Comments In Assetto Corsa

Assetto Corsa – customized build for Evotek Motion Simulator.



This video shows a practice session at Monza with a customized build of Assetto Corsa, featuring an Evotek motion simulator.
Assetto Corsa also benefits of this kind of activities, in terms of optimizations, testing, new features. This video shows a triple rendering configuration of 5760×1080, with high details and v-synced, running at 60 fps.

The laserscan technology allowed us to reproduce the track of Monza with its track surface, and the use of a motion system like that, allows to enjoy even more the benefits of the LS technology that is used to model the tracks included in Assetto Corsa.

Assetto Corsa takes advantage of the experience acquired by the Kunos Simulazioni team with the development of netKar PRO and Ferrari Virtual Academy, both titles being notable as two of the best in the genre for their advanced physics model and vehicle dynamics. Our R&D office, located just inside the international racing circuit of Vallelunga, allows the team to develop the game with the cooperation of real world racing drivers and racing teams.

The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling. A physics engine like this begs to be used with officially licensed content: As such, Assetto Corsa will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete, and exciting,racing experience!


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