Assetto Corsa Competizione – 2nd Release Available

Assetto Corsa Competizione - 2nd Release Available

Assetto Corsa Competizione – 2nd Release Available

Kunos Simulazioni has deployed the second part of the Assetto Corsa Competizione racing simulator Early Access version.

This new major ACC update ads the Bentley Continental GT3 and the Misano World Circuit to the Assetto Corsa Competizione content list. Furthermore, new features are added including a Super Pole mode, basic pitstop features, performance, and safety rating, and the initial implementation of VR support. Check out the full changelog below for more details.

Early adopters will have access to an initial limited range of content but will benefit from the heavily discounted entry price and will get all updates, including the full V1.0 release version at no extra cost. The full version of Assetto Corsa Competizione will be available during Q1 2019. Furthermore, Kunos Simulazioni also confirmed that all ACC owners will receive the 2019 season content later on, as a free update.

The current Assetto Corsa Competizione early access version (0.2) is available via the Steam platform for €24.99.  The next Assetto Corsa Competizione Early Access update is scheduled for November 14, 2018. Keep in mind that the price will be raised to €34.99. For more details, check out the official ACC release chart.

 

Assetto Corsa Competizione Early Access v0.2 Benthley GT3  Assetto Corsa Competizione Early Access v0.2 Misano

Assetto Corsa Competizione Early Access v0.2 Changelog:

  • Fixed “No VR no buy”
  • New first-gen Bentley Continental GT3
  • New Misano World Circuit
  • Aero: Non circulatory lift implemented
  • Setup UI and logic changes to accommodate a big number of damper clicks
  • Hotlap has fixed fuel load (10L). Also, fuel load slider is not available in UI in hotlap sessions
  • Bumpstop telemetry graphs in setup mechanical balance screen
  • Fixes and fine tuning in setup aero screen- Decimal numbers in front aero variation values
  • Code for realistic (displayed) brake bias values
  • Brake bias variation now possible in decimal numbers
  • Fine tuning of preset setups
  • Setup name now shown on top screen title
  • Setup name adds an asterisk when user changes setup values, indicating saving is needed
  • UI warning when users tries to load a different setup, or a preset, indicating that you might lose your setup changes if any
  • Setup protection against out-of-limits values
  • Setup Input/Output filtering for car and circuit
  • Setup navigation fixes
  • Fine tuning of Huracan suspension geometry and dampers
  • Fine tuning of tyre model camber gain, IMO heat range, and more
  • FFB option screen sliders: dynamic damper, road effects
  • controls.json extra FFB values: minDamper, damperGain
  • Stability control is now using different logic
  • Reworked driver steering animation
  • Adjusted safety net position in the Lamborghini Huracán GT3
  • Added driver assets for the teams featured
  • Adjusted water spray effects in the night
  • Nurburgring fixes and improvements
  • Added HUD option for speed unit toggle
  • Added timetables to pause menu & post-session
  • Added sharpness option to video settings (make sure you remove external workarounds)
  • Added pitch angle adjustment to camera settings
  • Added Save, Cancel, Defaults and Quit buttons to camera settings
  • Proximity indicator toggle in HUD options
  • Added Sprint Race Weekend and Hotlap Superpole in Game Mode options
  • Track selection page navigation fixes
  • Fixed bug when loading the last game mode settings
  • Added auto engine start
  • Added auto pit limiter
  • Fixed pit limiter issue with pit limiter lights on toggle
  • Added multiple starting lights logic
  • Added pitstop logic (basic) for human and AI
  • Added Sprint race weekend system
  • Practice and Qualifying Overtime has a max time of 3 minutes
  • Controller page: Starter, Look functions and Shift can’t be set as advanced
  • Fixed engine forced shut off when return on track after setup changes
  • Fixed wrong weather key in the .json
  • Fixed weather selection in UI not resetting after a special event
  • Added camera sequence for the Full formation lap
  • Tweaked marshal system to avoid false spline recognition
  • Added logic for flags when in entry and exit lane (slower speed are allowed without raising any flags)
  • Reworked steer scale/steer inverted control options
  • Removed confusing ghost car time references in the gui
  • Added base version of end session highlights
  • Fixed music still on after clicking drive or restarting
  • Audio engine optimizations
  • Added superpole/pit window/hotstint event spotter
  • Fixed double engine start inside the reverb zone
  • Minor tweaks for tyres scrub sound in dry and wet conditions
  • Fixed clicks in particular camera switches
  • Fixed pit alarm sound for Nurburgring
  • Minor tweaks for crowd and track speakers distance attenuation
  • Fixed announcer voice stopping after some minutes
  • Fixed bodywork noise entering the setup page
  • Removed the possibility to change lights/wiper stage in the replay
  • Fixed mirror visibility in the replay
  • Added current session time, car lap time, valid lap and fuel for replay
  • Slow Motion now affects the entire world
  • Fixed slow-motion pause state for replay HUD
  • Stability control is now less performant with the steering wheel to avoid being used as illegal aid

Assetto Corsa Competizione is the Officially licensed Racing Simulator of the Blancpain GT Series by SRO. The game features the official drivers, teams, cars, and circuits of the worlds premier GT3 championship.

The ACC racing simulator is featuring an extraordinary level of simulation quality that allows players to experience the unique atmosphere of this GT3 Series, players can compete against official drivers, teams, cars, and circuits with the highest level of accuracy and attention to detail.

Taking full advantage of Unreal Engine 4, Assetto Corsa Competizione will ensure the highest quality rendering with photorealistic weather conditions and graphics to reach a new standard in driving realism and immersion racing. Players will experience high-speed torque as they get behind the wheel of luxurious speedsters including Ferrari’s, Lamborghini’s, McLaren’s and many other prestigious GT cars reproduced with an outstanding level of detail. Motion capture technology is used to create the animations of mechanics and drivers in an even more realistic fashion and guarantees a high level of player engagement during races, pit stops, and driver changes.

In the final version of the game, players can expect advanced multiplayer functionality with Assetto Corsa Competizione, including a ranking system which will evaluate individual performance and driving behavior to reward the most virtuous drivers and promote fair play in online competitions.

  Official Webpages – www.assettocorsa.net/competizione