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New RaceRoom Hotfix Update Deployed

New RaceRoom Hotfix Update Deployed
RaceRoom Free WK 2019

New RaceRoom Hotfix Update Deployed

Sector3 Studios deployed a new 351 MB Hotfix Update for their RaceRoom Racing Experience title. The Hotfix includes some tweaks and contains fixes for several issues reported since the December update.


For those who not yet have tried out the excellent RaceRoom Racing Simulator, Let us remind you that Sector3 Studios initiated another Free RaceRoom Weekend in which you can drive any car, on any track, in any game mode without any time limitations. Everyone can try out the new content and features recently released in the December update, and Sector3 Studios lets you try out the ranked RaceRoom multiplayer races.

The core RaceRoom Racing Experience racing simulator is free for all and can be installed from this Steam link. Commercial add-ons are available in the RaceRoom Store.

The RaceRoom Free Weekend runs from the 20th until the 23rd of December. Additionally, from now and until the 2nd January 2020, many cars and tracks are available at a -20% discount.


Hotfix Changelog

Update details:

  • Download size = 351 MB
  • Client version = 0.9.0.915
  • ID = 4512421
  • Dedicated server version = 56.0.1062
  • Dedicated server BuildID = 4514536

Fixes:

  • Fixed a case where some steering wheels would not have any Force FeedBack due to their lack of support for square or sawtooth wave signals used since our last update for flatspots and curbstones.
  • Tweaked the default Force FeedBack settings for Direct Drive wheels by reducing damping, increasing rack percentage and scaling the maximum output.
  • When using a controller that has no wheel rotation (such as a gamepad), the Wheel Angle setting in the car setup is now properly static instead of appearing to be changeable and then resetting itself.
  • Fixed a case where tyre pressure changes would sometimes not apply.

Content:

  • Sounds – Decreased volume of brake lock sounds
  • Porsche 911 GT3 R (2019) – Added more low frequencies to the cockpit sound
  • Porsche GT2 RS Clubsport – Improved default setup and raceability. Increased default FFB multiplier.
  • Turbo cars – Improved standing start performances (except WTCR, GT4, and GT3)
  • All cars – Reduced the big differences in default FFB multipliers, and reduced some extreme undertray friction values found on various older cars.
  • Formula RaceRoom 90 – Tweaks to AI performance
  • Formula RaceRoom X-17 – Tweaks to AI behavior
  • GT3 – Reduced drag for Nissan GT-R and tweaked gear ratios for the McLaren 650S. Tweaks to AI performance. Fixed some weird sound levels heard in the Corvette Z06.R GT3.
  • Group C – Improved feel through tweaks to the steering geometry
  • Group 4 – Tweaks to AI performance
  • WTCC 2013 – Fixed tyres getting punctured very easily from flatspots
  • Sachsenring – Modified the announcer sound sample as it was a bit repetitive with very accentuated “KOMMT der Daniel Keilwitz recht GUT weg”
  Official Webpages – game.raceroom.comsector3studios.com 

 

RaceRoom Free Weekend 2019