For many (older) sim racing enthusiasts, Marcel Offermans is known as one of the friendliest and most open-minded individuals within the sim racing industry, with a real passion for both the hobby and its community.
Back in 2016, Marcel, who is an experienced Software architect, migrated both rF1 and rF2 to Steam. Following this migration, Marcel founded Studio 397 and became its managing director. The new company took over the development of the Factor 2 racing simulator and communicated a very ambitious roadmap outlining the future of rFactor 2. While it has been a massive task to bring rF2 back to the higher echelons of Sim Racing, it is safe to say that Marcel and his team have done an outstanding job.
In May 2022, roughly a year after Miami, Florida-based Game developer, publisher, and eSports ecosystem provider Motorsport Games Inc. announced that they had acquired Studio 397, Marcel Offermans officially announced that he was leaving the software studio he founded and would move on to a new adventure exploring new challenges. That new challenge was the development of an entirely new sim racing project currently named “The Last Garage,” aiming to progress the project to a fully developed in-house sim racing title or license technology for third-party developers.
During the 2026 GodotCon Amsterdam event, a gathering and conference for developers, artists, and users of the Godot Engine, Marcel Offermans talked about his three-year journey building a high-fidelity racing simulation engine in Godot.
Marcel talks about the current state of the racing simulation engine and shows us some examples of the projects that have been built with this engine, ranging from rally driving with a navigator, a track day car racing on various tracks, and ice and driver training for big eight-wheeled trucks. Furthermore, Marcel explains why Godot is so well-suited for this, exploring the architecture of racing simulations.
Official Webpage – thelastgarage.com
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