Project CARS – Build 474 for Team Member+ released.

 

  

 

A new weekly build of Slightly Mad Studios’ WMD-powered Project CARS title is out.
Build 474 for Team Member+ to enjoy.

 

Build 474/475 (17/5/13, TM+)

GUI:

  • Fixes for grid out-of-sight selected items
  • Rewrite of list grid scrollings

Tools:

  • TweakIt – Camera Editor now available to TM+.

Vehicles:

  •  BMW M3 E30: Calibrated gauges
  •  BMW M3 E30: Fully textured cockpit
  •  Pirault_mega_sr. Animation files. Animation files initial checkin.
  •  BMW M3 E30 Group A: Cockpit DDS texture – All new texture. Initial check in.
  •  BMW M3 E30 Group A: Steering wheel DDS texture
  •  Updated Windows, Windscreen materials. Created all new CPIT/LODA/B wipers. Fixed CPIT animations. Wipers animation CPIT/LODA/B added. Wipers mask added. Fixed issues on uv3 body/Boot glass mapping LODC. Fixed LODC Glassblacks parts that were using misc material.

     

[EXPAND Click Here for full week update list.]

Build 474/475 (17/5/13, TM+)

GUI:

* Fixes for grid out-of-sight selected items

* Rewrite of list grid scrollings

Tools:

* TweakIt – Camera Editor now available to TM+.

Vehicles:

* BMW M3 E30: Calibrated gauges

* BMW M3 E30: Fully textured cockpit

* Pirault_mega_sr. Animation files. Animation files initial checkin.

* BMW M3 E30 Group A: Cockpit DDS texture – All new texture. Initial check in.

* BMW M3 E30 Group A: Steering wheel DDS texture

* Updated Windows, Windscreen materials. Created all new CPIT/LODA/B wipers. Fixed CPIT animations. Wipers animation CPIT/LODA/B added. Wipers mask added. Fixed issues on uv3 body/Boot glass mapping LODC. Fixed LODC Glassblacks parts that were using misc material.

 

Build 473 (17/5/13, Team Member+)

Tools/Script:

* TweakIt 1.0.0.27 : Various updates to Editor comms for the new Camera Editor

GUI:

* List wheel scrolling fixes for list-in-menu edge cases. also for list-in-list.

* mprovements to list scrolling; Adds mouse wheel to lists

Base:

* Quick fix for BArray irterator data not updated index when using expanded section

App:

* [Input] Modified a number of standard key allocations to include the UNMODIFIED flag so that those functions are not fired when the key is pressed with modifier keys

* [Camera] Changed all camera key mappings to include the UNMODIFIED flag so that only the exact set of modifiers will work. Also remapped control+shift+F to alt+shift+F to avoid a clash with other debug keys.

* [Audio] Changed debug keys to use UNMODIFIED flag

* [Input] Changed handling of UNMODIFIED flag to make it easier to specify that you want some modifiers (e.g. ctrl, alt, shift) but not others

* [Renderer] Changed debug keys to use UNMODIFIED flag

* [Effects] Modified key mappings to include UNMODIFIED flag

* Change to adaption rate when changing cameras and going in and out of tunnels.

Render:

* Modified debug keys to use UNMODIFIED flag. Also fixed damage reset on alt-tab, so that it resets the damage back to what it was instead of back to zero.

* Basic_Windows.fx added feature to allow AO UVs to be used for the emissive maps

* fix for the white dots on Windscreen bug (reported on Zonda etc). Another bug caused by the slightly dodgy rain normal blending.

 

Build 472 (16/5/13, Senior Manager)

Tools/Script:

* Removed shader warnings when legacy shaders no longer match temp stored info

Animation:

* Driver anims alpha 2: bmw m3 gt4

Audio:

* Increased the maximum level reverbs to match the tracks better.

AppSupport:

* Add loading and unload of in-race textures, fixes radio display.

 

Build 471 (14/5/13, Team Member+)

Physics:

* fixed dumping of txt files – no longer requires admin priviliges

AppCore:

* fix for sub renderloops not using the correct phase rendertargets when they are different to the main renderloops one..

 

Build 469 (14/5/13, Team Member+)

Physics:

* Ruf RGT-8 & Mercedes SLS: Unlocked all setup options.

* Tweaked the default tyre name search and removed compound tag search to increase tyre options

* Set default tyre index to -1

* Present tyre name rather than tags to the createTire SETA system for default tyres

* Adjusted player only slipstream effect back to 1.0 from 4.0

* Tires: improvement of speed of tagging calls, anti-LSS options

Base/Tools:

* BLiveEditManager/LiveEditTools Camera Editor updates standard gizmos in and camera object manipulation

AppCore:

* Collect light instances post track load and register with environment animation system. Enable environment animations for locatable instances.

* Render tasks to allow visualisation of editing cameras point of view..

* Restore switch from PostAdvanceSession to InGame state

Audio:

* Fix for missing environment sounds. When RaceAppCore changes were made, an Init call had been missed out and so handles weren’t getting updated

Scripting:

* Updated game mode scripts, so now all game mode queries are obtained from GameSetup.

GUI:

* Fixes for list scrolling in edge cases

* Patch to avoid crash on bad mFrame2

* Fix for GUIQuad::SetColour so that it uses GUIQUADFLAG_CloneHasOwnRGB and GUIQUADFLAG_CloneHasOwnAlpha instead of GUITEXTFLAG_CloneHasOwnRGB and GUITEXTFLAG_CloneHasOwnAlpha.

Vehicles:

* Caterham SP300R: Fixed cockpit exposure value.

 

Build 468 (13/5/13, Senior Manager)

Tools:

* TranslateIt

1. Added ability to Export Translations

2. Improved validation when making changes to the text.

3. Improved HoverTip functionality and clicking to edit cells.

4. Added more interfaces to the VersionControl.

Render:

* add low-level renderer class for Oculus Rift – includes full device initialisation/shutdown, stereo utils and distortion rendering helpers.

* WIP High level graphics engine distortion rendering and base class for App-side Oculus Rift support

Animation:

* Add support for animation script variable random values.

* Add support for animation script variable random values.

 

Build 467 (10/5/13, Team Members+)

Base:

* BLiveEditManager: – Added memtrace to components memory pool.

Multiplayer:

* Updated multiplayer to handle scripted game modes

Physics:

* Tires: reorganized tire records and added tags for swapping.

GUI:

* Fixes to dialog list display, reduced popup timer

Audio:

* Zonda R – Revert broken wip engine sounds, add gear wobble

Tracks:

* All TRDs updated with appropriate XLastID numbers.

* Reduntant TRD File no longer in use in the project – removed as part of a data cleanup

* Bathurst Lights Converted to Viewer Assets

* Added missing emmissive controlmap texture

 

Build 466 (9/5/13, Senior Manager)

3rd Party/SDK:

* add OculusRiftSDK to App.env.props

Base:

* Updates for building 64 bit configs

* Removed obsolete string support function that was causing problems in 64 bit

* Set platform exclusion correctly for BScanf.cpp

Physics:

* BMW M3 GT4: Increased steering lock to 30 degrees.

GUI:

* Fixes for lists to clear their empty data when created to avoid a screen flash. Also for dialogs to udpate in their first active tick, to alolow the list wipe to happen.

* Fixed bad alpha settings for list item textures

* fixes scaling issue with list items

* Adding text DB support to inventory

Audio:

* adding exhaust resonation wav to new Zonda R set

* Zonda R edf and csd audio changes to amplitude, idle speed and starter timings.

Tracks:

* Bathurst -removed spotlight poles and lighting assets to be moved to viewer placed assets

 

KNOWN ISSUES: Zonda R engine audio

 

Build 465 (8/5/13, Manager+)

3rd Party/SDK:

* add OculusRiftSDK 0.2.1

Bug Fixes:

* Fix for missing vehicles xml files

RaceInput:

– Added missing Thrustmaster T500 F1 wheel case to IsWheel() logic.

Physics:

* Tires: FlashTread fix, tire.rg type mismatch fix (on flash)

* Almagmated InitializeTireSystem tag label generation for tyres with the gui interfaces so the systems are aligned

* Tyre setup updates:

** Added indices access to tyre data

** Get tyre setup entries directly from SETA tyre data

** added available tire queries

* For local player get the vehicle slot from the profile, so that tyre selection is picked up when set via the physics race setup interface.

GUI:

* Use wheel info to get front/rear tyre choice in setup screen

Render:

* Fixed PS3/360 compile errors

* better verbose for mesh locators.

* add RequestOculusRift method to DX9/DX11 renderers.

* add -vr command-line option. (inform the renderer to use the Oculus SDK and the headset display if it is available)

(the app plumbing so i can test the Oculus Rift stuff, while keeping the non VR rendering the same as before)

* Add helper IsDisplayDeviceOculusRift() method to DX9/DX11 renderers

* Oculus Rift Distortion with Chromatic Aberration shader implemented.

* FogScatter shader fix + add to global shader build

Audio:

* adding exhaust resonation wav to new Zonda R set

* Added downshift multiplier for gear wobble.

* updated Capri engine – now includes WIP gear wobble and delay by distance external sounds and enhanced camera pass by

* switches on WIP gear Wobble

* BMW M3 GT2 – adding WIP gear wobble and delay by distance effects. EQ tweaks to external sounds

* delay by distance addition and EQ tweaks for externals

* Zonda R – adding new engine set; adding Greg’s new Zonda R sounds

Environment:

* New setting called HDRTunnel Exposure Factor. Reworked the HDR code to account for player having a helmet on but not being in a cockpit.

* Added code to detect if a camera is in a tunnel or not. if in a tunnel it will apply HDRTunnel Exposure Factor to the hdr.

If switching betwen being in and out of of a tunnel it will reset the hdr adaptation rate.

* Fog/Scattering rendering runtime (fullscreen fog only atm)

Tracks:

* tracklight files for Bathurst

Vehicles:

* Mitsubishi Lancer:

** tweaked bonnet/roof cameras + added missing texture;

** Added CPIT windscreen, added wipers

** Various fixes, Separated LODX/LODA exports, Wing mirrors are now detachable, updated tire setup, Added CPIT engine

** New collision export

* Ruf_RGT8: Tire and wheel LODs + AO

* Mercedes SLS: fixed rearwing animation

 

Build 464 (6/5/13, Junior Member+)

Bug Fixes:

Build number and access level fix for patch 0463

 

Build 463 (6/5/13, Junior Member+)

Bug Fixes:

Fix for the reported bug of muffled on-throttle engines. Reinstated the setting of the engine load parameter that had been removed when the gear wobble code was added, so only off-load sounds were being heard.

 

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