Project CARS – BUILD 216 AVAILABLE.

 

 

BUILD 216 AVAILABLE.

A new weekly build of Slightly Mad Studios’ WMD-powered Project CARS title is out.
Build 216 for all members to enjoy.

Build 216 (18/5/12, Team Member+)

  • New Milan HUD maps
  • Added new co-ord’s for Milan maps
  • MainMenu improvements (Title area now on the left rather than the right, Profile info condensed into a smaller area now on the right, more removal of green/red buttons, Back button now placed next to the header for better balance and ease-of-use, Events screen now navigable via gamepad, Location Select screen updated, a few more icons in places)
  • Besos overlays textures updated
  • Added new Monteray map
  • New Besos exports
  • New Harrison Pike Raceway export
     
[EXPAND Read the full week release notes!]

Build 215 (17/5/12, Senior Manager)

  • Added and implemented CSProtocol class, which handles generic message-based communication on top of a stream socket
  • Automatically unlock all tracks for Managers and Senior Managers, even if they are not available in server lists yet
  • Added new maps and replaced placeholder images
  • Animated flags – initial data for vertical flags
  • Animated flags – ART – export setup update
  • Animated flags – beach and rectangle flags added + thumbnails and ART data
  • BuildScript : Updated RTPatch history generation using base filename pattern

Build 214 (16/5/12, Senior Manager)

  • Added support for force feedback tweakers config files
  • Updated loading of vehicle-specific force feedback tweakers config file
  • Sakitto:New textures for start gantry asset
  • Added Milan HUD maps
  • Added default force feedback tweakers config file
  • Placeholder icon for track maps
  • Harrison Pike Raceway – fix tailing
  • Harrison Pike Raceway – add nmp texture for windows
  • Replaced old placeholder for track map images
  • New setup layout in preparation for additional setup items
  • Final Besos Track maps finished
  • New Henrico export
  • New Heusden export
  • New Sakitto exports

Build 213 (15/5/12, Manager+)

  • Fix for crash that could occur if AllocStreamBuffer was used
  • FXAA Enabled on PS3
  • Replaced placeholder map with finished version
  • Re-arranged the Trigger icons on HUD map
  • Harrison Pike Raceway – update textures
  • Added placeholder Milan HUD map
  • Loire track textures-Extended a bit the map and removed tents and vehicles
  • Badenring – Added some trees and bushes around the porsche curves area
  • Stockcar 90: LODA WIP
  • Brake squeal levels increased for audibility. React differently to temperature and wheel speed
  • Memphis textures intial versions
  • Added Memphis track
  • set max AI participants to 31 at Memphis oval
  • New AIW for Mephis oval. Supports 32 with pitlane
  • BAC Mono – Added AO to all LODs
  • BAC MONO – New liveries in
  • Corrected Memphis TRD – forced rolling starts, AI max set at 42
  • Sakitto:New Textures for Sakitto Time Tower Asset
  • Memphis raceline initial version
  • Henrico base textures initial check in
  • Henrico initial version of the trd file
  • Henrico initial version of the AIW file
  • Added Henrico track
  • 3D crowd male variations:Added ingame 1st male variation: head + body.
  • Harrison/Memphis/Henrico – Update track TRD data for correct Long/Lat/Timezone/Race Dates/Rotation Offsets
  • Force rolling start at Henrico and set opponent limit to 42
  • Added new logos for UI
  • New BAC Mono export
  • New Loire export

Build 212 (14/5/12, Senior Manager)

  • Fixed build issues of the OneSock library on PC, PS3 and 360 platforms
  • Fixed UDP support build issue on 360 platform
  • Sakitto:New textures for Ferris Wheel asset
  • Ariel atom : fixed left hand on steeringwheel leaving too early from steering wheel while turning right
  • Kart02: placeholder livery replaced with new texture
  • Kart02: livery entries of #17,18,19 and 20 updated
  • F68 fixed steeringwheel lock
  • Stripping of legacy reverb and thining out crowds and tannoy placement
  • BAC MONO – Interior texture. Initial check in
  • Added new Northampton Hud map
  • Kar1,kart2: removed clutch settings from cdv as this is only 2 pedals operated vehicle.Repositioned feet on pedals
  • Added new Florence maps
[/EXPAND]

 

Check out http://wmdportal.com for more info – http://www.slightlymadstudios.com