Slightly Mad Studios have released the newest weekly build of Project CARS, giving Junior members the chance to catch up with the developments of the past four weeks.

The new build is packed to the brim with new content, including two new cars and no less than 12 new tracks that have been added since the last Junior release.

Build 189 marks the first chance for Juniors to try the Palmer Jaguar JP-LM and the stunning 2011 Bac Mono. While one is a lightweight and nimble track day race car, the other is a road going sports car that brings racing technology to public roads.

The two new wheels can be raced on a slew of new tracks, both modern and historic. Juniors will get the first chance to race on tracks like Sakitto, Badenring, Milan and their historic counterparts, making sure that everyone gets to race on some of their favorite type of tracks.

The new build also includes the first version of the TweakIt tool for Full Members and above, introducing the first part of Project CARS’ Live Editing Suite that will allow members to tweak lots of aspects such as cameras, lighting & weather to their liking.. 

Build 189 (6/4/12, Junior Member+)

  • Further tweak to camera behaviour when world movement is off
  • Fixed tire materials (wrong textures assigned)
  • Moravia autograss added
  • Formula A: added contest winning liveries
  • New Asano X4 export
  • New Monterey export
  • New Moravia export
  • New Sakitto exports
[EXPAND Read the full week release notes!]

Build 188 (5/4/12, Senior Manager)

  • DX11 Commandlist state saving optimisation. (-dx11MT)
  • (the renderer now correctly tracks state between/during commandlist execution – meaning that we no longer need to save and restore DX11 state, which was adding overhead to each call)
  • Set G-Force effect default to 60
  • Add exit to desktop custom message handling to dialogues
  • All cars: tyre specular textures updated to go with shader changes
  • Palmer: fixed matellic liveries alpha channel
  • Palmer: checks/fixes, new light billboards, textured chassis meshes cloned for CPIT
  • Formula A – LODBs finished
  • Added track data files for Moravia
  • Leonus68: review changes + changed driver animations to work with F1_classic rig
  • HDR Mode text changed to fit column
  • Loading screen updated to match FE
  • Can now cycle through all options using TAB
  • Exit button tidied
  • New Formula A export
  • New Palmer JPLM export
  • New Moravia export
  • New Sakitto exports

Build 187 (4/4/12, Senior Manager)

  • Spotlights checked in for Connecticut hill tracks
  • Gumpert Apollo: damage replacements configured for Ultra detail
  • Add rgb components for emissive lighting
  • FormulaA – WIP LOD, A done B almost done
  • New lightmap setup for self illuminated objects
  • BAC Mono: enabled custom liveries
  • Lightmap for the night lighted advertboards
  • Added TweakIT tool installation/shortcuts
  • New Asano LM11 export
  • New BAC Mono export
  • New GUMPERT apollo export
  • New Connecticut exports
  • New Monterey export

Build 186 (3/4/12, Manager+)

  • Avoid crash when restoring lap section after going off-track when insufficient data points exist
  • Fix for sun rise and sun set being 180 degress out
  • Improved the color banding on the adverts
  • FFB: reduced vehicle tyre force multi and tyre grip multi params to between 10 and 15 % of original values as proposed by WMD members
  • Kart 1, Formula B animations
  • Kart 1 physics: Changes to load sensitivity and base grip : Less load sens, less base grip and some speed sens added…. Also some AI grip changes for better turn in
  • New Cheterfield AIW with new raceline and many corner tweaks to slow the AI karts to aviod going off track
  • New detail tweaks to the BAC Mono. Weight bias moved to 43/57 some grip increase with speed sensitivity added. Other chassis balance changes to suit the weight bias change
  • Tyre shaders and material updates on cars; modified tyres shader with fresnel and diffuse reduction
  • Asano TDX: fixed a typo in the rear slow rebound settings
  • Skyring texture and shader changes for emissive lights on skyrings at night
  • TweakIT tool added to the game
  • New Formula B export
  • New Leonus F68 export
  • New Azure Coast exports
  • New Bologna exports
  • New Connecticut Hill exports

Build 185 (2/4/12, Senior Manager)

  • BAC Mono: tire grip bias moves a few % to the rear
  • Fix for diffuse multipler being applied to opacity as well as colour
  • FormulaA – WIP LODs
  • added optional fresnel to overlay.fx
  • new skyrring textures for Bologna
  • Lock out tracks not supported based on server versions
  • Skyrings can now have tweakable emissive lighting
  • JPLM texture updates
  • California Highway: new exports

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