Comments In Assetto Corsa

Assetto Corsa Early Access V0.22 released

Assetto Corsa Early Access V0.22 released

Assetto Corsa Early Access V0.22 released

Kunos Simulazioni released Update V0.22 of their Assetto Corsa Early Access version. As usual the update contains a long list of fixes and improvements. Kunos Simulazioni also added some new content for us all to enjoy. V0.22 introduces the Mercedes Benz SLS (Sport Leicht Super) AMG. Normaly this car would be reserved for the Assetto Corsa 1.0 release version, but the team decided to reward all fans by including the car in release 0.22. The Mercedes SLS AMG is a 2-seater luxury grand tourer, powered by a  6.2 L V8, DOHC engine that is fitted in the front of the car. The power is delivered to the rear wheels by a seven speed dual clutch automatic transmission.

The Kunos development team also added a new circuit to the track list. Sim Racers can now race their favourite Assetto Corsa car at the Sprint version of the Nurburgring GP circuit. As with every update the AI is tweaked some more to smooth out the single player game-mode. Also, the tyre model is modified to deliver a more direct and “alive” FFB. Kunos Simulazioni advises you to use less Force Feeback effects.

V0.22 Changelog:

  • In-game apps must now be enabled in the game’s launcher under Options > General
  • Added new car Mercedes SLS
  • Added new track Nurburgring Sprint
  • Tyre model modifications, more direct and “alive” FFB on all cars. We advice less FF “effects”
  • AI modifications for Mercedes SLS AMG & McLaren MP4 12C street
  • fixed drag race
  • all cars with H pattern manual gearbox, when used with paddles, can now enable autocut-off autoblip assist properly. The timings are slower than what you can achieve with an H shifter hardware.
  • Fixed multiplayer leaderboard logic
  • Fixed bugs in multiplayer GUI
  • Overlay leaderboard implemented (Press F9 to cycle between 4 different modes)
  • Fixed horn & lights in multiplayer
  • Graphics & CPU Performance improvements
  • Multiplayer Blacklist system improved
  • Intro video at first launch, possible to disable it from options
  • Replay Size reduced
  • Replay frame interpolation improved
  • Time Attack : fixed crash when trying to load open tracks & lap estimation formula improved
  • Setup Force Feedback setting page improved
  • ksEditor : notify when skinned mesh is imported with a wrong scale
  • ksEditor : fixed IN/OUT camera normalized start-end position not rendering on spline during camera editing
  • Fixed small random flashes during gameplay
  • Added dedicated leaderboard APP
  • Updated TAB key in-game leaderboard with a new look and functions
  • Skidmarks start shape fixed and rendering is now faster
  • Python apps can be enabled / disabled from the launcher
  • Fixed bug “return to pits and lap counting in some special cases”
  • Added Python camera control
  • Fixed tyres jittering at low speeds
  • Fixed missing wheels when AI car brake its engine and goes to pits
  • Physics related rules : now cars must respect their defined set of rules in order to run on the track
  • Track cameras now place the car in the middle of the screen
  • Post Process App selector : fixed loading of default ppEffects.ini
  • AI improvements
  • Improved Drag AI
  • Skidmarks are now disabled when setting World Detail to minimum
  • Dynamic track randomness now less pronounced

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Ed: The video on the bottom of this post is recorded by ADRIANF1esp

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