Project CARS – Build 355 Released.

 

 

 

 

Project CARS – Build 355 Released.

A new weekly build of Slightly Mad Studios’ WMD-powered Project CARS title is out.
Build 355 for all members to enjoy.

Build 355 (23/11/12, Team Member+)

Bug Fixes:


* Fix for array out of bounds crash.

GUI: 


* Quick fixes for dialog cleanup

* Close dialogs in key assign screen

* Added ‘CloseAllDialogs’ to dialog manager

* Do not add dialogs from the add list if they are already set to close

* New GUIDialog and GUIDialogManager system

Physics: 


* Clamp the index of app ID applied to physics participant to prevent participant being spawned with invalid info / id

* Disable dynamic track element updates in track overview (not required currently and in old AI codebase)

* Added missing trackOverview cleanup code from reinstated AI systems

* Added rolling start driver mode fix to old AI system

* Default setup changes and small tire updates based on 350+351 feedback. Affects Ariel Atoms, Asano X4 & LM11, Z4 GT3, Gumpert, Caterham Classic

Tracks:

* Azure Circuit: Added latest works from MJ, refixed tunnel near the rascasse, deleted some objects around the MJ area and added a temp wall along a sec road

* Azure Circuit: Common art/new texture for azure circuit

* Azure Circuit: Added latest works from MJ,DavidB,DavidR. Some more works from my side round the tobac saintdevote, harbour/docks, seabed/sea, materials, textures

* Wisconsin: XML files crowds and trees

* Milan : Add new textures for Bridge01

* Milan: Add some little detail on textures for the toilets

* Heusden: Added new assets

* Heudsen: New texture map, 1st commit

* Moravia: New textures for garage interior

Vehicles: 


* RCF files and build script updated with "autoskin" naming

* Modified glass shader so that extra wiper layer is optional, this fixes an issue with headlights not lighting up correctly on certain car models due to conflicting UV channel usage

* Fixed shader compile error which occurred when there was rain but no crumple damage

* Added alphatest support to vehicles_basic_translucent.fx runtime shader

* BMW M1 Procar: Cockpit2(alpha) DDS texture. All new texture

* BMW M1 Procar: Cockpit2(alpha) DDS texture. Resaved with correct(DXT5) format

* BMW M1 Procar: Steering wheel PSD textures. All new textures to replace placeholder ones

* BMW M1 Procar: Cockpit DDS texture. All new glow textur

* GUMPERT apollo: Fixed rain windscreen (added wiper flag to material)

[EXPAND Read the full release notes!]

Build 354 (22/11/12, Senior Manager)

Physics: 


* Reintegrated previous driver AI system

Enviroment:


* Code to set enviroment system project folder

* Code to allow being able to save each condition on its own

* File saved out now save to project specific folder

* Fixed bad naming of medium cloud in UI and removed sunshower as it was an old setup



Build 353 (21/11/12, Senior Manager)

Bug Fixes:

* Fix up for applinks for displaying weather data

* Fix so we can wrap the weather conditions

* Fix for random crash bug due to weather system changes

* Fix crash on using deleted chat list after HUD is closed

Input:


* Manually calibrated wheel lock should override automatic range calculation

* Ensure wheel lock is correctly set even for uncalibrated wheels where the wheel range is known

* Re-enable in-game UI centering spring

* Ensure that previous forces have been completely destroyed before creating the new set upon reinitialisation or transition

* BOperationQueue: Added more operation/queue control flags

* Added ‘SetEffectsGain’ and ‘Wait’ operations to DirectInput force queue implementation

* Fixed a couple of obscure bugs in DirectInput force effect processing

* Reworked implementation of applying global device gain to avoid driver bugs

* Added exposure of SpringCoefficientScalar to allow spring effect strength to be correctly adjusted when applied to a steering axis of restricted range

Weather: 


* Added a Wrapper class around the weather cycles. This means we do not have to prealocate the memory for the cycles upfront. Also added in code so that tweakit dynamically builds up the conditions used

* New wtc files for the weather system

Online:

* Added logging of hurry up timer in MP

* Better logging of arbitration messages

* When the first participant finishes the race, the hurry-up timer starts

* Removed legacy MP code

* Increased protocol version

* Split time isn’t displayed on the post-race screen for participants that didn’t finish

Physics:


* Adjusted vehicle-to-vehicle collisions to get more controlled impact on vehicles

Tracks:

* Memphis: Placed sitting 2d crowds at upper stands

* Milan: Increase texture resolution

* Milan Short: Add new export, fixed road shader (include improve concrete pitlane road) , add improved pit garages

* Milan GP: Add new export, fixed road shader (include improve concrete pitlane road) , add improved pit garages

* Milan: Add new textures for SF gantry and lights

* Milan: Add new textures for MarshalHut

* Milan: Update textures for TrackTower

* California Hwy Stage 3: Increase grid size to 36

* California Hwy Stage 2: Increase grid size to 36

* California hwy Reverse: Increased grid size to 32

* California HWY and California Hwy Stage1: Increase grid size to max of 40 both tracks

* Heudsen: New texture map

Vehicles:

* BMW M1: texture tweaks

* BMW M1: UV mapping for glass/paint



Build 352 (20/11/12, Manager+)

Online:

* Added variable to the global block, holding information about race state (in-race or post-race). This variable is used to control when post-race screen appears

* Added logging about race finished events

* Increased protocol version

Tracks:

* Milan: Add new textures for SFTower

* Milan Short: Inside roads changes, kerbs, other stuff and assets

* Milan GP: Inside roads changes, kerbs, other stuff and assets

* Milan Short: Changed the triggers

* California Highway Stage3: Updated with starting area enhanced csmwise

* California Highway Stage2: Updated with starting area enhanced csmwise

* California Highway Stage1: Updated with starting area enhanced csmwise

* California Highway Stage Reverse: Updated with starting area enhanced csmwise

* California Highway: Updated with starting area enhanced csmwise

* Heudsen: New textures, 1st commit

* Heusden: Added pitbuilding 1/3

* Badenring National: Changed CSM

* Badenring GP: Changed CSM

Vehicles:

* BMW Z4 GT3: Updated CPIT filesBuild 355 (23/11/12, Team Member+)
Bug Fixes:
* Fix for array out of bounds crash.

GUI:

* Quick fixes for dialog cleanup
* Close dialogs in key assign screen
* Added ‘CloseAllDialogs’ to dialog manager
* Do not add dialogs from the add list if they are already set to close
* New GUIDialog and GUIDialogManager system

Physics:

* Clamp the index of app ID applied to physics participant to prevent participant being spawned with invalid info / id
* Disable dynamic track element updates in track overview (not required currently and in old AI codebase)
* Added missing trackOverview cleanup code from reinstated AI systems
* Added rolling start driver mode fix to old AI system
* Default setup changes and small tire updates based on 350+351 feedback. Affects Ariel Atoms, Asano X4 & LM11, Z4 GT3, Gumpert, Caterham Classic

Tracks:

* Azure Circuit: Added latest works from MJ, refixed tunnel near the rascasse, deleted some objects around the MJ area and added a temp wall along a sec road
* Azure Circuit: Common art/new texture for azure circuit
* Azure Circuit: Added latest works from MJ,DavidB,DavidR. Some more works from my side round the tobac saintdevote, harbour/docks, seabed/sea, materials, textures
* Wisconsin: XML files crowds and trees
* Milan : Add new textures for Bridge01
* Milan: Add some little detail on textures for the toilets
* Heusden: Added new assets
* Heudsen: New texture map, 1st commit
* Moravia: New textures for garage interior

Vehicles:

* RCF files and build script updated with "autoskin" naming
* Modified glass shader so that extra wiper layer is optional, this fixes an issue with headlights not lighting up correctly on certain car models due to conflicting UV channel usage
* Fixed shader compile error which occurred when there was rain but no crumple damage
* Added alphatest support to vehicles_basic_translucent.fx runtime shader
* BMW M1 Procar: Cockpit2(alpha) DDS texture. All new texture
* BMW M1 Procar: Cockpit2(alpha) DDS texture. Resaved with correct(DXT5) format
* BMW M1 Procar: Steering wheel PSD textures. All new textures to replace placeholder ones
* BMW M1 Procar: Cockpit DDS texture. All new glow textur
* GUMPERT apollo: Fixed rain windscreen (added wiper flag to material)

Build 354 (22/11/12, Senior Manager)

Physics:

* Reintegrated previous driver AI system

Enviroment:

* Code to set enviroment system project folder
* Code to allow being able to save each condition on its own
* File saved out now save to project specific folder
* Fixed bad naming of medium cloud in UI and removed sunshower as it was an old setup

Build 353 (21/11/12, Senior Manager)

Bug Fixes:

* Fix up for applinks for displaying weather data
* Fix so we can wrap the weather conditions
* Fix for random crash bug due to weather system changes
* Fix crash on using deleted chat list after HUD is closed

Input:

* Manually calibrated wheel lock should override automatic range calculation
* Ensure wheel lock is correctly set even for uncalibrated wheels where the wheel range is known
* Re-enable in-game UI centering spring
* Ensure that previous forces have been completely destroyed before creating the new set upon reinitialisation or transition
* BOperationQueue: Added more operation/queue control flags
* Added ‘SetEffectsGain’ and ‘Wait’ operations to DirectInput force queue implementation
* Fixed a couple of obscure bugs in DirectInput force effect processing
* Reworked implementation of applying global device gain to avoid driver bugs
* Added exposure of SpringCoefficientScalar to allow spring effect strength to be correctly adjusted when applied to a steering axis of restricted range

Weather:

* Added a Wrapper class around the weather cycles. This means we do not have to prealocate the memory for the cycles upfront. Also added in code so that tweakit dynamically builds up the conditions used
* New wtc files for the weather system

Online:

* Added logging of hurry up timer in MP
* Better logging of arbitration messages
* When the first participant finishes the race, the hurry-up timer starts
* Removed legacy MP code
* Increased protocol version
* Split time isn’t displayed on the post-race screen for participants that didn’t finish

Physics:

* Adjusted vehicle-to-vehicle collisions to get more controlled impact on vehicles

Tracks:

* Memphis: Placed sitting 2d crowds at upper stands
* Milan: Increase texture resolution
* Milan Short: Add new export, fixed road shader (include improve concrete pitlane road) , add improved pit garages
* Milan GP: Add new export, fixed road shader (include improve concrete pitlane road) , add improved pit garages
* Milan: Add new textures for SF gantry and lights
* Milan: Add new textures for MarshalHut
* Milan: Update textures for TrackTower
* California Hwy Stage 3: Increase grid size to 36
* California Hwy Stage 2: Increase grid size to 36
* California hwy Reverse: Increased grid size to 32
* California HWY and California Hwy Stage1: Increase grid size to max of 40 both tracks
* Heudsen: New texture map

Vehicles:

* BMW M1: texture tweaks
* BMW M1: UV mapping for glass/paint

Build 352 (20/11/12, Manager+)

Online:

* Added variable to the global block, holding information about race state (in-race or post-race). This variable is used to control when post-race screen appears
* Added logging about race finished events
* Increased protocol version

Tracks:
* Milan: Add new textures for SFTower
* Milan Short: Inside roads changes, kerbs, other stuff and assets
* Milan GP: Inside roads changes, kerbs, other stuff and assets
* Milan Short: Changed the triggers
* California Highway Stage3: Updated with starting area enhanced csmwise
* California Highway Stage2: Updated with starting area enhanced csmwise
* California Highway Stage1: Updated with starting area enhanced csmwise
* California Highway Stage Reverse: Updated with starting area enhanced csmwise
* California Highway: Updated with starting area enhanced csmwise
* Heudsen: New textures, 1st commit
* Heusden: Added pitbuilding 1/3
* Badenring National: Changed CSM
* Badenring GP: Changed CSM

Vehicles:

* BMW Z4 GT3: Updated CPIT files

[/EXPAND]

Check out http://wmdportal.com for more info – http://www.slightlymadstudios.com