The G-Seat concept for simulation, able to simulate sustained motion feedback is not exactly new. Back in the early 2000s, Pat Dotson, owner, and operator of UltraForce Simulations in Kokomo Indiana was already working on his 6DOF GS-4 G-Seat, which later on evolved into the current GS-5 G-Force Seat produced by SimXperience.
However, all these years later, the sim racing hobby world has turned into a real industry, with a huge number of relatively new companies and brands competing to secure their slice of the market, developing competitive products.
Back in 2019, the UK-based Puresim company introduced their Racing G-Seat. Seat movers and full motion racing rigs are struggling to simulate sustained G-Force effects, and this is where a so called G-Seat tries to fill the gap.
The product can be used not only as a standalone motion product in a fixed rig but also works seamlessly and complements both partial and full motion platforms. It also works alongside any existing bass transducer systems that you may already use to add to your simulation experience in a new way without reducing the effect of any other systems you are using.
Unlike standard motion rigs, the Puresim G-seat will allow you to feel sustained, lateral G-force as you go round a corner, feel increased G-force as the corner tightens, and feel the back end of the car come out. Designed primarily with racing sims in mind, it is also compatible with a wide range of other games including flight sims, space sims, rollercoaster sims, and more.
The Puresim G-Seat uses telemetry from the game and translates this into Sway (Side to side), Surge (acceleration and braking) as well as pseudo-heave (Vibration effects separated to right and left).
- Sway – Unlike standard motion rigs, the Puresim G-seat will allow you to feel sustained, lateral G-force as you go round a corner, feel increased G-force as the corner tightens, and feel the back end of the car come out if you’re not careful!
- Pseudo-heave – The stereo rumble effects will allow you to feel the rumble strips left and right as well as road texture, engine vibration, gear shifts, bumps, knocks, and crashes.
- Surge – A panel presses your back on acceleration so you can really feel the horsepower and the in-game telemetry will make it easy to feel the difference in power between a road car and a formula race car.
- Active Seatbelt Tightening -The racing harness tightens on braking to simulate real-world deceleration forces.
- 4PC running Windows 7 or higher
- 2 spare USB ports
- Mains power supply
- Fixed cockpit or motion rig to attach the seat to
- Simulation software
- Puresim G-Seat
- Puresim Powerbox
- USB Sound-card for vibration effects
- Connection cables; Mains power lead, a USB lead, Audio lead, Connection leads 1 and 2, DC power lead
- USB stick with software, license, and user manual
- Width between slide rails: 400mm
- Length between mounting holes for seat rails: 275mm, 305mm, or 315mm
- Seat rail mounting: 8mm or 6mm bolts, cap head bolts work well.
- Dimensions: 750mm (w) x 700mm (d) x 950mm (h)
- Weight: 22Kg (net)
- Max distance between Seat and Powerbox: 3 meters
- Max distance between Powerbox and PC/Mains supply socket: 2 meters
- Rated Power: 200W @ 110/240V
- Operational noise level: 50dB
The Puresim G-Seat MkII is now up for pre-order at a price of is available for £2,550.00 ( €2999.00 – US$ 3526.00 ) + Shipping. (Free shipping within the UK)
Puresim will start shipping out the first units at the time of writing.
Official Webpage – www.puresim.co.uk