Comments In Assetto Corsa

Assetto Corsa Competizione Hotfix Version 1.0.2 Deployed

Assetto Corsa Competizione Hotfix Version 1.0.2 Deployed

Assetto Corsa Competizione Hotfix Version 1.0.2 Deployed

Kunos Simulazioni released a new hotfix for Assetto Corsa Competizione, the official game of the Blancpain GT Series on Steam.

Hotfix V1.0.2 includes some very welcome improvements such as Mouse support in VR, and a set of tweaks to reduce the most severe game crashes. Furthermore, Kunos Simulazioni also pointed out that the mid-session Save functionality has been de-activated, but will return when the next hotfix is deployed later this week. The upcoming update will also introduce a brand new Controls Options page, together with a Load Saved Game page that will allow to Save and Load multiple sessions.

Assetto Corsa Competizione V1.0.2 is now available on Steam for a Promotional launch price of €40,49. (The offer ends on the 5th of June)

ACC v1.0.2 Changelog:

General:

  • The .exe now starts in “-nohmd” mode if “-vr” is not specified.
  • This now allows direct shortcuts with “-vr” command and reduces the number of required launch modes in Steam.
  •  Fixed a crash when pausing the game from the helicam.

Gameplay:

  • Added savegame system in Career and Championship modes.
  • Savegame feature is not available in Hotlap and Hotstint mode
  • Improved general .json encoding system.
  • Added structure to manage multiple savegames (Single Player). NOTE: not yet enabled in the public build.
  • Added auto-saving after complete sessions in Career and Championship.
  • Fixed driver stint status in savegame.
  • Fixed incorrectly forced 10-minute driver stint length in championship and career.
  • Fixed inaccurate session results in some savegames.
  • Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
  • Updated controller presets.
  • Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
  • Fixes to game stability.
  • Tweaks to accident/yellow-flag highlights.
  • Fixed a bug of ‘ghost cars’ appearing in some cases in multiplayer highlights.
  • Added option to customize weather for championship rounds.
  • NOTE: selecting “Custom” weather allows the player to customize the weather for every championship round before each event.
  • Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
  • Fixed HUD disappearing after trying to play an invalid replay.
  • Revised AI skill levels in Career in various difficulty settings.
  • More straightforward session-end:
  • Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
  • Fixed ignition turning off when killing the engine during pit stops.

UI:

  • Added mouse input in VR.
  • Fixed an issue with navigating the MFD in VR.
  • Fixed tyre sets section being incorrectly active when a wet compound was selected in the tyre and strategy windows in the Setup screen.
  • Fixed incorrect title in the Championship car selection menu.

Audio:

  • Audio communications optimization.

Graphics:

  • Added another AA method.
  • Temporal is now more effective against jaggies, while KTAA is more effective against ghosting.
  • Revised steering animations on various cars to delay hands switching over too early.
  • Fixed rim speed different from tyre speed.
  • Fixed slow motion rim/tyre speed in replays.

Multiplayer & Ratings:

  • Reduced the join lag when a new car model joins a session.
  • Drivers cannot join ongoing race sessions anymore (server settings option “isRaceLocked”).
  • Fixed race track status not being properly reset after the race session.
  • Changed the way backend systems store data, so data is still correctly saved even under high loads.
  • Racecraft Rating calculations are temporarily suspended.
  • Rating widget now will correctly detect reconnections. While disconnected, it will simply disappear.
  • Backend systems performance improvements.
  • Advanced MP options: Fixed the slider weights for night and rain.
  • Advanced MP options: Increased the significance of “clean”: Users with higher SA won’t see unrestricted servers anymore unless “clean” is reduced below 50%.
  • Advanced MP options: Increased the significance of “latency”: Users with higher SA won’t see unrestricted servers anymore unless “clean” is reduced below 50%.
  • Advanced MP options: Increased the significance of track weights, especially low values will massively rank down corresponding servers.
  • Matching now (almost) ignores servers in race sessions, instead of ranking them down.
  • Fixed CP servers not showing up for a number of user IP addresses.

Physics & Force Feedback:

  • Force Feedback Post-Processing is now available like in the original Assetto Corsa.
  • Copy your “ff_post_process.ini” and associated LUTs to “Documents/Assetto Corsa Competizione/Config”.
  Official Webpages – www.assettocorsa.net/competizione 

 



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