Comments In Assetto Corsa

Assetto Corsa V1.5 Released

Assetto Corsa Dev 1.5 Released

Assetto Dev  Assetto Corsa Dev Diary part 3

Assetto Corsa V1.5 Released

Kunos Simulazioni has released the anticipated V1.5 update for Assetto Corsa bringing us a free bonus pack featuring three new cars and a brand new track.

The newly added 2015 Ford Mustang, 2015 Corvette C7 Stingray, and the nimble classic Abarth 595 EsseEsse can be enjoyed driving at the brand new fictional road track called “The Black Cat County”. This picturesque desert road track features three layouts in a loop and will allow you to just relax and enjoy driving the Assetto Corsa cars without the need to memorise the corners and exact braking points.

As with every major update, the development team has worked hard to iron out some nasty bugs and implement some exciting new features such as pitstops for both the single and multiplayer game modes, latest V7 tire model, updated car features, updated tracks, and much more. Check out the changelog below for more detailed info.

Assetto Corsa is available at the official Assetto Corsa Steam page.

Previously, Kunos Simulazioni published a 3 part Development Diary going into the details of the V1.5 update. Dev Diary part 1  –  Dev Diary Part 2  –  Dev Diary Part 3


Assetto Corsa Update 1.5  Assetto Corsa Update 1.5

Assetto Corsa Update

Changelog Assetto Corsa V1.5

  • New Abarth 595esseesse and S1, S2 upgrades
  • New Ford Mustang GT 2015
  • New Corvette C7 Stingray
  • New Black Cat County track
  • Nurburgring gp circuit updated
  • Nurburgring gp circuit now with 4 layouts
  • Silverstone circuit updated
  • Monza circuit updated
  • Spa circuit updated
  • Nurburgring Nordschleife circuit updated
  • Nurburgring Nordschleife endurance cup layout added
  • Mugello circuit updated
  • Magione circuit updated
  • Imola circuit updated
  • Drift circuit updated
  • Vallelunga circuit updated
  • Vallelunga classic layout added
  • Vallelunga circuit (all layouts) now has 24 car slots
  • Activated time progression in Multiplayer
  • All cars updated to Tyre Model 7
  • Pitstops are now available in single player races
  • Damage is now visible in Multiplayer mode for remote cars
  • Launcher: steam overlay support disabled due to stability issues
  • Launcher: re-instated multi-process mode for CEF due to stability issues
  • Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
  • Fixed Lamborghini Miura gearbox damage
  • Updated drivetrain upshift and downshift timings for all cars
  • F6 inside cameras use internal sounds
  • Free camera now honours distance multiplier for sound attenuation
  • Of all Drivable cameras, only Cockpit uses internal sounds
  • Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
  • Gearshift sound shares engine volume
  • Backfire sound shares engine volume
  • Fixed car sound when bottoming out
  • Real-time app shows lapped guys (blue) and lapping guys (green)
  • Fixed FuelLapEvaluation function
  • Fixed fuel consumption on turbo engines
  • Fixed inconsistency on UI tech specs
  • Modding : added FormCamera functionality to associate internal/external sound set
  • Modding : added console commands “observeLights” and “observeFlames” (work as observeDigital); EDIT_MODE is deprecated
  • Modding : added Digital Instrument KERS_CHARGE (percentage)
  • Modding : added Digital Instrument TOTAL_LAPS (if session is not race then “—“)
  • Modding : added Digital Instrument CURRENT_LAP
  • Modding : added Digital Instrument EST_LAPS (if est is less than 0 then “–.-“)
  • Modding : added Digital Instrument AMBIENT_TEMP
  • Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or “Kms per Liter” if missing)
  • Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
  • Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
  • All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
  • All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
  • Changed all tyres flex and pressure relation.
  • Changed all tyres footprint and pressure relation
  • Modified global aero efficiency with yaw angle. Works on all cars
  • Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
  • Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
  • All GT2/GT3 cars now have minimum height 55mm
  • 200,400,500,1000,2000 meters drag circuits now available
  • Modding : ksPreviewBuilder added to sdk/dev folder

Python Interface:

  • initFont(fontfamily, italic, bold)
  • setCustomFont(fontfamily, italic, bold) ge
  • tCameraMode()
  • setCameraMode(acsys.CM)
  • getCameraCarCount(carId)
  • setCameraCar(F6 camera index, carId)
  • focusCar(carId)
  • getFocusedCar()
  • getServerName()
  • getServerIP()
  • getServerHttpPort()
  • getServerSlotsCount()
  • isCarInPitline(carId)
  • isCarInPit(carId)
  • isConnected(carId)
  • getCarBallast(carId)
  • getCarState(carId)
  • eKersCharge
  • eKersInput
  • totally revamped backfire system (will not break mods)
  • added new F1 “dash camera” and “Chase camera #2”
  • CameraManager : fixed issue globalCameraIndex Fi
  • xed Camera selection on Replay Interface
  • Fixed CameraApp to reflect Dash and Chase changes 
  • Fixed Camera system messages Fixed Random c
  • amera wrong cameras + message
  • added CameraOnBoard offset to avoid car parts on view
  • added new driver model with lod
  • added Fuel Lut to solve issues with several cars gauges
  • SharedMemory : added new members


  • float turboBoost = 0;
  • float ballast = 0;
  • float airDensity = 0;


  • int isInPitLine = 0;
  • float surfaceGrip = 0;


  • float maxTurboBoost = 0;
  • float airTemp = 0;
  • float roadTemp = 0;
  • bool penaltiesEnabled = false; floa
  • aidFuelRate = 0;
  • float aidTireRate = 0;
  • float aidMechanicalDamage = 0;
  • bool aidAllowTyreBlankets = false;
  • float aidStability = 0;
  • bool aidAutoClutch = false;
  • bool aidAutoBlip = false;
  • fixed several cars still featuring dashboard “floating” digits
  • fixed car scraping volume
  • added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
  • improved camber calculations
  • improved tyre heating on low friction surfaces (grass,sand etc)
  • added new “Tyres” app
  • Server lap counters and lap times are now 16-bit unsigned ints allowing super long sessions/races
  • Ford GT40 fuel tank position fixed
  • revamp of all digital displays and script
  • revamp of analogue gauges
  • Lamborghini Huracan GT3 3D model tweaks
  • Lotus Exige S model tweaks
  • Various LOD fixes across the entire vehicle content
  • BMW M3 GT2 3D model tweaks
  • Roof on the LaFerrari is now customizable
  • Emissive values tweaked on some cars to improve visibility with PP off
  • Various skin issues fixed
  • PP preset improvements
  • Improved AI behaviour in traffic