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Project CARS 2 – Update 1.4.0.0 For Xbox One and PS4 Available

Project CARS 2 - Update 1.4.0.0 For Xbox One and PS4 Available

PCars 2 Update 4

Project CARS 2 – Update 1.4.0.0 For Xbox One and PS4 Available

After releasing Update 4 for the PC two weeks ago, Slightly Mad Studios and BANDAI NAMCO Entertainment Europe officially has deployed Update v1.4.0.0 for the Xbox One and PlayStation 4 console version of Project CARS 2 racing title.

Console Update V1.4.0.0 includes a large number of fixes and improvements and should result in a better performance and improved stability. Check out the full changelog below, for more detailed info.

Changelog:

XB1

  • Updated menu dead zone width for XB1 wheels, updated spring force for menus to remove unnecessary vibrations on dead zone boundary.
  • Stability improvement when connection to Wide Area Network is lost while creating a multiplayer session.
  • Solution for XB1 wheels having very noticeable and harsh FFB dead zone in menus.
  • Resolved occasional failure when leaving a multiplayer session to join or create another session.
  • Removed a white square being displayed in place of player’s avatar on consoles.
  • Improved an issue where, if the host adjusted the points, a higher rank would be awarded to the driver with negative points in an Online Championship.

PS4

  • Fix for the sun flares in the rearview mirror that could cause corruption on PS4.
  • Fixed corruption on the right of the screen when using Enhanced Visuals or Enhanced Frame Rate on PS4 Pro.
  • Fixed a number of PS4 specific crashes.
  • Fix for white square being displayed in place of players avatar on consoles.
  • Fixed a possible application error when creating a new career.
  • Fixed a scenario where a user can cause a text overlap between the practice/qualifying and pause menus.
  • Fixed a crash when jumping straight to custom race from boot.
  • Fixed a crash associated with driver avatars when loading into a race.
  • Fixed an issue where a higher rank would be awarded to the driver with negative points in an online championship if the host adjusted the points.
  • Added a console button to select friends from the system UI.
  • Added functionality to be able to highlight specific friend in the friend’s list dialogue.

User Interface

  • Fixed an issue with inconsistency between info on the Track Select screen and the Loading screen.
  • Fix for the Online Browser filter not closing properly.
  • Fixed the Password Protected Lobby icon that was missing on the Lobby Details screen.
  • Fixed the standings orders to be by class, and then the drivers organized by points order within each class, on the Career Dashboard Standings screen.
  • Fixed some display units values not changing when switching between metric and imperial.
  • Fixed an issue where the game would become unresponsive when attempting to save a setup with no description.
  • Fixed an incorrect message displaying when entering an invlaid password.
  • Fixed Career nationality not defaulting to console / Steam users location.
  • Fix for Session and Race settings not updating in Online Championship rounds if the user applies a Motorsport Preset adding a round to the schedule.
  • Fix for options under Realism Settings in online lobbies, not displaying correctly and being inaccessible to Host after accessing the Realism Settings from the Online Lobby.
  • Added name of tyres on the car within the pre-race menu.
  • Fixed various language translations throughout the game.
  • Added message for when ghosts and times not being uploaded on invalid car and track combinations.
  • Fix for ‘Pedal Type’ and ‘Calibrate Wheel’ disappearing if the user clicks on the scroll bar of the Control Scheme from the Pause screen.
  • Fix for ‘Rules & Regulations’ and ‘Esports’ settings getting altered if user selects ‘Reset to Default’ in the ‘Realism Settings’.
  • Fix for car classes disappearing in Vehicle Select screen of Online lobbies when changing vehicles in multi-class lobbies.
  • Fix for changes of Helmet Camera settings not saving properly via the Pause Menu Options.
  • Fixed for setup descriptions not fully appearing if it is too long.
  • Career – RX European Championship – Fixed missing ‘Continue’ button.
  • Fix for green screen appearing for a second when skipping the Career path intro movie.
  • Fix for two copies of ‘Won Group A Pan America Championship’ accolade.
  • Fix for Pit Strategies full message not appearing when trying to save a Pit Strategy with no available slots.
  • Fixed the ‘Edit Driver’ screen overlapping the Showroom when in Vehicle Select of Online Championships.
  • Show notification to lobby admin/host when a player rejects Director or Broadcaster roles.
  • Fix for missmatch of results on Sessions Result screen and Retire screen.
  • Adjusted location of important penalty messages on the HUD, and enabled them even when the HUD is Off.
  • Fix for long team names not appearing properly and getting cut off in Online Championships.
  • Fix for correctly displaying the finishing status of players and AI that do not finish the race or retire early.
  • Fix for host not being able to proceed from Practice to Qualifying due to missing ‘Continue’ button.
  • Fix for opponent car flicking if they retire from an Online Championship on the Pre-Race screen.
  • Fixed an issue where you were unable to see which setup you’re selecting in Tuning Setups with HDR Enabled.
  • Fixed Online Championships showing previously assigned team names in new sessions.
  • Improved progress bars in Pedal Calibration to more accurately represent pedal input.
  • Fixed content of DLC appearing for players who have not purchased the DLC.
  • Fixed overlapping text issue in Pit Strategy.
  • Fixed to show correct image for Fanatec Porsche GT3 RS wheel in controller settings.
  • Fixed lobby details not showing all classes in multi-class Dedicated Server lobbies.
  • Added help text for Menu Spring Strength.
  • Removed Damper Saturation option.
  • Fixed issue where the changing track would not remove invalid weather.
  • Fixed the game only allowing for 250 laps if the player sets more than 250 laps in Race Settings.
  • Fix for debug text appearing in S1, S2 and S3 columns of the In-Progress screen when the player selects ‘Retire and Spectate’.
  • Fixed for pit stop time being estimated incorrectly when setting ‘Change Tyres’ to ‘Recommended’ on certain cars.
  • Fixed Manufacturer events showing incorrect progress for unlocked manufacturers when creating a new career.
  • Fix for number of pit stops not being displayed correctly in Post Race Results screen.
  • Fix for player not being able to determine their grid position when using the Indycar Motorsport Preset.
  • Fixed conversion when displaying rev limit in tuning setups.
  • Fix for ‘Restart Session’ being highlighted by default instead of ‘Continue’ on Session Results screens.
  • Fixed the pit stop progress information not showing in the pit stop cinematic cameras when entering the pits in the telemetry HUD.
  • Changed Rear View Mirror to disable dynamic scaling. Also uses Enhanced Mirror when using ‘Enhanced Visuals’ option.
  • Fixed for incorrect ordering after altering the Standings in Online Championship
  • Added active Motorsport Presets to View Info and Edit screens.
  • Fix for changes not being reflected when re-editing a created event.
  • Fixed an issue where the game would incorrectly round up players time on HUD and results screen.
  • Fix for taking damage in pit lane not appearing on the HUD damage element.
  • Fix for no data being displayed when loading a default setup after previously overwriting it.
    Fix for 4th position missing in Standing Panel when on the grid during countdown sequence.
  • Fixed values in the centre Damper column of Dampers tab of Tuning Setup not changing.
  • Fix for ‘Create New Pit Strategy’ option remaining enabled when filling all pit strategy slots.
  • Fix for Team tab being disabled on Round Results screen of Online Championship.
  • Fix for Status/Session info in Replays not correctly updating when switching drivers.
  • Fix for Director and Broadcaster screens not showing all participants data in Online Championships.
  • Fix for Circuit of the Americas National circuit appearing when Daytona International Speedway Tri-Oval is selected in Online Championship.
  • Fix for game crash when backing out from replay videos and photos from the DNP to join online lobby just as it launches into a Practice session.
  • Added in centre cockpit camera to cars and options screens.
  • Fix for crash when player selects ‘Compare Driver Network Profile’ option from Team Roster of Online Championships after adding a Director or Broadcaster.
  • Fix for online lobbies not being sorted in lobby browser when a player tries to change the sort order of a certain column more than twice.
  • Fix for player not being able to access Driver Network Profile on Livery Select screen of Invitational Events.
  • Removed ‘Edit’ option in Online Championships lobby for options that can not be edited.
  • Improved the bars in the Competitive Racing License history chart to make them visible at lower values.
  • Fix for rounds in Online Championships Schedule being selectable after they have been completed.
  • Fixed overlapping Online Championship names when text is extremely long.
  • Improved lighting to some objects in car thumbnails.
  • Fixed current session information not being displayed on the Pre-Session screen in Online Championships.
  • Fix for tuning setups saving issues.
  • Fixed an issue in Online Championships where class-wide results would fail to display under certain circumstances.
  • Improved the menu flow in Online Championships to prevent an accidental return to main menu when pressing the back button during countdown on lobby screen.
  • Added lobby filtering for a competitive racing license.
  • Fixed an issue in Russian where capital K and Y letters were showing as lower case in the driver profile.
  • Fixed an issue in the online lobby where the track UI wasn’t updating for the client if the host updated the lobby.
  • Fixed an issue where an incorrect detailed view of a car would be shown in vehicle select.
  • Fixed an issue where season was changing when changing the track after previously saving the setting.
  • Moved opposite lock in the options screen from controls to gameplay section.
  • Fixed an issue where multiple DLC invitation pop-ups were triggering after creating a new career.
  • Fixed an issue where user is unable to change lap number within a lobby screen.

Cars

  • Fix for Mazda Radbull backfires not being visible from the cockpit
  • Modified the material on Honda 2&4 glass HUD.
  • Fix for Honda 2&4 glass HUD blurring with the road behind the glass.
  • Audi R8 LMS and R8 LMS 24H – Fixed LOD popping issue at the rear of the car.
  • Improved steering animations for Honda 2&4 and Radical SR3 when using a gamepad.

Tracks

  • Bannochbrae – Fixed collision issues in the pit lane/pit area with bigger cars.
  • Long Beach – optimized LODB baked textures of buildings.
  • Silverstone Circuits – Fixed geometry not rendering in mirrors, and road mesh popping in.
  • Indianapolis – Fixed position of pit exit line objects and the issue where the car could avoid the pit out trigger.
  • Knockhill – Reduced garage depth to fix the AI hitting the curb and marshall box exiting pit garages.
  • Snetterton – New alternate start line to improve race starts.
  • Catalunya Rallycross – Fix for Joker Lap exploit.
  • Catalunya Club – Fix for cinematic cameras remaining active when restarting a session after it is over.
  • Lyden Hill – Fixed hole in collision mesh causing players to lose control when hitting a dip in the road.
  • Dubai Autodrome Club – Fixed incorrect track length.
  • Hell Rallycross – Improved tree walls and outer terrain LOD distance.
  • Donington Park – Fixed pit crew positions.
  • Texas Motor Speedway – Fix for the player receiving insufficient progress notification while leaving the pits.
  • Spa Francorchamps – Fixed rain and snow falling in garages.
  • Improved LODD for 3D spectators and crowds.
  • Monza Oval – Turned off the oval flag. This disables the oval setup being applied here as track direction is opposite to the other ovals in the game.
  • Fix for advertisement boards failing to disappear and remaining on track after being knocked around and restarting the race.
  • Monza Short – Added a new pit lane path which fixes an issue where AI would delay a lap to pit.
  • Monza Short – Added slowdowns before pit entrance to fix an issue where disqualifications were given for speeding into pits.
  • Indianapolis – Added an alternate starting path for AI to improve rolling starts.
  • Updated pit crew animations for tracks with left hand sided pit-stop fueling.
  • Nurburgring GP – Reduced AI speed in the Schumacher esses and increased entrance speed in the previous 180 degree corner.
  • Nordschleife Stage 3 – Turned down the AI speed in Flanzgarten “jump” both layouts to prevent AI going off the corner.
  • Daytona Oval – Adjusted inner corridors on the banked corner to prevent AI banking when racing side by side.

Handling

  • Shifted the aero drag centre towards the rear on a number of cars, fixing rear wing yaw effect.
  • Improved aero damage – both amount of drag with damage and also thresholds for AI to pit.
  • Ferrari 333SP – Small balance of performance changes to fit with other LMP900 cars.
  • Toyota GT-One 1999 – Small balance of performance changes to fit correctly with LMP900 cars.
  • Altered side and push drafting.
  • Lamborghini Siesto Elemento – Increased FFB strength as it was previously very low.
  • Added 5 litres to fuel capacity of Aston Martin V12 Vantage GT3, Porsche 911 GT3 and BMW Z4 GT3. This ensures they can do a 90 minute race/fuel run with the rest of the GT3 cars.
  • Added a new Opposite Lock Assist for gamepads and keyboards. This is designed to help the player controlling oversteer and slides, and can be toggled On or Off.
  • Formula A – Reduced fuel tank capacity to a more reasonable level.
  • Improved AI tyres for Ford MK4, Lotus 40, Ferrari 365 GTB Comp and Merc 300 SL AMG
  • Fine tuned fuel guestimates for LMP1, GT3, GT4 and turbo cars.
  • Formula R and Formula C – Retuned Stable Setups for new tyres and easier driveability.
  • Ferrari 333SP – Fixed final drive ratios and improved AI gear useage.
  • LMP2 cars – Gave an approx 50hp power increase to get them closer to real-world lap times, and adjusted radiator sizes to suit.
  • Lamborghini Huracan GT3 – Slight drag decrease to hit known top speeds with low rear wing.
  • Mercedes AMG GT3 and SLS GT3 – Default wings changed for AI cars for better speed balance at low downforce tracks.
  • Ford Fusion Stockcar – New Road course tyre. It has a siffter carcass and wider adhesive peak. Adjusted the AI tyres to match.
  • Formula Cars – Decreased sensitivity to aero damage.
  • Ligier Judd LMP2 and RWD P20 – Better engine cooling adjustments after HP changes.
  • Group C and IMSA GTP – Increased engine rotational inertia, new tyre carcass and re-balance of adhesive vs rip-grip, reviewed Bump Stop lengths, reviewed lift: drag ratio on all cars and fuel consumptions.
  • GT3 Soft Slicks – tweaks to temperature operating window to broaden their range, mainly fixing them performing badly in the cold.
  • Dallara IR-15 Oval: Increased FFB multiplier, default gamepad setup changed to a differential which removes the left pull due to tyre stagger, revised tyre rubber for ovals when cold.
  • OMSE RX Lites – Increased FFB multiplier and shifted aero drag towards the centre.
  • Rallycross – Improved adhesive vs rip-grip to help the stability of slides on RX tyres.
  • Fixed issue that decalibrated wear on some tyres.
  • Formula Rookie and Formula C – Revised tyres, engine braking and damper setup for better stability.
  • Group C cars – Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
  • Fixed differing amounts of fuel between players in Fixed Setup races.
  • Indycar & Ford Fusion – Increased tyre wear to better match player on ovals, making pitting and strategy similar.
  • Formula Rookie and Formula C – Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
  • Improved BMW 1M FFB scale.
  • Ford Mustang RTR Formula Drift – Improvement to cars handling based off more of Vaughn Gitten Jr’s feedback.
  • Ford Sierra Group A – moved the launch RPM back up higher to help the AI on race starts.
  • Dallara Oval – Fixed the FFB being very light.
  • GTE – Improved the rolling resistance of AI tyres to better match player speeds.
  • Porsche 911 GT3 R – Revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia.
  • Fixed incorrect altitude of many tracks for a better balance of performance between turbo and naturally aspirated cars.
  • Tuned the Ginetta G40 to better control after large impacts and jump landings. Rebalanced side aero forces and tire carcass bump-rebound damping.
  • Small increase in power to 525hp to the Nissan GTR GT3
  • Small HP balance adjustments to Bentley, Cadillac ATS and Ferrari GT3 cars.
  • Reduced the speed of slick tires in the rain.
  • Turned down drag penalty associated with aero damage.
  • Decreased suspension damage sensitivity to modern formula cars.
  • Adjustments made to reduce in-air negative tilt of some vehicles.
  • Increased rain tire heating for player cars.
  • Raised and moved back chase camera position for Ford Escorts to help with high FOV settings.
  • Increased speed on ovals to Lotus 56 and Lots 38.
  • Lowered rolling resistance of oval tires on Dallara DW12
  • Shifted aero drag balance rearward, fixed rear wing yaw effect, re-balanced adhesive and rip grip for its slick tire compounds for Ford Falcon V8SC
  • Reduced base wear on slick based rain tires.
  • Reduced heating on touring car rain tires.

Gameplay

  • Fixed the driver helmet to show correctly in helmet view camera.
  • Improved results of simulated career sessions. We have reduced the randomness by looking more at performance and driver skill. Qualifying to race grid positioning will now more closely match
  • results when not simulating.
  • Fixed issue where changing track in Multiplayer to one with a smaller grid size doesn’t limit the entrants to the lobby, causing some players to spawn under the track.
  • Career – Group A – Changed the date of the round 1 for the PA Final race at Bathurst so the weekend is no longer in the snow season.
  • Fixed ambiguous spotter logic calculating chances remaining to take joker lap in RX.
  • Fix to ignore other classes for cut track penalties in multi-class races.
  • Fixed players having control of the car before the ‘manual control’ handover at the start of Formation Laps.
  • Fix for Competitive Racing License not disabling if Flag / Penalties are disabled.
  • Fixed players receiving speed limit penalties in penalties when the auto speed limiter is engaged.
  • Fix for a hang in Time Trial when restarting and driving over the Start/Finish line.
  • Disabled headlights when ghosting.
  • Fixes of issues relating to JIP and Spectators for Rolling Starts.
  • Improved formation laps so leader slows down earlier to let the rest of the field catch up in the switch from Formation Lap to Rolling Start phase.
  • Fix for players being able to drive in community events with DLC cars, when they don’t own the DLC.
  • All vehicles are now allowed to be used on Kart tracks in Time Trial and Private Testing.
  • Fixed remaining race time calculation for the end of session simulation.
  • Fix for tuning setups being applied in fixed setup Community Events.
  • Radical and Light Sports slick – adjust the range of ideal temperature to reduce the difficulty of the tyre when warming up.
  • Fixed the Lotus 38 and Lotus 56 being slow at Indy Oval.
  • Added sound for penalties HUD messages.
  • Tuning of cut track tweakers following Patch 3 feedback to reduce the amount of calculated slow down time required following track limit breaches.
  • Fix for exploit where players could enable driving aids that are not allowed in Time Trial and Community Events.
  • Fix for AI taking over control of the car when setting the ‘Swap Driver’ option to ON in the ICM, and not pitting.
  • Fix for tyre pressures being ignored when changed from pit strategy.
  • Fix for Tuning Setup resetting to default after making a personal best time and restarting the session.
  • Fixed Pit Stop Estimate time not being calculated for RX cars.
  • Fixes for sounds of high/fast revving engines sounding poor.
  • Added Sampala track to Private Testing mode.
  • Fix for crash when admin of Online Championship assigns any car to a player through a DLC car class.
  • Fix for player not joining a lobby when accepting an invite whilst on Esports screen.
  • Fix for game crashing when trying to save ghost data with ‘Fake Free Space’ turned on.
  • Removed ‘Randomize All Cars’ button in Online Championship when using Kart tracks.
  • Fix for player receiving penalties due to others retiring and spectating during the formation lap.
  • Fix for skipping of Career round if player joins and completes and Online Championship race whilst their Career Championship is active.
  • Fix for car stalling whilst being held in pit box due to other cars passing, despite clutch pedal being pressed.
  • Fix for the exploit to make the player immune to penalties when ghosted in multiplayer.
  • Fix for ‘Invite Only’ trophy unlocking after installing DLC and starting a new Career.
  • Improvements when players JIP into session.
  • Fix for vehicle swerves after gaining control of the car when restarting a Time Trial session.
  • Added pit speed limiter to cars that had it missing.
  • Fixed some instances where incorrect starting grid positions were assigned to players.
  • Increased the number of opponents and player starting grid position on invitational event ‘Icons On Show’.
  • Increased pitstop join-out times from 7 to 14 seconds for smoother exits.
  • Fixed an issue where left sided pitstops were causing parts of the vehicle chassis to flip.
  • Fixed an issue where return to position penalties were being given based on overall position and not class position.
  • Fixed an issue where the camera would quickly switch sides during pitstops with some cars.
  • Fixed an issue where the weather was not correctly syncing across online races.
  • Fixed an issue where fuel level would appear white even if it was not enough to complete a session on track without a refuel.
  • Improvements to the cut track penalty system to now take in account crashed, pitted and other class opponents in timed races.
  • Prevents the online reputation safety rank from increasing when there are no opponents on track.
  • Fixed an issue where pit crew would freeze when taking a fuel-only pitstop.
  • Added ‘automatic by weather choice’ to the pitstop strategy menu. Crew will change tires if they are deemed unsuitable for the weather.
  • Fixed an audio issue where pit-crew animations and sounds were not in sync on shorter pit-stops.
  • Fixed an issue during RX Lites career during Q2 where HUD would display incorrect info.
  • Fixed an issue where points were not being awarded to each class in a multiclass race for a fastest qualifying lap.
  • Fixed an issue where a player would receive a time penalty when hit by another player during a formation lap by selectively blaming the player that was told to stay behind the other.
  • Fixed an issue which resulted in a rare crash when crossing the finish line in multiplayer races.
  • Fixed a hang caused by crashing into AI during the warm-up lap.

AI

  • Daytona – Updated AI. Fixing missing pit path corridors, improving pit entry speeds and a new alternate start path to clean up contact at the start.
  • Brands Hatch GP – Slowed AI laptimes by about 2 seconds to bring cars in line with players feedback of them being too fast.
  • Fixed an issue with the AI not getting affected by aero damaged.
  • Dallara IL-12 Oval – Adjusted AI top speeds, rolling resistance, load sensitivity and total grip to balance with other changes, and reduce corner entry speed at Indy to better match player.
  • Oval AI – Improved how aggressively AI changes lanes to reduce contact and improve racing.
  • Le Mans – slowed the AI alternate start line in Ford Chicane where cars were getting loose when the race went green on rolling starts.
  • Laguna Seca – Slowed the AI speed on the pit lane exit at the inside of Turn 1 to better match player.
  • Monza – New AI Pit lane path to fix cars going off into the gravel after the chicane.
  • Improved AI pit exit speeds to fix AI ramming the player in the back on pit lane exit.
  • Improved AI on oval tracks.
  • Dubai Autodrome – New AI alternate start line to improve first lap.
  • Brno – New AI alternate start line to improve first lap.
  • Willow Springs – Fixed AI speeds in final turn.
  • Fuji – New alternate AI start line to fix bad merge from Formation Lap to Rolling Start phase.
  • Rouen GP – Improved AI pit entry to stop them going in too fast.
  • Improved AI rain speeds – Reduced their rolling drag with saturation, improved AI throttle application on corner exit giving better balance.
  • Improved AI aggression.
  • Imola – New alternate start line to improve AI at race starts, and adjustments to AI cornering speeds.
  • Improved when AI use KERS/boosts as they weren’t using it on some straights when they should/could have.
  • Improved AI behavior and speed on cooldown lap.
  • Fix AI behavior when pulling over due to damage.
  • Improved AI tyre choice in light rain conditions.
  • Improved AI tyre selection in changing conditions.
  • Improved AI Mandatory pit stop logic to avoid making too many stops in changing conditions.
  • Fix for AI lifting off the throttle and following to stay in line in ovals.
  • Improved AI pathfinding offroad.
  • Improved AI tyre wear to better match what the player experiences.
  • Sugo – New alternate start line which cleans up race starts, and adjusted AI speed through turn 6 and the final turn.
  • Dubai International – New AI dry racing line for better consistency.
  • Sakitto GP – New AI dry racing line for better consistency, and new alternate start line to improve race starts.
  • LMP3 cars – New tyres for the AI to better tune their rolling resistance.
  • Improved the timing of AI pulling out of slipstream when overtaking.
  • Nurburgring GP – New AI alternate start line to improve race starts.
  • Texas Motor Speedway Road Course – New AI alternate start line to improve race starts.
  • Zhuhai – New AI racing line to improve their pace and consistency.
  • Improved AI passing of cars going slowly or trying to give back positions.
  • Texas Oval – Fix the AI hitting the pit wall.
  • Daytona Tri-Oval – Fix to AI pit lane path to prevent the AI from hitting the pit wall and improved pit entry and exit merges.
  • Watkins Glen – New AI line and alternate start line to improve AI competitiveness.
  • Silverstone GP – New pit path to resolve an issue with AI driving off the track after turn 2.
  • Various improvements to AI logic for avoiding danger and passing.
  • Daytona Road Circuit – Reduced AI speeds coming off the oval into Turn 1.
  • Long Beach – Adjusted AI cornering speeds to improve their lap times.
  • Catalunya GP and Catalunya National – Improved AI alternate start lines to improve their race starts.
  • Monza GP – New AI start line to clean up race starts. Also improved AI setups here to fix the GT1 cars getting loose in Paracbolica.
  • Monza GP – Improved AI speeds around the lap to make them a lot faster based on public forum feedback.
  • Dayonta Oval – tweaked AI line at the kink to prevent them lifting slightly in stock cars.
  • Ford Fusion – Given the AI the tallest final drive ratio at Daytona to fix them bouncing off the rev limiter in the draft.
  • Daytona Road Course – New AI and alternate start line, improving first lap and general lap performance.
  • Dirtfish Mill Run – Updated AI corridors.
  • Improved AI in snow conditions.
  • Hockenheim – New alternate AI start lines and AI improvements.
  • Laguna Seca – New AI alternate start line to clean up race starts.
  • Improved AI driveability at tighter tracks in the Ford Bronco Brocky.
  • Improvements to AI rain braking and corner exit parameters.
  • Improved AI behavior cornering in Watkins Glen GP and Short.
  • Improved AI behavior when being forced into situations where reversing is necessary.
  • Increased trigger threshold from 5% to 15% of top speed percentage to prevent AI from firing at the end of a reverse.
  • Improves cases of AI swerving during pre-race lap straights from causing occasional crashes.
  • Slow or lapped AI cars now allow for more room from overtaking cars.
  • Oval AI values adjusted, the reduced effect of leader coasting by 50% and added minimum lap count. Reduced bias affect for overtaking / drafting based on lap count.

Hardware

  • Thrustmaster LCD Display – Fixed display showing Neutral and Reverse gear as ‘n’.
  • Fix for Controller/Wheel setups getting reset if control type is changed and the game is restarted.
  • Added support for Thrustmaster LCD Display.

Madness Engine

  • Improved Livetrack 3.0 performance.
  • Fixed a crash when failing to create DX device.
  • Fixed various crashes.
  • Fixed a stuttering problem caused when vehicles would take damage.
  Official Webpage – www.projectcarsgame.com


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