Comments In Project CARS

Project CARS – Build 360 Released.




Project CARS – Build 360 Released.

A new weekly build of Slightly Mad Studios’ WMD-powered Project CARS title is out.
Build 360 for all members to enjoy.

Build 360 (3014:43 30/11/2012/11/12, Junior+)


  • * Player reset "track clear" distance set at 150m (was 30m).


  • * Fix for 360 attributes changed callbacks not working correctly
  • * 360 Host Migration work, Host Migration now working. Roundtrip work, can now enter and leave games and roundtrip to different lobbies etc without crashing
  • * Xbox 360 stat submit fix
  • * Fixed stat flag to correctly contain information about non-default setup in multiplayer races.
  • * Labels for disconnected participants will not be painted.


  • * Possible fix for reported tranny whine issues with Ariel Atom


  • * Milan Short: Add radiotower into master scene
  • * Milan GP: Add radiotower into master scene
  • * Milan Short: Add wip big glass grandstand and merge latest TomT stuff
  • * Milan GP: Add wip big glass grandstand and merge latest TomT stuff
  • * Milan: Add new textures
  • * Moravia: Texture update for the tower
  • * Moravia: Reworked whole pit building, added emissive
  • * Moravia: New textures addition
  • * Heusden: Fixed shadow issues, added part back side of podium building, fixed gaps
  • * Heusden: Added pitbuildings, assets, bridges
  • * Azure Circuit: Reworked the whole part below the pitarea, red asphalt, so tobac corner area-piscine-rascasse
  • * Azure Circuit: Added new textures
  • * Static Objects: Reduced count of aerial assets


  • * BMW Z4 GT3: boosted FFB tyre force multiplier. Default setup change for less corner-exit oversteer

[EXPAND Read the full release notes!]


Build 359 (29/11/12, Senior Manager)


  • * Fixes for dialog instance quad deletion
  • * Fixed list item colour issues
  • * Fixed weather text not working in browse screen, incorrect return from a changed GUICareerHelper function
  • * Updated screenshot code to save to the project documents folder on PC (F12)


  • * PS3 and Xbox 360 Invitation functionality added. Supported are: accept invite when in-menus, driving, from active and inactive controllers (on 360), join via party (360 only), join via game in progress (360 only), and cross-game boot invite on PS3
  • * Disconnected participants will be removed from the track


  • * Code to show the current rain drop levels in tweakit


  • * Fixed vehicle Ids sent to physics as part of retire/DQ notifications
  • * New small prototype tire. Street tire design change – similar to the small prototype tire with some ‘street’ification.


  • Wisconsin: Missing viewer static files for night lighting
  • * Wisconsin: New Dressing + Night Lighting
  • * Wisconsin: Lightrig Lamp Orange Material file, for Wisconsin night lamps
  • * Wisconsin: Dressing changes
  • * Heusden: New texture maps


  • * Bodywork_carbon runtime shader – adding rain support
  • * BMW M1: added windscreen banner
  • * BMW M1: Added custom livery support
  • * BMW M1: Merged in UV mapped body meshes, updated CPIT body meshes
  • * JPLM: Adjusted FFB weight (made heavier)

Build 358 (28/11/12, Senior Manager)


  • * Fixed incorrect login error codes and messages for various login situations


  • * PhysX objects updates – export files + physics system files


  • * Derby: Ground Cover files
  • * Azure Circuit: Textures update
  • * Wisconsin Raceway: Updated crowds placement
  • * Wisconsin Raceway: New sitting crowds for stands 8 and 9
  • * Heudsen: New texture maps
  • * Milan: Added textures for warehouses and building02

Build 357 (27/11/12, Team Member+)


  • * Fixed code storing the remote round results from participant finsihed events, which, if combined with large sessions and high latencies, eventually resulted in depletion of the whole array and a crash
  • * Player participants from disconnected nodes are removed from the race. (Work in progress.)
  • * Post-race screen will no longer display a zero-time hurry up timer 


  • * Updated collecting of contact points to obtain more exact results for wheel-to-wheel and vehicle-to-vehicle processing
  • * Updated processing of wheel-to-wheel contacts.


  • * Cleared leaking textures from dialog manager


  • * Heusden: Fix for mis-applied test material on grandstand seats
  • * Milan Short: Add pitwall, update collisions, improve concrete pitlane road texture and merge latest TomT stuff
  • * Milan GP: Add pitwall, update collissions, improve concrete pitlane road texture and merge latest TomT stuff
  • * Milan: Update textures
  • * Milan: Add new textures (pitwall) 
  • * New dynamic brake markers for US tracks
  • * Eifelwald GP: Scene updates (statics and lights placed)
  • * Wisconsin Raceway: Textures for the build
  • * Blimp: Removed said logo 

Build 356 (26/11/12, Senior Manager)


  • * Removed excess carriage return from logging calls to improve log file formatting


  • * Added basic keyboard shortcut implementation for zoom to selection


  • * Derby: New Dynamic Advert Panels + fix for Thrustmaster panel – Export files and.xml scene files, .dds textures, .mtxmaterial files, .vhf .xml .meb _dep.xml



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