Let’s have a look at an exciting independent racing game that has been in development over the years and stayed somewhat under the radar.
The simulation racing game project (R2V) Rev to Vertex is being developed by Hong Kong-based “Plutonization,” a small independent development team led by virtual-to-reality Macau Grand Prix racers Pluto Mok and Jason Mok, and published by Z-Challenger, an e-motorsports brand involved in organizing racing simulator events and competitions, promoting virtual racing, and developing realistic racing games.
The brothers Mok are supported by an interesting team of staff, including Trefer Ting: Music Sound and Creative Director, Arnold Carter Wong: Director of Game Programming and Automotive Design, Hin Sun Lee: Environment Art Director, Yoyo Lam: Art Design, Lo On Chun: Scenario Modeler, and Nektarios Paris Kritikos, Gabriel Wong: Car modelers.
Needless to say, the name “Arnold Carter Wong” might ring a bell, as he has been a long-time friend of mine, since our modding days, way back in 2006, working on the WSGT and WSGT2 mods for GTR2 and rFactor 2.
I dare to say that back in the day, the WSGT2 project was pushing the bar of modding and had an influence on both the content and visual fidelity of mods to come.
With the WSGT2 Megane Trophy car donated to Studio 397, fans of our WSGT2 modding project might even recognise some other updated WSGT2 car models in the dev version of the Rev to Vertex simulation. Seeing them on track generates a happy smile on my face, thinking back of the fun and excitement of the modding scene of yesteryear.
For more WSGT history posts, check out some of the old articles, and about 600 images and 8 videos of the project.
Back to the Rev to Vertex development. The R2V racing game is primarily set in Hong Kong’s streets and hill climbs, emphasizing the experience of urban road racing and “touge, mountain pass” battles.
While not well-known in the Sim Racing scene, R2V is by no means a basic indie game. With assistance from the Hong Kong Spatial Data Office, the “R2V” development team was able to create the in-game hill-climb tracks as a 1:1 representation of Hong Kong’s mountain roads and highways using actual terrain data measured by Lidar (Light Detection and Ranging scanner).
The game is built around an In-house racing simulation physics engine, and allows players to access Route Twisk, also known as Tai Mo Shan, Tolo Harbour, and Bride’s Pool Road, in different types of game modes. The Training Mode contains multiple game levels per track, designed to help players learn the roads and, by clearing levels, unlock more vehicles. The Freeplay Mode allows players to freely choose any unlocked cars and tracks/sectors to drive. The Multiplayer Alpha Mode allows players to join or create servers for Free Practice or Race sessions online. The AI Battle mode lets you compete against AI rivals.
If all goes as planned, future updates might include a full Story Game Mode combining sim racing and RPG elements, a dedicated Drift Mode, and Speedtrap mode. Last but not least, the dev team is aiming to develop a full-blown Multiplayer mode, including leaderboards.
Currently, Rev to Vertex is available as an Early Access title on the Steam platform for €22,20. Go check it out.
While the Steam page has not received any recent updates, the game is still in active development. The top video shows us a Low sun overcast trackside preview as the dev team is also implementing weather features.
System Requirements:
Minimum:
- OS: Windows 10 64-bit
- Processor: Intel Core i5-4200U
- Memory: 16 GB RAM
- Graphics: GTX 1060
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Sound Card: Integrated
- Additional Notes: SSD
Recommended:
- OS: Windows 10 64-bit
- Processor: Intel Core i7 11700F
- Memory: 32 GB RAM
- Graphics: GeForce RTX 3080
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 30 GB available space
- Sound Card: Integrated
- Additional Notes: SSD
Official Webpage – rev2vertex.com
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