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rFactor 2 – Build 1121 Deployed

rF2 update September 2020

rFactor 2 – Build 1121 Deployed

Studio 397 has deployed Build 1121 of their rFactor 2 racing simulator. This new update contains a good number of fixes and improvements to the UI, Modding Support, Graphics, Multiplayer, Broadcast Overlays, and more.

 


The rFactor 2 racing simulator is available via the dedicated Steam Page for €29.99.


Changelog Build 1121

Old UI (opt-out)

  • Client build ID: 5504070
  • Dedicated server build ID: 5504080

New UI (public_beta)

  • Client build ID: 5503999

 

User Interface

  • Added key binding for hide cursor. This is useful when running the in-game overlays and doing a broadcast to a capture card that insists on showing your cursor otherwise.
  • All replay controls can now be custom assigned in the controller tab. By default, all replay controls are mapped to the same defaults unless re-assigned.
  • Added a first-time startup wizard. For now, only has name and nickname fields. This will be extended.
  • Added player area in the main UI. For now, only has name and nickname fields.
  • In the showroom, we now check for upgrades on page load and do not show info if there aren’t any.
  • Disabled select button in the list layout for category items. When switching from the grid or thumbnail layout to the list layout, and having a “category” item selected, the select button would be available and would glitch things when clicked.
  • Clear car configuration info when viewing a “category” item.
  • Updated the pop-up layout and styling.
  • Renamed event screen “Drive” button to “Passenger” when in multiplayer spectator mode.
  • Made transitioning to packages area page smoother:
    • Get packages after the page has loaded to avoid blocking.
    • Show a pop-up message while getting packages.
    • Use a dark grey background during switching to the page.
  • Enabled a chat message for single-player admin commands.
  • Fixed a game crash when switching sessions.
  • Fix accessing garage data properties if data is not available.
  • All controller profiles are updated. This fixes various issues when using ‘Detect’ on a first-time hardware setup.
  • We have new controller profiles for:
    • Simucube 2 Sport;
    • Simucube 2 Pro;
    • Simucube 2 Ultimate;
    • Logitech G923 PlayStation 4 and PC;
    • Logitech G923 Xbox One and PC;
    • VRS OSW;
    • XBOX One Controller For Windows.
  • Added “PlayerFileOverrides” to various profiles to ensure proper driver aids are enabled/disabled on the first-time wheel detect.
  • Added use thread “true” for all profiles.
  • Ensured that the “920 workarounds” is set to “false” on all non-Logitech profiles.
  • Fixed profile naming and removed redundant profiles.
  • Fixed stuck ‘look left’ on the TS-XW profile.
  • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
  • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
  • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
  • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
  • Added correct max torque to Fanatec CSW v1, v2, V2.5, and Direct Drive profiles.

 

Modding Support

  • Published a ton of new information about modding for rFactor 2 on the documentation website.
  • Large update to modding documentation will full documentation on PBR material system, dedicated Development Tools section, and more.
  • First official release of 3ds Max 2021 Plugins.
  • First official release of Material Editor.
  • First official release of Maps Converter Tool.
  • Added Loch Drummond (PBR Track) to ModDev.
  • Added ability to disable auto albedo correction on pre-PBR shaders.
  • Added ability to choose cube Fresnel default settings on pre-PBR car body shader.
  • Corrected Deformable Tire shader naming in Max Plugins.
  • Exposed Atmospherics section in Wet file to configure Haze and other settings.
  • Updated ModDev to use the main game HUD.
  • Added ability to save preset positions in the Scene Viewer.

 

Graphics

  • Added new pit exit marshal textures, thanks to Alessandro Micali!
  • Small refactor of glare settings in PostFX
  • Many other minor tweaks to various shaders and settings.

 

Multiplayer

  • Significantly improved logging for multiplayer sessions.
  • Fixed race conditions in our low-level socket node list.
  • Increased the size of an internal array to accommodate all possible cars in a session.
  • Fixed an issue where not just the server would send out node reordering messages.
  • Changed some very “spammy” log messages.
  • Fixed several crashes where some code would reference invalid data.
  • Added descriptive names to all threads.
  • Improved the handling of an application crash to ensure logs get flushed.

 

Broadcast Overlays

  • Made qualifying box sector colors correspond to the best lap sectors instead of the absolute best sectors.
  • Added fallback for drivers with no last name set.
  • Added drop-down in the control panel to select overlay configuration.
  • Made replay transition follow the configured series color.
  • Added an option to show more data in tower field 4 (gap to next, number of pit stops).
  • Added an option to automatically enable the race update box when the timing box is enabled.
  • Fixed pit timer getting stuck after leaving the pit lane.
  • Fixed displaying of gaps to leader/fastest lap time in tower and banner.
  • Extended field 2 data with the manufacturer and team logo.
  • Added turning lap time green or purple in the qualifying box after the lap.
  • Added option to minimize boxes in the control panel.
  • Fixed starting order not working with multiple events.
  • Fixed replay jumping to the wrong time.
  • Cleaned up the CSS to make it easier to make changes in the custom.css.
  • Added a replay marker button to mark replay events.
  • Updated team name and car number to use the entries from the .VEH file.
  • Added mixed/overall standings option.
  • Added an option to toggle between driver name, team name, and description.
  • Made b-roll a standalone element.
  • Added option to condense tower by hiding fields 2 or 3.
  • Fixed schedule slide date comparing.
  • Added an option to start the overlay in multi-class or single-class mode.
  • Updated banner behavior based on the selected car class (or mixed/multi-class mode).
  • Rearranged control panel.
  • Known issue: tower animation flickers when swapping pages.

 

  Official Webpage – www.studio-397.com

 

rFactor2 build_1121