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rFactor 2 Mills Metro Park V2.0 Released

rFactor 2 - Mills Metro Park V2.0

Mills Metro Park V2  Mills Metro Park V2

rFactor 2 Mills Metro Park V2.0 Released

Lately, the rFactor 2 development team  has been hard at work, polishing up their older rFactor 2 tracks to bring them up to spec with the more recently added content.

Today Image Space Incorporated have released an updated version of the very popular Mills Metro Park fantasy track that originated in the original rFactor 1 title.

The new Mills V2.0 features the usual optimizations and fixes but also implements the latest RealRoad and terrain technology. On the graphics side, the track original artwork has been replaced by updated models and higher resolution textures. Also, the missing short Inner A layout is now added to the track.

Last but not least, in tribute of famous racers who are no longer with us, ISI decided to rename some of the Mill Metro Park corners in their honor. You also might have noticed that some of the screens reveal the WIP model of the upcoming Nissan GT-R GT500 for rF2.




Mill Metro Park V2.0 Changelog:

  • Added Inner A Layout
  • Implemented latest RealRoad shader
  • Improved pitlane texture
  • Applied RealRoad to curbs
  • Remapped RealRoad
  • Removed sausage curbs
  • Improved curb texture
  • New road and terrain texture set
  • Implemented new terrain shader
  • Vertex painted terrain for new terrain shader mapped terrain for new terrain shader
  • Terrain Radiosity pass
  • Optimized road and terrain objects for smoother performance
  • New painted stripes and pit lines texture set
  • Enhanced painted stripes material
  • Mapped yellow stripes for curbed sections
  • Cut Access Roads into terrainAdded surface wear decals
  • Added road to grass/gravel transition decals
  • Replaced textured parking spots with decals
  • Reconformed all decalsImproved water material
  • Added Armco colliders
  • Added Armco posts
  • Added corner names (wall) signage
  • Replaced safety fences and posts with better model/textures
  • Optimized fence textures and materials for better performance
  • Improved fence shadows
  • Replaced simple 2D wooden infield fence with 3D version
  • Replaced simple 2D chainlink fence with 3D version
  • Optimized Armco and concrete walls for smoother performance
  • Optimized wall objects for better and smoother performance
  • Replaced and remapped tyre wall canvas textures
  • Replaced and optimized 3D tyres
  • Vertex painted tyre walls
  • Replaced cones with HQ version
  • Cleaned up distance markers
  • Improved pitwall glass
  • Added fire extinguisher signs at marshal posts
  • Fixed marshal huts intersecting marshals
  • Optimized treelines and fixed mapping
  • Optimized billboard vegetation for better and smoother performance
  • Improved vegetation texture set and materials
  • Reduced vegetation flickering
  • Optimized pit building for smoother performance
  • Fixed pit building shadow glitch
  • Added cheap pit building interior
  • Improved pit building glass
  • Fixed smoothing on podium
  • Improved metal poles material and textures
  • Completed construction work on main grandstand
  • Improved grandstand textures
  • Replaced grandstand crowds
  • Added cheap interiors for office buildings
  • Improved flags
  • Replaced light poles and power lines with HQ versions
  • Replaced Synergy fuel signs with HQ versions
  • Replaced pit in and out lights with HQ model
  • Replaced billboards with higher quality model and textures
  • Replaced grandstands with HQ version
  • Replaced outhouse with ultra HQ version
  • Replaced tents with HQ versions
  • Rescaled inflatable figures, and replaced one with !
  • Added picnic tables
  • Replaced trackside cars with HQ versions
  • Replaced team trucks with HQ USA style haulers
  • Replaced RVs
  • Created new bus model and textures, distributed
  • Cleaned up and enhanced recovery crane model and added some variation
  • Optimized LOD and Shadow Out distances on all objects for better performance
  • Optimized night lighting omnis
  • Added new night lighting glows
  • Slightly enhanced billboard crowd textures
  • Fixed skybox shadow glitch
  • Repopulated reflection maps
  • Set MIP Map bias to default
  • Removed HDR Profiles
  • Updated TDF with recent values
  • Fixed GDB inconsistenciesMany
  • AIW tweaks and fixes
  • New camera sets for all layouts
  • Changed default weather profile
  • Added support for 34 cars
  • Tweaked Safety Car release distances
  • New HD loading screens
  • Included Test Team RealRoad Preset Pack


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