RaceRoom Racing Experience updated

RaceRoom Racing Experience update

RaceRoom Racing Experience updated

RaceRoom Racing Experience updated

Sector3 Studios have deployed a new update for RaceRoom Racing Experience. This 1.4Gb patch will bring a huge list of optimisations, fixes, and features to the free-to-play racing simulation.

While preparing the game for upcoming releases and sponsored competitions, Sector3 also added support for the Fanatec V2 including individual controller profiles for different Fanatec rims. The development team also added to the list of Shared Memory additions providing more data for 3rd party developers.

We also noticed that Sector3 updated the Circuit Zolder track to now include the windmills that were recently built near the real circuit. It is quite impressive that Sector3 Studios have gone to the trouble of updating the track with minor alterations to reflect the current state of the circuit and its surrounding area.

Full changelog:

New Content

  • Prepared the game for upcoming releases and sponsored competitions.

Game:

  • Added Fanatec V2 support and default controller profiles.
  • Added numerous additions to the Shared Memory to provide more data to 3rd party developers.
  • Added individual controller profiles for different Fanatec rims.
  • Implemented support so Fanatec rev-light works by default.
  • Implemented Fanatec LED display support with following options:
  • –S-G Speed + Gear
  • — S Speed
  • — G Gear
  • — F Fuel
  • — POS Position0
  • — OFF Off
  • Added a new key-binding option for Fanatec LED Display cycle in secondary functions.
  • Added a “Random” setting to Time of Day selection.
  • Fixed a crash that could occur with older replays.
  • Fixed an issue where cars would randomly lose body parts while watching replays.
  • Fixed an issue where car shadows would sometimes stop moving.
  • Fixed so that the Vehicle Settings apply when set in pause menu.
  • Fixed an issue with loading screen popping up one frame between title and splash screen.
  • Improved car shadows
  • Improved shadow split performance
  • Fixed a crash that was occurring at the end of hill climb tracks.
  • Added additional logging to catch resolution related errors.
  • Added additional logging to catch potential ffb/physics issues.
  • Fixed an issue where the server difficulty was not matching with what was showing in-game.
  • Fixed having 2 “Continue to Results” in pause menu in certain cases.
  • Fixed an issue that could cause path to user documents be wrong.
  • Fixed Player name and End of Session text not fitting the overlay.
  • Fixed an issue where the car was moving at start if gear is engaged.
  • Fixed AI in main path braking for cars that are slowing down while entering pitlane.
  • Fixed a potential AI distance error for cars to the left/right on different paths.
  • Changed default steering lock for gamepads from 13 to 8.
  • Updated some values on all gamepad default profiles.
  • Deployed code support for upcoming spectator mode (more information can be found here)

Multiplayer

  • Dedicated: Added result reports (basic version in json and xml format, additional data will be included later).
  • Dedicated: Added options to upload reports to ftp and http.

AI, Physics & Audio

  • Touring Classics physics overhaul. This class now matches performance with DTM 1992.
  • Decreased gearshift backfire amount on some turbo cars
  • Gumpert Apollo gearshift backfires adjusted
  • P4/5 Competizione new internal sounds
  • Removed the ability to use traction control in Touring Classics
  • Sachsenring – Fixed AI car hitting pit wall under ai control during pitstops.
  • Sachsenring – Merged cut track rules across all difficulty levels.

Art:

  • Reduced quantity of advertisement boards around most of the tracks, and moved some around so it all looks more like it belongs.
  • Zolder: added windmills in the distance
  • RaceRoom Hillclimb: Deleted animated 2D flags, replaced audience with some more high polygons bodies, replaced 2D audience with new ones
  • Lakeview Hillclimb: Deleted animated 2D flags, replaced the audience with some more high polygon bodies, replaced 2D audience with new ones.
  • Chevrolet Dekon Monza – Fixed some heavy glare on interior windows.
  • Various livery tweaks to DTM 2015 cars (available only through the DTM Virtual Championship)

Portal:

  • Added VIP Drivers directory in the portal which will list all the VIP drivers.
  • Optimized login flow by removing redundant user page load before redirecting to menus.
  • Added failover on MW timeouts.
  • Added additional checks for store transaction fails.
  • Fixed an issue with user content cache which was getting invalidated after adding price to a new content.
  • Fixed discounts are not being considered for the second pack in the cart.
  • Fixed an issue with user content cache which was getting invalidated after adding a a new content.
  • Fixed an issue where some transactions were remaining pending and not getting completed.
  • Optimized loading times for user content.
  • Optimized loading times for web menus.
  • Fixed a caching issue that was causing image assets not to load correctly on some browsers such as Safari.

Keep in mind that those who never tried R3E or missed out on the RaceRoom Free weekend, and still want to sample some of the content available for R3E can still test all the cars fro free in a limited environment when visiting the RaceRoom Store.

Official Webpage – game.raceroom.com  –  sector3studios.com