Italian Racing Driver Alessandro Balzan visited the Kunos Simulazioni headquarters and had the opportunity to test the Assetto Corsa Development Version.
For the Kunos Team this was probably a session that will have generated useful feedback. The racing career of Allesandro is impressive to say the least.
In 1998 Allesandro traded Kart Racing to compete in the Italian Formula Campus and the Italian Renault Megane Cup Winter Series.
Later on he raced in the Italian Renault Clio V6 Cup Winter Series, and a few races in the Italian Renault Megane Cup. In 2000 he became champion in the Italian Renault Clio Cup Winter Series, and from there on went over to the Italian Alfa 147 Cup which he won. The ETCC was up next in 2003 and 2004 racing the Alfa Romeo Team Bigazzi, and The JAS ran Honda. In 2005/2006 he competed in the Italian Superturismo Championship.
Also the World Touring Car Championship had Allesandro as a competitor. In 2005 he joined the independent Scuderia del Girasole Team in a SEAT Toledo and in 2006 he competed in four rounds in the Alfa Romeo 156 for DB Motorsport. 2007 he competed in the Superstars Series while in 2008 the weapon of choice was a Ferrari F430 in the Italian GT Championship. Then in 2009, 2010 and 2011 the Porsche Carrera Cup where he became Italian Champion. In 2012 he became Ferrari 458 Challenge WORLD and EUROPEAN Champion with the Ferrari team Moscow. In 2013 Allesandro competed in the GRAND AM for Scuderia Corsa and finished 4th in the 24 hours of Daytona.
After the session trying out the Assetto Corsa Development version Allesandro posted the following article:
Translated in English.
Today, thanks to the staff of Assetto Corsa and Luca Casarotto, I had the opportunity to test their simulator.
I’d like to state that I’m not paid by Kunos Simulazione, except for the coffee, and indeed I’d like to thank them for their commitment and dedication. I’m looking forward to buy a copy immediately.
The impression, never had with other simulators, is the feeling of the car, the feel of the tyres / adhesion and especially not having to do “forced” trajectories where the grip is higher. I started at Imola, professional bias, with the 458 gt2, the car with which I won the 6h Vallelunga in real life.
In terms of graphics the combination of track/car give a staggering result, but I do not give that much importance to the beauty. I go out of the pits on cold tires and forcing immediately I can feel that the car is not ready .. taking it easy for 2-3 laps and apart than overshooting the braking point a couple of times, I never go in spin. It’s not me that is good but the fact that I finally feel so gradually the loss of grip on the gas. Counter steering gives an obvious waste of laptime, but also big satisfaction for having controlled oversteer in third and fourth gear.
I could never drive like this right out of the box with any simulator, 5-6 consecutive laps without crashing heavily somewhere. Sorry in advance for the long post, I will add details if anyone is interested.
Trying the 599xxEvo, that I’ve really driven, the admiration for Assetto Corsa increases. From the sound to the violence of the acceleration, to the active rear wing, stunning in the replays… and then a bit of vintage Lotus Senna (98T) where you are brainwashed… manual gearbox, locking the wheels, turbo lag… thank god for modern electronics! Beautiful and cursed at the same time.
Changing to the road car BMW M3 where Aris gave me a little lesson on drifting… you can appreciate the drive-ability and the sincerity of the steering wheel even more.. Watching the replay at Magione of car drifting, let you speechless, but not with me driving eh!!
I have one word to describe Assetto Corsa. SENSATIONAL CORSA! I’d like to thank all the guys at Assetto Corsa for the opportunity. Last thing, I wanted to write what I really think based on my real life experience, so it should be taken as a free personal thinking that you might agree or not! Ciao!
Assetto Corsa is being designed to provide a very realistic driving experience, with single player and multiplayer options, officially licensed cars and tracks developed using Laser scan technology, and the highest level of accuracy possible in reproducing real world motor racing environments. Also, Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to collect lots of cars and tracks.
Assetto Corsa takes advantage of the experience acquired by the Kunos Simulazioni team with the development of netKar PRO and Ferrari Virtual Academy, both titles being notable as two of the best in the genre for their advanced physics model and vehicle dynamics. Our R&D office, located just inside the international racing circuit of Vallelunga, allows the team to develop the game with the cooperation of real world racing drivers and racing teams.
The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling. A physics engine like this begs to be used with officially licensed content: As such, Assetto Corsa will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete, and exciting,racing experience!
|Official Webpage – http://www.assettocorsa.net