Kunos Simulazioni and 505 Games have deployed the Version 0.5 update for Assetto Corsa Evo. The Update comes with 7 new cars, 2 new tracks, daily ranked racing improvements, and much more.
For all the details, check out the full changelog below.
Update Highlights:
Gameplay:
- Ongoing rework of track limits logic for better racing
- Shared memory fixes (better hardware/motion rig compatibility)
- Dynamic Track: improved rubbering and the first step of grip tuning
- Revised online code to allow garage car selection and the creation of races with specific mechanical configurations
- Open mode prioritization and rollback from game economy, for more racing-oriented development and preparation of key community features
- Launch control and rear axle improvements
UI Improvements:
- Revised car selection flow
- Improved multiplayer & Daily Racing car eligibility handling (car version, tuning, livery)
- Possibility to hide the game UI on demand with a key binding
Graphics & Improvements:
- DLSS updated to version 4.5
- Loading times optimization
New Features:
- Free Camera mode (early version, replays & content creation)
- Initial implementation of blue flag logic
New Content:
Cars:
- Audi Sport quattro (1983)
- BMW M2
- Caterham Seven 485 CSR Final Edition
- Dallara EXP
- Porsche 911 GT3 RS (992)
- Toyota AE86 (stock+tuned)
- Volkswagen Golf MK1
Tracks:
- Watkins Glen International – 4 layouts
- Circuit Paul Ricard – 4 layouts
Official Webpage – assettocorsa.gg/assetto-corsa-evo
Changelog:
Gameplay/MP:
- Removed game mode selector page on game startup; it now directly loads into Open Mode. Career mode has been disabled
- Previous Career mode purchased cars should now show up under “My Cars” in Open Mode
- Gain-based track cut logic:
- When cutting, there’s a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not
- Fixed a crash when restarting certain special events
- Next step of SimGrid daily racing: car selection is now based on mechanical variants, and customized player cars are also checked for eligibility
- In place of the previous direct join, the connection flow has been shifted back to the ingame server browser so that players can choose their preferred visual configuration or livery
- Fixed a car customization logic issue that allowed self-exclusive optional items to overlap in some cases
- fix for the ability to start and finish a timed lap in a session overtime
- Fixed a bug in AI fuel estimation
- added the possibility to deviate from the global track limit rules on a per-corner basis
- The target is to have more natural-feeling track limits and not penalize players where they already lose time by stretching the limits (e.g., gravel traps on corner exits)
UI:
- Indications on the gear widget when ERS limits are reached
- Fix for binding TC Cut-1-14 and using it ingame crashing the game
- The last selected car now persists across the different menus
- Added a button to hide UI overlays in the main menu and PaintShop
- updated some menu icons
- localization updates
- Blue flags are now functional
- Added car electronics functions in the MFD
- Set up menu cosmetic updates
- player tyre compound indication added to the pit menu leaderboard page
- Added the ability to paste server credentials from the clipboard
- Added pit stop controls to the MFD page
- Added HUD notifications priority settings in HUD options
Graphics:
- SF25 dash display updates (added lap counter in race sessions)
- F40LM now has the racing driver model
- fixed default variant’s exhaust emitter position remaining even with override (e.g. on the Mini tuned variant)
- Updated Ferrari SF25 steering wheel position and driver animation
- updated BMW M3 CSL steering wheel size and driver animation
- minor visual updates to the Toyota Supra MKIV, Renault 5 GT Turbo
- free camera mode enabled
- visual customization updates for the Audi RS 3, Audi RS 6 Avant, Alpine A110 S, Ferrari 296 GTB, Lamborghini Huracan STO, Lotus Emira
- Fixed a customization logic issue that did not toggle optional items correctly when incompatible items were selected
- Updated lights scripts on a number of cars
Rendering:
- Improved indirect rendering for cubemap shadows
- updated DLSS version to 4.5
- Implemented decals mip mapping, which reduces the flickering in the distance of tire marks, banners, etc.
Physics/Handling:
- new launch control system, updated existing cars with launch control available
- Peugeot 205 T16 fixed non-symmetrical setup
- Porsche GT3 Cup fixed inconsistencies between the 3 variants’ setuplimits
- Fixed an issue with DCT gear sequencing
- shared memory updates to physics channels
- Added blending to shared memory when the game is paused
- disabled shared memory output while the setup page is active
- BMW M3 E46 gear ratio fix
- Audi RS 6 ABD, better AWD, slight power bump
- under-the-hood revamp of dynamic weather/track simulation and server-client syncing of conditions -> this will be a longer process to calibrate and fine-tune, which will be rolled out in subsequent updates
- Improved aero map interpolation: calculating additional data points between the data points for higher resolution and a more nuanced behavior
- Improved differential model
- Added support for the differential locking system (Audi Sport quattro)
- Added support for solid rear axles to have adjustable camber and toe
- BMW M4 GT3 Evo updates to aero and heavy springs
- BMW M2 CS Racing general updates, reworked setups, better balance, improved aero map, and added a second mechanical variant simulating the black power stick with a more powerful engine mapping (450bhp)
- The first variant continues to represent the TCX configuration with approximately 360bhp
- Mazda MX5 Cup aero tweaks and setup updates
- Alfa Romeo Giulia GTA Sprint setup updates
- Caterham Academy setup limits updates
- Porsche 718 GT4 RS balance and ABD updates
- Ferrari 296 GTB dampers, setup, and e-diff updates
- Ferrari Daytona SP3 e-diff tweaks
- Toyota GR86 setup updates
- Alfa Romeo GTAm setup updates
- ESC calibration tweaks for modern sports cars
- Improved realism of factory ESC steps to help drivability without eliminating the fun factor
Audio:
- Ferrari SF25 volume tweaks
- Added bodywork damage audio
- FMod: file size optimizations
- Reworked audio for launch control
- Updated sound spatialization for the road cars’ bodywork
- Porsche 718 GT4 improved ramp and sound dynamics on load, tweaked fuel pump volume
Bsimracing Sim Racing Resources and News for the racing enthousiast.

