Forza Motorsport – Adaptive Placement of Probes for Global Illumination
The Game Developers Conference (GDC) brings the game development community together to exchange ideas, solve problems, and shape the future of the industry across five days of education, inspiration, and networking. Attendees include programmers, artists, producers, game designers, audio professionals, and business leaders.
In a new Virtual Game Developers Conference talk, Turn 10 Studio’s Procedural Technical Director Diego Garzon discusses their approach to procedurally placing dynamic light probes used for Global Illumination in Forza Motorsport.
Official Webpage – www.forzamotorsport.net