Rennsport – Beta V1.8.5 Deployed – Two New Cars And A New Track

Rennsport  - Beta Update V1.8.0 - New Features And New Car

Competition Company has deployed Beta Patch V1.8.5 for its Closed Beta Rennsport online Racing platform, adding the Fuji International Speedway, Porsche 963 LMDh, and the BMW M Hybrid V8 prototypes, rolling starts, and much more.

For all the details, check out the changelog below.

The Fuji International Speedway is a racing circuit currently owned by the Toyota Motor Corporation. The FIA Grade 1 track is situated on the base of Mount Fuji, in Oyama, Japan. The 4.563 km (2.835 miles) long track was built in the early 1960s and hosted the first Formula One race in Japan in 1976.

These days Fuji International Speedway is the chosen venue for many different disciplines such as the Super GT, Formula Nippon, Formula 4,  Porsche Carrera Cup Japan, D1 Grand Prix, GT World Challenge Asia, Japanse TCR, and of course the FIA World Endurance Championship.

The Porsche 963 is a hybrid LMDh sports prototype racing car designed by Porsche and built by Multimatic, to compete in the Hypercar and GTP (Grand Touring Prototype) classes in the FIA World Endurance Championship and IMSA SportsCar Championship, respectively. The 963 is Porsche’s first new prototype race car since the 919 Hybrid, which retired from competition in 2017. The 963 is designed to be more affordable than the 919 Hybrid, making it more accessible to private teams.

The 963 name draws inspiration from the Porsche 956 and Porsche 962 that raced in the 1980s, which also competed in American and European racing series. The car is powered by a 4.6-liter V8 engine with twin turbochargers, combined with an electric motor. The total system output is 500 kW (680 PS). The car weighs around 1,000 kilograms.

The BMW M Hybrid V8 LMDh premiered at the 24 Hours of Daytona (USA) in January 2023 and competed in the FIA World Endurance Championship from 2024 onwards. The car is powered by the P66/3 eight-cylinder turbo engine that delivers around 640 horsepower and 650 Nm of torque, with added power from the supplementary electric drive. The LMDh regulations mandate a standardized electric motor, battery, and transmission for all competitors. The specific horsepower of the electric motor isn’t publicly available.

The combustion engine is based on the DTM unit used in the BMW M4 DTM in 2017 and 2018. During two phases of reconstruction, it underwent comprehensive adjustments to meet the stringent requirements of the LMDh hybrid drive system.

Changelog Patch V1.8.5:

New content

  • Added Fuji Speedway track
    • Grand Prix layout
  • Added new car: Porsche 963 
  • Added new car: BMW M Hybrid V8 

New features

  • Added Pitstop mechanics
    • In the current version, pitstops are without any pit crew or animations, these will be included in a future update
  • Added multi-class race mechanics
  • Added safety car to rolling starts


  • Implemented a new suspension animation system for a better visual experience of car suspension workings
  • Changed DLSS preset settings to reduce problems with “ghosting” behind cars when moving fast


  • Improved rolling start logic


  • Implemented electric motor sounds logic


  • Implemented damaged parts replication and improved overall damage system


  • Implemented relative track positions table on in-game UI
  • Implemented rolling start radar
  • Implemented per-class game summary screen
  • Added tire wear to game HUD
  • Adjusted fuel remaining display to show how many laps the player has left before running out of fuel
  • Added damage status to in-game HUD
  • Improved experience when binding controls in the input settings screen

New day-night system Updated

  • Road Atlanta
  • Fuji Speedway
  • More tracks getting the nighttime treatment in a future update. 

Bug Fixes

  • Fixed problem with Fanatec wheels sometimes not being recognized correctly by the game
  • Fixed issue with the first flying lap sometimes being invalidated for players for no reason
  • Fixed bug with players receiving pit speed limit penalty just after exiting pit lane
  • Fixed some crashes occurring when scrubbing replays
  • Fixed some problems with the day/night system giving random light changes when joining a server
  • Fixed some problems with engine/ignition sounds
  • Fixed potential crashes occurring by incorrect drafting-related structure initialization in the physics engine
  • Fixed problem with time trials sometimes giving black flag penalty when they shouldn’t
  • Fixed issue with the game giving more incident points than the max value allowed in contest settings
  • Fixed issue with lap times sometimes showing the last 2 fractional digits instead of the first 2 instead
  • Fixed bug with players receiving DSQ when standing in pit garage at night

Known Issues

  • Using Vulkan can cause the game to crash 
  • Nvidia Reflex can cause stuttering. The recommendation is to disable it for now
  • Potential client crash related to DirectX12
  • Curb sounds can disappear after pit stops
  • Replays can crash when scrolling through longer replays
  • Time Trial delta is only shown when PB is set
  • Ghost car does not move in Time Trial Replays
  • In online races, if a car crashes at very high speeds into a wall, it can cause a mini-freeze for all connected clients
  • Getting a black flag in Time Trial will soft-lock the player. You have to leave the Time Trial and go back to the Main Menu
  • Updating your profile name will not update your name in any Time Trial leaderboards unless a faster time is set with the new name
  • EV has the wrong TC sound, fix in a future patch

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