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Why do racing simulators suck so much? (MockRacer)

MockRacer

Why do racing simulators suck so much? (MockRacer)

MockRacer published a rather interesting and controversial article regarding consumer grade simulators. MR analyzes the facts of modern day pick-up-and-play simulators and shares his personal opinions regarding¬†the so-called¬†” out of the loop” factor of the human controlling the simulation.

When browsing the Sim Racing community websites and forums we have witnessed hundreds of discussions about the realism of a modern Racing Simulator. It’s not uncommon that these discussions evolve in a full-blown flaming war. So when interested in some good reading regarding this topic, make sure you check out the MockRacer article.

MockRacer Article Quote:

While many games are geared toward pick-up-and-play, make-you-feel-good, casual gamers, there are some that are geared to people who actually want to use them as tools to practice for track days.
Yet, those ultra-realistic sims still appear to most people as too difficult to just pick up and play. ¬†This is a bit odd, because it’s not un-common for someone who knows how to drive a real car, or even a real race car to jump into a simulator and say “well, this isn’t realistic at all!” In fact, I see this all the time when people jump into my own simulator at home. ¬†Believe it or not they actually ask what each pedal does!! ¬†Then they proceed to drive, floor it, and in the first corner crash spectacularly. ¬†Surely that doesn’t happen that often in real life!
How can this be? If the software has been designed with the correct math and data, and a physical setup that mimics the controls of a typical car, why is it that people who can drive real cars have such a seemingly hard time adapting to a simulator?

 

 

Official Webpage Рwww.mockracer.com