Project CARS – Build 282 Released.

 

 

 

 

Project CARS – Build 282 Released.

A new weekly build of Slightly Mad Studios’ WMD-powered Project CARS title is out.
Build 282 for all members to enjoy.

Build 282 (17/8/12, Team Member+)

Controller settings will be lost with this update.

BStorage v1.1.1.0:

  • – Added missing memtraces
  • – Added BStorageMapping
  • – Added BitMask member type
  • – Added Enum member type
  • – Added Proxy Structures support
  • Downgraded a speech assert to a warning while it’s WIP
  • Updated ghosts to correctly use platform-specific online user id
  • Simplified HUD interface to put a flag icon on the track map – the new interface takes a 3D position vector directly
  • Added classes tracking vehicle state required for flag raising
  • Sending of flag raise and withdraw events
  • Profile:
  • – Added initial BStorage support
  • – Migrated controller settings to read/write via BStorage
  • cVehicleSet changes to support BStorage read/write
  • Bathurst – add new textures for blackmarshal hut
  • Bathurst – New textures/PSD files. 1st commit
  • Eifelwald trees texture improvement, WIP
  • Belgian Forest – improve, finalise F1 pitbuilding textures
  • Add initial track camera sets for Eifelwald, Heusden, Monterey and Moravia. Very w-i-p, but better than nothing
  • Belgian Forest – add new textures – F1 pitbuilding
  • Lightglow_billboard.fx: change distance formula so flares fade out in extreme closeups. First pass. Coefficients may need adjustment and some car art will certainly need to be tweaked
  • New Belgian Forest export
  • New Eifelwald export
[EXPAND Read the full release notes!]

Build 281 (16/8/12, Senior Manager)

  • xed up Logging calls missed from previous CL
  • Changed all online logging to use the new BLog categories
  • Added Category support to BLog
  • Updated debugging online UI and handling of DS lists
  • Implemented core NP Matching utility startup and NP server lookup (implementing the generic dedicated server API)
  • Simplifed spawning code and fixed issue with rain wall
  • Added tweakers for independent rain wind speed
  • Current raised flag management
  • Revised console font handling code to improve use with MoTeC and HUD
  • Fixing wtc werror where rain speeds got wiped out
  • Added rain track splash texture
  • Ddded cam angle lean back in to rainy, stormy and super storm conditions. still has a bit too much hyperdrive effect when the rain is low
  • Rain has its own speed now also, so it no longer uses the physics settings apart from wind direction
  • Bathurst: new textures for Building04 and Silo
  • Belgian Forest: add new textures – F1 pitbuilding

Build 280 (15/8/12, Senior Manager)

  • Pass Async Update thread id to OneSock lock, used to check if all locking is done correctly in debug builds
  • Updated OneSockLock debugging checks. It now supports locking from more threads than Main and OneSock. Unified usage of the lock from the OneSock thread and "user" threads
  • Basic definitions of classes used for detection and tracking of racing flags
  • Interface of the flag subsystem to the rest of the system
  • Hooked up flag subsystem to initialization, race callbacks, etc
  • Added new empty files
  • Modified UI font rendering to support consoles at 720P when GUI is build using 1080P
  • * Requires reduced size fonts for consoles, in separate check data in
  • New sprites in preparation for new Quick Solo/Vehicle Select flow
  • Eifelwald. New textures/PSD files. 1st commit
  • Eifelwald. Tweaked textures/PSD files
  • Eifelwald – new road texture
  • Cloud meshes and texture changes, including console specifics. Cloud texture has been rebuild so no squishing issues on the single cloud sheet. nmps resculpted to add more shape and makes the 3d clouds look less like a cluster of spheres at sunset/rise. stratus clouds had inverted uvs so were not lighting correctly, this has been fixed. 1 extra cirrocumulus added to cloud definitions. 2 cloud materials set up, 1 for billboards and other for overhead planes
  • Rain improvements. All wet conditions in wtc and texture edits
  • New Eifelwald export

Build 279 (14/8/12, Manager+)

  • TweakIt 1.0.0.19 : Added launch option for DX11 when launching and connecting
  • Removed unfinished ancient code to support yellow flag
  • Minor changes to HUD code to support drawing yellow flags on the track map
  • Launcher:
  • – Added (debug) support for printing curl debug output to the debug channel
  • – Added support to downloader to request close connection that would have otherwise been kept alive
  • – If the launcher knows it will not contact the download server again, it will request the connection to be closed
  • – Added testing handling of the "online service connection changed" event.
  • – Added "online service connection state" query to the interface. App event will be sent whenever the state changes
  • – Cleaned PS3 networking init/shutdown, implemented PSN service connection monitoring
  • wtc tweaks to brighten dark IBL clouds
  • New images for Northampton and Monterey

Build 278 (13/8/12, Senior Manager)

  • Launcher:
  • – Changing the download directory will present an option to move already downloaded files from the old directory to the new one
  • – Added button to set download directory back to default
  • – Fixed problem with setting download directory, where the directory would be changed even if user clicked Cancel in the Options dialog
  • Self aligned pad steering on no input applied for Novice / steering assist mode (so all modes are the same)
  • Added "online service connection monitor" component
  • Eifelwald. New textures
  • Eifelwald. Tweaked textures
  • New Anhalt exports
  • New Badenring exports
  • New Belgian Forest export
  • New Loire exports
  • New Florence exports
  • New Harrison Pike export
  • New Milan exports
  • New Northampton export
  • New Summerton export
[/EXPAND]

Check out http://wmdportal.com for more info – http://www.slightlymadstudios.com