Project CARS – Build 480 Released. [Team Member+]

 

  

 

A new weekly build of Slightly Mad Studios’ WMD-powered Project CARS title is out.
Build 480 for Team Member+ to enjoy.

 Build 480 (24/5/13, Team Member+)

Audio: 

  • Set AI volume to zero to temp cure audio corruption issue until Stuart can trouble shoot

Shaders:

  • Disabled motion blur for drivers materials

Tracks:

  • Northampton Classic: Fixed nasty pop up of track/terrain part 
  • Northampton Classic: Added track Hud map
  • Northampton Classic: Added raceline
  • Northampton Classic: Added autograss and tracklights

Vehicles:

  • Pagani Zonda R: Stiffer roll bars on Ben’s feedback, tuned engine and brake heating/wear, temporary increase in tire pressure until an STM heating model is done
  • Formula Gulf FG1000: Revised setup on petrolhd’s initial feedback

KNOWN ISSUES: We have disabled the AI sound to make it bearable to do races with more than 7 AI.

 

[EXPAND Click Here for full week update list.]

Build 479 (23/5/13, SM)

Audio:

* The GameAudioSettings now provide us with more volume headroom to allow a greater dynamic range. 
* Implement Zonda R engine set with new dynamic amplitude, new _Ext gear shift and distance based filter (occulsion) and reverb and added more bass to lower RPM range and fattened up the thin sounding exterior high rpm samples. 
* Remix ALL cars and every sonic event in the CSD files to suit new dynamic.
* Create new external gear shift sounds in a new category called Gt1, which requires further code support to get it working correctly.
* Added the Zonda R Ai engine and remixed the Ai engine volume globally.
* Further tweak of the thin sounding Zonda R exterior onhigh sample.

AppSupport:
* Moved ‘fill loadout ‘ functions to GUI helper to share with loading screen
* Added ‘slotType’ to filter data

Render:
* Build Script changes to create separate ShadersDX9.bff and ShadersDX11.bff pakfiles. Game App now loads ShadersDX11.bff or ShadersDX9.bff dependent on the DirectX version. (saves around 70MB of memory! also improves boot-time)
* remove ATI_SHADOWS from shader compiler combinations

GUI:
* Small fixes for list item update
* Adds callback ability to list item ‘fill’ calls

Tracks:
* Bathurst -fixed texture seam -fixed exclusion map which had issues rendering grass in later part of the track -fixed collision issue at end of the track on right side of the track as reported on forum
* fixed grassocclusion at Bathurst
* rebranded adverts around track with temp textures at Northampton classic

Build 0478 skipped

Build 477 (22/5/13, SM)

Base:
* Fixed a bug that caused stale threads to still collect messages sent to its queue, resulting in memory leak/fragmentation

Physics:
* AIW file for Northampton classic first revision

Render:
* Removed legacy shadow depth format support – saves approximately 20MB of memory with the appropriating shader combinations change

GUI:
* northampton classic related GUI files

Tools:
* TranslateIt
1.Basic importing of trasnlations.
2. Improvements to UI Lists to allow expandable items to any depth and to visually show an item as items to expand.

Tracks:
* northampton classic related trackfiles; added the track to teh game
* fixed material errors lod distances skyring fixed added track related stuff to p4

Build 476 (21/5/13, M+)

Physics:

* BMW M3 GT4: Repositioned tires to correct track width. Tests on both brake and engine wear. Revised front suspension geometry.

* Tires: heat model, although not completely connected to hdvehicle yet

GUI:
* Added accessors for in-place modification of list contents

Audio:
* adding Greg’s new external WIP gear change sounds for testing
* GameAudioSettings.xml unlocked for Greg’s updates
Tools:
* TweakIt – Added new mouse cursors

Vehicles:
* BMW_M3_GT4: Narrowed tires and repositioned for correct track width
* BMW M3 E30: fixed selection sets, separated LODX/LODA/CPIT meshes, started CPIT mesh reduction, various fixes

[/EXPAND]

 

 


Check out http://wmdportal.com for more info – http://www.slightlymadstudios.com