Assetto Corsa – Dev05 – Ferrari 458 GT2 running a lap at Monza.

 

 

Kunos Simulazioni  posted a new impressive Assetto Corsa  video featuring a look at the Ferrari 458 GT2 running a lap at Monza.
The following video is just to be intended as a first look about gameplay, dynamic car behaviour, general appearance, and so on, even if the game is still in development.

NOTE: digital instrumentation and driving animations not yet completed.

Circuit: Autodromo di Monza
Car: Ferrari 458 GT2
Time of the day: 12:00
Free practice
Driving assists: disabled
Game device: Fanatec ClubSport Wheel 

Hardware configuration
Intel Quad Core
4 GB Ram
GeForce GTX 560

Ingame graphics detail level: mid-high (1920×1080, Anisotropic filtering 8, 4xAA, 4xFXAA, car reflections: mid, shadow map: high, faces per frame: 4, 3x motion blur) 

Before someone starts to complain about the missed use of Elgato, Fraps or any other software/device for video capture: this is not a promotional video or channel related to Kunos Simulazioni or Assetto Corsa; our videomaker is already working on several official teasers and gameplay videos that will be released at the proper time. 

The following video is just to be intended as a first look about gameplay, dynamic car behaviour, general appearance, and so on, even if the game is still in development.

Assetto Corsa is being designed to provide a very realistic driving experience, with single player and multiplayer options, officially licensed cars and tracks developed using Laser scan technology, and the highest level of accuracy possible in reproducing real world motor racing environments. Also, Assetto Corsa will allow for considerable customisation and modification, in order to satisfy the expectations of professional simracers, gamers who prefer to approach the driving experience more progressively, and hobbyists who just like to collect lots of cars and tracks.

Assetto Corsa takes advantage of the experience acquired by the Kunos Simulazioni team with the development of netKar PRO and Ferrari Virtual Academy, both titles being notable as two of the best in the genre for their advanced physics model and vehicle dynamics. Our R&D office, located just inside the international racing circuit of Vallelunga, allows the team to develop the game with the cooperation of real world racing drivers and racing teams.

The Assetto Corsa physics engine is all new, using practical knowledge acquired from working closely with the elite of motorsport in order to engineer the best possible accuracy of physics and tactility of feeling. A physics engine like this begs to be used with officially licensed content: As such, Assetto Corsa will include renditions of international circuits, global car brands, racing prototypes, historic cars, single seaters and some of the most iconic cars ever built, providing a complete, and exciting,racing experience!

 

Official Webpage – http://www.assettocorsa.info     –    http://www.kunos-simulazioni.com