GamerMuscle – VR Hardware vs Triple Screens (LFS)

Live for Speed - VR Hardware vs Triple Screens (LFS)

GamerMuscle – VR Hardware vs Triple Screens (LFS)

Virtual Reality hardware ambassador GamerMuscle got his hands on an HTC VIVE virtual reality headset developed by HTC and the Valve Corporation.

In this new video, GamerMuscle fires up the Live for Speed simulator to try and find out how much better VR hardware works in a close racing environment. While doing some laps in the LFS open wheeler at the Blackwood track, GM compares his situation awareness when using a VR headset versus a triple screen setup.

The HTC VIVE VR headset has a refresh rate of 90 Hz. and features two screens, each with a resolution of 1080×1200. The VR device uses more than 70 sensors including a MEMS gyroscope, accelerometer, and laser position sensors.

The front-facing camera allows the software to identify any moving or static objects in a room. This functionality is used as part of a “Chaperone” safety system, which will automatically display a feed from the camera to the user to safely guide users from obstacles.

Keep in mind that for the moment, there are not many racing games and racing simulations out there supporting the HTC VIVE. We are sure this will change in the near future.

The HTC VIVE VR headset is up for pre-order at www.htcvive.com/eu. Price 899.00 € + Shipping. Pre-orders will start shipping June 2016.

 

VIVE Recommended PC Specs:

  • GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 equivalent or greater
  • CPU: Intel® i5-4590 / AMD FX 8350 equivalent or greater
  • RAM: 4GB+
  • Video Output: HDMI 1.4 or DisplayPort 1.2 or newerUSB Po
  • rt: 1x USB 2.0 or greater port
  • Operating System: Windows 7 SP1 or newer