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Native Triple Screen Support Coming To RaceRoom 

Native Triple Screen Support Coming To RaceRoom 

RaceRoom triple Screen

Native Triple Screen Support Coming To RaceRoom

Ever since the introduction of the RaceRoom Racing simulator, one of the often requested features was the inclusion of native triple screen support. Today Sector3 Studios announced that they will be adding true multi-monitor rendering to their RaceRoom Racing Experience title.

Sector 3 Studios is planning to release the first iteration of the triple screen support feature in the upcoming RaceRoom patch. This first implementation will make use of the steam launch arguments and will, therefore, have to be edited manually. In a later update, the feature will be implemented in the RaceRoom Menus for easier setup.

Multiview
An option that allows for independent rendering of each individual screen, rather than stretching one image across multiple monitors.
This will eliminate any kind of image distortion.

Bezel correction
This will create a seamless transition across all screens by compensating the area hidden by your monitor bezels.

Angle correction
An option that corrects the view depending on the physical angle of your triple screen setup.
The feature is currently being tested and we are planning to release the first iteration of it in the next patch.

You will be able to setup your triple screens by entering the following values as a steam launch argument:

[middleScreenWidth]
[middleScreenHeight]
[middleScreenBezelWidth]
[middleScreenDistanceToPlayerEyes]
[leftScreenWidth]
[leftScreenHeight]
[leftScreenBezelWidth]
[leftScreenAngle]
[rightScreenWidth]
[rightScreenHeight]
[rightScreenBezelWidth]
[rightScreenAngle]

for example: -triScr 62 34 2 60 52 29 2 45 51 29 2 45

  Official Webpage – game.raceroom.comsector3studios.com


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