Assetto Corsa Update V1.3.4 released

Assetto Corsa Update

Assetto Corsa Cobra

Assetto Corsa Update V1.3.4 released

Kunos Simulazioni has released a new update for their Assetto Corsa title.

This V1.3.4 update is now available on the Steam platform and includes a list of improvements and fixes.

V1.3.4 Changelog:

  • Replay in x64 are now capped at 1Gb instead of 500mb
  • Fixed turbo in form gears
  • Physics multithread is now disabled with less than 4 cores
  • Fixed backfire animation on Lamborghini Countach
  • acServerManager: admin password is mandatory
  • acServerManager: fixed uploader not saving surfaces.ini of multi-layout tracks
  • Fixed Lamborghini Countach S1 UI for customers who do not own DLC2
  • Fixed Alfa Romeo 4c peak slip angle value on rear street tyres.
  • Fine tuning of tyre heating model for GT2 and GT3 cars. Tyres now might need 2 laps to heat up the core temperatures. Core temperatures are now much more stable during a lap and cool down slower.
  • New power loss calculation for GT2 GT3 cars engines
  • Corrected rolling resistance calculations for GT2 and GT3 cars tyres
  • BMW M3 E30 Drift and M3 E92 drift has new tyre heat calculation following the GT2/GT3 logic. Experimental.
  • Balancing of GT3 car performances. The balance does not make all cars equal, but just brings their performances closer. Leagues can now add a small amount of ballast to equalize the cars performances even more.
  • Fixed dirt texture and headlights in Ferrari 458 Italia
  • Fixed headlights indicator on BMW Z4 GT3
  • Fixed transparency issue on Ruf Yellowbird
  • Added leds to Mercedes SLS GT3
  • Fixed TrackIR support for x64
  • Added Force Feedback Controller app
  • Fixed acServer corruption of internal buffers leading to packet losses
  • Added benchmark mode
  • Real-time app now uses magenta to signal fastest lap in the session
  • New “camera facing” spectators are now controlled by the “world detail” settings. Allowing users with older machines to achieve better FPS
  • Minor AI race craft tweaks (a bit faster to change lane but bit less “punchy bumpy”)
  • Remapped some functions associated with Numpad “+” and “-” * +/- = Change Force Feedback (disabled in replays) * Ctrl +/- = Change onboard FOV * Ctrl Shift +/- = Change saturation

 

Previous patches since V1.3

V1.3.3 Changelog:

  • Fixed wrong timing in brake disc glow effect
  • Improved AI spline road sides at Spa
  • AI spline sides now accept CSV with both “,” or ” ” as delimiters
  • Fixed tyre collision not using rims at super low tyre pressure
  • Added downshift protection parameters to drivetrain.ini to allow individual car tune up
  • Tuned up downshift protection (experimental) for a selection of cars.
  • Force Feedback frequency is now controlled using a more precise setting in assetto_corsa.ini (FF_SKIP_STEPS instead of the old MAX_FF_RATE_HZ)
  • Direct Input devices are not initialized with a BACKGROUND flag instead of FOREGROUND
  • Set audio channels to 128 instead of 64 in audio.ini
  • Added turbo boost information to shared memory
  • Fixed tyre vertical stiffness pressure dependency wrongly using ideal pressure instead of reference pressure
  • Fixed upshift audio sample not correctly triggered
  • Fixed Ruf RT12R limiter audio clicks
  • Minor EQ tweaks
  • Rebalanced heat distribution as function of camber
  • Experimental heat/grip ratio for BMW M3 E30 Drift, BMW M3 E92 Drift, BMW Z4 Drift
  • Ford GT40 ui description added
  • Ford GT40 corrected setup screen with proper values
  • Ford GT40 adjustable engine limiter added
  • Audi Quattro dash texture bug fixed
  • Huracán GT3 light script fixed
  • Huracán GT3 LEDs fixed
  • Ford GT40 windscreen frame mesh bug fixed
  • BMW M4 tyre 3D model fixed
  • Nismo GTR glass transparency issue fixed
  • Nismo GTR digital instruments not being visible fixed
  • BMW M4 dash lights being inverted fixed
  • Audi R8 window transparency issue fixed

 

V1.3.2 hotfix Patch:

  • Graphical fixes for Ferrari F40 (s3), BMW M4 and Akrapovic, Zonda R
  • Corrected SCG003 Fuel consumption
  • Fixed Dual Core CPU crashing due to non properly initialized threading using “Timer Process”
  • Fixed replay framerate wrong multiple of physic engine rate producing wrong speeds in replays
  • Fixed user force feedback capping the value to 100% on load
  • Fixed volume balance (exterior) for some cars
  • DX10.1 fixes are not also active for the ksEditor
  • Possible fix for colored spectators using new camera facing rendering
  • Performance improvement for camera facing spectators when reflections are active Fixed L
  • Lotus 98T AI tyre strategy (choosing qualify tyres even for tracks that are too long for those)
  • Added DRS zones to Nordschleife
  • Improved AI lines at Nordschleife 
  • Slight improvement in AI race craft
  • Changed Led on Huracan GT3
  • Fixed DLC2 cars lap limit on quick races
  • replaced Lamborghini Logos
Official Webpage – www.assettocorsa.net – Get Assetto Corsa at Steam