In BeamNG

BeamNG – Tech Demo “Drive” released.



BeamNG released a free Tech demo called Drive. They have been working on what some called the Most Impressive Physics Engine to date.

As of today you can choose to download a free tech demo, or for those interested in the project, there is an option to purchase access to the alpha of “Drive” for only €11.50. 

Alpha Features: 

  • Soft-body physics sandbox
  • 5 detailed, customizable, destructible vehicles
  • 6 terrains to explore and drive across
  • Frequent free updates adding terrains, vehicles, features, gameplay, and bug fixes
  • Full modding and content creation capabilities – make maps and vehicles, and script gameplay
  • Use the built-in terrain editor and any 3D modeling, image editing, and text editing software
  • Your purchase of BeamNG DRIVE Alpha Access grants you a serial key with which you can download the game and update it to the latest version.
  • Online authentication is only necessary to update; the game itself does not need an internet connection to run.
  • You are guaranteed free updates to BeamNG DRIVE for all future versions.
  • You also get exclusive access to a section of the forum where you can talk directly to the devs and report bugs, suggest features, etc.

Music is Sprignum by our vehicle artist Gabester – Graphics engine is Torque3D by GarageGames

Please note that this is still an alpha. It is very unfinished, and we are constantly fixing bugs and adding new features. Since this video was recorded and put together we’ve already fixed the bugs you may have noticed involving the breaking glass and lights.


BeamNG is a young start up company developing a state of the art real time physics simulation engine. We are currently a team of two programmers and two artists that founded the company in 2011.

Their mission to have realistic, accurate, destructible and malleable physics everywhere.
Their main focus is on how things move rather than how things look on the screen. BeamNG aim to bring their expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible.

To achieve this, they are designing the engine and corresponding assets, so as to be independent of the underlying game engine and Operating System.
Right now the physics engine is running on a multicore CPU configuration, but they are also in the process of supporting GPUs via OpenCL.


Check out the Official Webpage  –




  • Jann Dircks

    The tech demo is pretty impressive, going to buy the alpha in the next couple of days. Imagine if this was moddable. Would be perfect for some rally racing I think :)

  • Saleem Hodge

    This engine screams rally! The RBR modders need to get on this asap!

  • grimes

    Impressive, this engine and a Dakar rally game/sim would be awesome!

  • CCX

    As far as I know the Alpha version is moddable. It will be great to see what people come up with for this.

  • Big Ron

    Bought 2x Alpha Access already + a little bonus. I guess this tech and the developers need support so we see more of this stuff in the future.

  • marcel

    more people should download this, as chrome makes a huge problem out of it “because it is rarely downloaded”

  • Kev

    But no wheel support in tech demo?

  • Big Ron

    There seems to be support. But you need to customize a file. Just have a look in the forum of BeamNG.

  • mfcfan

    Anyone getting huge iput lag from G27?

    This thing has amazing potential, for rallying it will be amazing….crash physics are unreal and the easiness of custom parts modding in game will make this huge hit.

  • Hompe

    Love this game, been playing it all day long :)

  • Kev

    Cool! Will do!

  • stabiz


  • Big Ron

    It´s even great fun to start the cliff level and look the cars rolling down the hill…..ten times….in a row.

  • BeamNG

    control b will turn off the delay, you’re welcome

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