Input: Fix for FWD FFB Issues. Fix divide by zero bug in FFB
Bug Fixes: Dynamic objects fix for hitting brake markers assert
Tracks: Azure Circuit: Updated ao map for nibox building Milan: New texture map Milan: Added viewer placed lights for milan tracks Milan: Added flares and trackside assets to Milan tracks Milan: Fixed tree postions intersecting with tribunes Northampton: More grassedge blends added, skidoverlay flicker fixed, breakmarkers added, fixed more T-junction gaps on road Belgian Forest Kart Circuit: test adding micro-undulations to road surface Vehicles: Ariel Atoms: Re-export of suspension animation data Ford GT40 MkIV: Body template initial check in Ford GT40 MkIV: Slight shape update, lower nose BMW Z4 GT3: Fix for recent crash reports. left door had zero mass
Build 375 (24/12/12, Junior Member+)
Physics: * First pass on Kart 01
Tracks: * Moravia: Removed truck lights * Moravia: AO and emmissive fixed on some assets, added static and physic objects (cars, tents, cones, trucks), added floodlights, fixed pit spot spawning points * Moravia: New textures addition * Moravia: More lights in the occupied areas * Moravia: First pass of night lighting * Moravia: Added more static objects around start area, also added floodlights * Heusden: Fixed gaps, added missing bridges, tweaked garages * Heusden: Night lighting added, also dynamic objects * Belgian Forest: Added marbles * Belgian Forest: Wetroad effects effects tweaked to fix visible joins between different tarmacs * Bathurst: Marble effects added
Vehicles: * Ford GT40 MkIV: Collision updates. Minor body shape update * Ford GT40 MkIV: Minor fixes on doors shape * Ford GT40 MkIV: Added lightglows and placeholder lights setup
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