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rFactor 2 Circuit Zolder Video preview (by wgeuze & Tosh)

rFactor 2 Circuit Zolder Preview Video

As reported earlier, wgeuze & Tosh are working on a scratch build version of the Belgian Circuit Zolder track for rFactor 2. In the previous status update, the hard-working wgeuze & Tosh showed us some early screenshots.  Today they uploaded a preview video  of the latest alpha for us tho enjoy. You will see footage of a WSGT2 Megane Trophy race in progress. While this is still a work in progress, and lots of details are still missing, you can already see that this will be a winner.

Living very close to the Zolder track and spending a lot of time there, i am impressed with the realistic look and atmosphere in these early stages of development.  Knowing that track model is being build with mainly photographs as a reference, I must admit this is close to brilliant. If you want to try out the rFactor 2 Circuit Zolder Alpha version, you can download it here.

Mod Progress changelog

— Known Issues —

– Don’t mind the visuals!
– Main Pitbuilding will be re-textured
– Performance, nothing has been done to optimize the track yet
– No proper HDR profile, no priority
– Saturation/color balance between textures, very low priority
– AIW Paths not final
– Startlight broken
– Ugly temporary buildings for reference
– Messy white line turn 2 (outside will fix for next version)

— Changelog —

V0.1 Alpha

– realroad finally working on all tracksurfaces
– basic aiw added (4 garages and 2 pits, early paths)
– too obvious tiling road fixed
– track collision added
– Turtles added in 2nd chicane
– Pitlane lines added
– Full grid support (44 positions)
– Pitlane widened
– Pacecar positions added
– S/F and Grid position decals added

V0.04 (pre-alpha)

– added pit- and startlights
– added brakemarkers
– white lines on track
– placeholder walls (no collision)
– placeholder guardrails (no collision)

V0.03 (pre-alpha)

As requested on ISI forums:
– first version of pitbuildings and medical center included
– re-fitted the road to better suit new reference (Bing vs Google maps) (especially turn 1 and 2 feel way better)
– re-modelled kerbs and rumblestrips and textured them all at once
– grasscrete re-added
– turtles (re-)added
– first draft of road textures and road edge textures
– realroad should be functional on kerbs and rumble strips (bare the small square ones)

V0.02 (pre-alpha)

– all kerbs and rumble strips modelled in
– added seperate material for bare concrete kerbs
– added new type of concrete wall
– added grasscrete
– added seperate material for rumble strips
– fixed a guardrail section with wrong material id’s
– added mockup buildings for reference
– increased resolution on road and grass meshes
– pit entry and exit increased in resolution
– realroad functional
– fixed first chicane exit to be wider, according to google earth
– turtles on grasscrete added

V0.01 (pre-alpha)

– simple grass and realroad
– guardrails and walls models
– all textures are temporary
– pitlane not fully functional, pitstops will probably get you stuck
– kerbs are flat! only laid out to check placement and width for now

Circuit Zolder, is a 4.011 km race track in Heusden-Zolder, Belgium.  The track is build in 1963, and hosted the Belgian Formula One Grand Prix between 1970s and 1980s before Spa Francorchamps took over the event. The track hosted numerous national and international races such as the FIA GT, WTCC, Supercar Challenge, V8Superstars, FIA Truck Grand Prix, Euro Boss, BRCC and many more. And lets not forget the annual 24 Hours of Zolder. Back in the 70’s and early 80’s the track was also part of the Deutsche Rennsport Meisterschaft including the now iconic Group 5 cars.  In 2006, the track was altered slightly to accommodate the Champ Car World Series Grand Prix it hosted in 2007.

Official Webpage – http://rfactor.net/


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