Assetto Corsa – Kunos Simulazioni clarifies Pre-Order rumours.

 

As we all know, most Software titles that are in a development stage are very vulnerable to rumours or “hear say” situations.
The same happened to Kunos Simulazioni. A few days ago a twitter message was posted stating that the Pre-Order of Assetto Corsa would be slightly delayed. This rumour started to live its own life, and many unofficial statements, or explanations popped up on the web.

Kunos Simulazioni posted a small statement to let the fans know, what is fact and what is fiction.

 

Quote:

Time to make some clarification about the rumours related to pre-orders. We confirm we worked on this matter in the last two months. When we supposed that the entire process was almost ready to be started, our lead programmer unofficially confirmed on his personal twitter account that pre-orders would start very soon.

This was supposed to be true. Sadly, in our Country the laws related to e-commerce are very complicated and inadequate for the digital distribution. At the last minute, just a couple of days before to launch the pre-order, we have been informed about some additional documentation and rules that don’t allow us to start the pre-order phase already set. This has nothing to do with Steam nor with the development of the game, it’s just burocracy. We understand you can be disappointed about it, but well, you can figure how much we are too. Anyway, if we made any mistake or lack in communication, we apologise for it. Everyone can make mistakes, we are not better than any other. 

Now we are working on a different strategy, with the aim to meet -as soon as possible – your wishes and our needs. As soon as we are able to give you more information, we’ll update you with more details, through our official channels. Meanwhile, thank you for your kind patience and support. 

 

Assetto Corsa is being designed to provide a very realistic driving experience, with single player and multiplayer options, officially licensed cars and tracks developed using Laser scan technology, and the highest level of accuracy possible in reproducing real world motor racing environments. Also, Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to collect lots of cars and tracks.

Assetto Corsa takes advantage of the experience acquired by the Kunos Simulazioni team with the development of netKar PRO and Ferrari Virtual Academy, both titles being notable as two of the best in the genre for their advanced physics model and vehicle dynamics. Our R&D office, located just inside the international racing circuit of Vallelunga, allows the team to develop the game with the cooperation of real world racing drivers and racing teams.

The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling. A physics engine like this begs to be used with officially licensed content: As such, Assetto Corsa will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete, and exciting,racing experience! 

 

Official Webpage – http://www.assettocorsa.net