Le Mans Ultimate – First Hotfix Deployed

Le Mans Ultimate - First Hotfix Deployed

Now that the Early Access release of the Le Mans Ultimate endurance racing game/simulator is available, the update cycle has started with a first hotfix release addressing some stability issues, adding triple screen support, and fixing some Fanatec and Thrustmaster wheel problems.

The Early Access release of Le Mans Ultimate is available via Steam for 29,99€.

Changelog:

  • Addressed intermittent crashes when driving over a rumble strip
  • Added the multi-view tool – this can be triggered by pressing “ctrl” “shift” “=” to configure multiple monitors
  • Improved a crash for some users when entering a Multiplayer session after a Race weekend session
  • Fixed an issue where the overlay initializes too early and causes a hang at the startup
  • Fixed an issue where the UI has input lag when in focus for some users
  • Added protection for invalid characters in controller files causing errors reading the file
  • Thrustmaster TX Racing Wheel: Enabled constant steering force
  • Fanatec CSL Elite – Fixed incorrect torque ability (Note – if you have modified your controller settings you will need to delete your ‘current controls.json’ and ‘direct input.json’ found in \LeMansUltimate\UserData\player)
  • Updated Gamepad and Keyboard default profiles (Note – if you have modified your controller settings you will need to delete your ‘current controls.json’ and ‘direct input.json’ found in \LeMansUltimate\UserData\player)
  • Fixed incorrect Force Feedback orientation on SimSteering, Simucube, SimXperience, and VRS Direct Drive wheelbases
  • Fanatec CSL DD – Fixed incorrect steering sensitivity and look left/right assignments
  • Reduced default head physics to 10% for new users
  • Made some adjustments to the default settings
    • Set default Post Effects to low for improved fps performance
    • Set default rear view mirror settings to enable virtual mirror by default
    • Set default time scale to 1.0
  • Prevented online Special Events being updated with Daily Race registrations
  • Fixed being able to register with the wrong track Online

Known Issues:

Very Important & General​:

  • Occasionally some anti-virus protection needs to allow the game executable to be excluded. For our guide on this for Windows Defender, please visit here
  • A VR headset, plugged in but not in use can cause severe graphical issues throughout the game UI and on track. This may also be caused by other devices but not known at this time.
  • After finishing an online practice server, joining the next race very frequently causes a crash to desktop due to the content in memory not resetting between events – this can be prevented by reloading the game before joining
  • After finishing an online practice server, joining the next race very frequently causes a crash to desktop due to the content in memory not resetting between events
  • Triple screen support does not yet include fine-tuning
  • Note: a user can modify these in config_dx11.ini until an improved solution is in place
  • IMPORTANT – MSI Afterburner and RivaTuner Statistics (and possibly similar programs) have been reported to cause performance issues. We would recommend to disable these for now whilst investigations take place.

UI​:

General:

  • Windows 11 users may experience slow UI performance due to threading issues on this OS – please enable v-sync if you experience this
  • Page transitions may experience a slow-down during animations for some users
  • Some imperial measurements are not equivalent to metric across the game
  • Some text clips on lower-resolution settings

Race Weekend Configuration:

  • Default race weekend settings are not loaded when you start the game for the first time or restart the game (a user can click on a different race and it will load correctly). This can result in incorrect grip levels and unexpected session lengths.
  • Minimum race length is 5% of its real-life equivalent, for example, Spa Francorchamp’s minimum race length is 18 minutes
  • Sebring race length is set to minutes, not laps
  • A user setting “RealRoad Wet” (to start with a wet track) in advanced options will find that this is not currently being applied
  • A user is able to set a “rain chance” on non-rain states (for example, clear or overcast)
  • The minimum length of a race session in quick configuration remains the same value as the user’s last race (this can be remedied by going to advanced options or clicking to increase the value before returning to the length you desire)

In Race:

  • Rarely, users may experience very frequent stutters in gameplay. If you experience this please visit the root folder C:\Program Files (x86)\Steam\steamapps\common\LeMansultimate\UserData\player\settings.json and set “Record To Memory”:true, (change from false to true)
  • When a user is disqualified, they are not notified in the UI
  • Stability control occasionally sets itself to be “on” without users selecting this
    Online
  • Online is greyed out, this could be either:
  • You need to make an online account and/or accept the terms and competition rules – click on profile to change this
  • Your steam authentication has expired – try restarting the steam application (make sure you exit steam in the system try, not just close the window)
  • Daily races are not always displayed on first initialization, navigating away and back to this page reloads it
  • Sebring logo is occasionally displayed on menu cards
  • The pace car is listed as a drivable vehicle on the scrollbar prior to the registration screen
  • When loading into a session the UI is incorrectly displayed until all cars are loaded and a user is placed in the garage
  • Chat remains persistent between sessions and is not cleared
  • Some sessions are not shown on the left side of race monitor
  • There is no countdown before the start of a race (default is two minutes from the end of the race until the start of a fast-rolling start)
    Race Monitor
  • Switching between tabs can cause a visual stutter
    Setup
  • Degree symbol (°) displays as “??”
  • Car wireframe does not reflect the car the user is playing with
  • Save setup displays a list of tracks with incorrect naming conventions

Localisations:

  • Translations may result in odd text placements or clipping in the UI
  • Some phrases when translated may need further review
  • Some words or phrases may be missing translations

On-track and AI​:

On-track:

  • In fast-rolling starts, users can move before the formation begins (although they will be teleported back to the dummy grid)
  • Users that damage their car in this period will notice their car is still damaged
  • Ultra settings are performance-heavy and may result in less than desirable frame-rate

AI

  • AI fail to wait for a gap coming out of the pits and crash into each other in practice and qualifying sessions
  • In Race Weekend, if a user fails to run a Practice or Qualifying session, the AI will not set their pit strategy and will run out of fuel
  • AI have too little grip in wet conditions
  • In rare circumstances, AI drivers spin at the start/finish line at the start of a race

Circuits​:

Sebring International Raceway:

  • There is an invisible barrier between the IMSA pit entrance and the pit straight
  • Pit Entry is the version used in Practice at the real event rather than Race.

Fuji Speedway:

  • Pit assets levitating slightly

Algarve International Circuit (Portimão):

  • Pit assets levitating slightly

Spa Francorchamps:

  • The AI occasionally clip the pit entrance at Spa

Vehicles​:

General:

  • Both front and rear lights flash when user uses “headlight pulse”
  • BoP is not final and will be iterated on in future with further, per track, applications
  • Virtual energy consumption calculations in the HUD can be misleading
  • Some windshields are starting dirty incorrectly at the start of a session
  • Adjusting cockpit seat position can affect other on car camera positions
  • The highest in-car traction control settings significantly affect top-speed

Hypercars:

Cadillac V-LMdH:

  • Note: Due to suspension geometry of this car, it has a tendency to pull steering towards the direction of steering

Ferrari 499P LMH:

  • Note: Due to suspension geometry of this car, it has a tendency to pull steering towards the direction of steering
  • Rim blur not working on hard and wet tires

Peugeot 9X8 LMH:

  • Rim blur not working on hard and wet tires

Porsche 963 LMdH:

  • Adjustment text overlaps on the in-car steering wheel

Toyota GR010 LMG:

  • No rain on windscreen

Vanwall Vandervell LMH:

  • Brake map appears in the electronics menu and should not (not operational)

LMP2:

Oreca 07 LMP2:

  • Rear lights are not emissive (online only)
  • Missing gearbox protection preventing a gear change from Neutral to Reverse or 1st to happen if the car speed is too high

GTE:

  • Issues with wet tyre graphics
  • missing gearbox protection preventing a gear change from Neutral to Reverse or 1st to happen if the car speed is too high
    Porsche 911 RSR GTE
  • Some z-fighting can be observed on rims

Input Devices​:

  • Controller users are likely to experience higher tyre degradation
  • The following default controller profiles should be set to “invert FFB” by the user
  • Simucube 2 Pro
  • Simucube 2 Sport
  • Simucube 2 Ultimate
  • SimXperience Accuforce
  • VRS DirectForce Pro
  • Sim Steering
  • Controllers are not able to navigate through menus, including the pause screen
  • To adjust controller vibration, you need to adjust “Force Feedback”
  • Some manufacturer SDKs may need to be updated by the development team to be compatible with displays or LEDs
  • Some controllers are not being picked up by the game, please report these. Users can, in the meantime, assign controls themselves
  • Fanatec GT DD Pro – Assigning “Brake migration Forward” and “Brake Bias Forward” to any button on the wheel will cause the setting to be repeatedly pressed

Online​:

UI:

  • Daily races are not always displayed on first initialisation, navigating away and back to this page reloads it
  • The pace car is listed as a drivable vehicle on the scrollbar prior to the registration screen
  • Track limits are said to be “relaxed” in the UI when they are configured to be “default” in race
  • When loading into a session the UI is incorrectly displayed until all cars are loaded and a user is placed in the garage
  • Some sessions are not shown on the left side of race monitor
  • There is no countdown before the start of a race (default is two minutes from the end of the race until the start of a fast-rolling start)

Profile:

  • A user’s flag does not update immediately if they are already registered for the next race
  • Users cannot change their name more than once in a 3 month period but no warning is shown
  • If there is more than one user with the same name, the subsequent users are given a # with four random digits (e.g. Joe Bloggs#1234)
  • Race Results – Disqualified users display as DNF in race results

Contacts:

  • Some contacts with self are reported when it should state another player’s name

On-track:

  • In practice and qualifying sessions, if a user joins after you they will be displayed in a temporary car. This is currently a Porsche 911 GTE regardless of category. Returning to the pitlane, then going into the setup menu should resolve this. Alternatively, a user may map a button to “load vehicles” to reload the skins. Important note: please do not do this whilst driving as it may cause a screen freeze
  • There is no countdown timer displayed when the session transitions to race until the driver joins the track (by default, after qualifying a user has 2 minutes to join the grid)

Official Webpages – www.studio-397.comwww.lemansultimate.com