (maybe they didn’t drive the track yet as well, hehe) while the cars behind me were smashing into my back, pushing me hard into the cars in front of me. Restarted a couple of times to see if I could find a pattern, but no luck. Even if you don’t hit another car in turn 1 you can hear the AI bumping into each other at least two dozen times. Worse than public multiplayer I think, and the funny thing is, they don’t spin out when they do that. When one of them was hitting my car, I immediately spun out because they won’t lift the throttle even if your car was slowly rolling over their hood. Brainless, so to say.

    Then I survived the first 3 corners. Taking the victory was easy after that. No challenge. The AI brakes at some spots where you can go flat through. It’s the same like in any other sim I’ve tried so far. No human being would ever do that, plus they sometimes seem to completely ignore your car. Respecting the line of another driver next to them isn’t exactly one of their strengths.

    After that I tried the Alien difficulty. Still not knowing the track that well, I won the race easily at my second attempt. The AI’s behaviour doesn’t change if you raise the difficulty, only their average laptimes are a little bit faster. All I had to do was to overtake all cars up to turn 1 without any contact, and off I was. The AI was slowly getting smaller in my rear view mirror.

    To sum it up: My expectations were met. Racing the AI isn’t racing actually. It’s more like playing dodgeball until you are in the lead. I’m not criticizing Kunos though, I believe you simply can’t create an AI which behaves like a human being. Let alone a whole field of cars, with individuals who have completely different attitudes at best. If it was possible, even if you’d be able to code that kind of complexitiy, we wouldn’t be able to compute that with our current PCs. Period.

    One thing I have to stress out though: With 12 cars on track, framerate was still great at maximum settings (except for motion blur, I always deactivate that since it’s extremely unrealistic). The hit on the framerate was a lot less than I expected. Kudos for Kunos for that! This is giving hope that Multiplayer will be a nice and fluid experience.

  • burghud

    I had the same impression on the AI. I managed to pull of one round at Monza and in turn one, without heavy breaking i got smashed from behind. It was hard to get through turn 1. Lots of crashes.
    From what I remember GTR2 had a decent AI, at least on tracks made by SimBin. They even had mechanical failures, you could see cars/drivers under pressure make mistakes, so racing AI in official GT season with full grid and time acceleration with race start in daytime and finishing at night was quite exciting and funny.

    I think things will get better with time.
    PS: To be honest, I dont even miss the multiplayer option at the moment. Im fully satisfied with running any of the cars on any track available.

  • Big Ron

    Should AI imitate the virtual hobby-race driver´s or real race driver´s behavior?

  • AkheirAX
  • Paul Thompson

    Has the second Friday of each month update been dropped now ?