Assetto Corsa EVO – V0.5 Update Released

Kunos Simulazioni and 505 Games have deployed the Version 0.5 update for Assetto Corsa Evo. The Update comes with 7 new cars, 2 new tracks, daily ranked racing improvements, and much more.

For all the details, check out the full changelog below.

Update Highlights:

Gameplay:

  • Ongoing rework of track limits logic for better racing
  • Shared memory fixes (better hardware/motion rig compatibility)
  • Dynamic Track: improved rubbering and the first step of grip tuning
  • Revised online code to allow garage car selection and the creation of races with specific mechanical configurations
  • Open mode prioritization and rollback from game economy, for more racing-oriented development and preparation of key community features
  • Launch control and rear axle improvements

UI Improvements:

  • Revised car selection flow
  • Improved multiplayer & Daily Racing car eligibility handling (car version, tuning, livery)
  • Possibility to hide the game UI on demand with a key binding

Graphics & Improvements:

  • DLSS updated to version 4.5
  • Loading times optimization

New Features:

  • Free Camera mode (early version, replays & content creation)
  • Initial implementation of blue flag logic

New Content:

Cars:

  • Audi Sport quattro (1983)
  • BMW M2
  • Caterham Seven 485 CSR Final Edition
  • Dallara EXP
  • Porsche 911 GT3 RS (992)
  • Toyota AE86 (stock+tuned)
  • Volkswagen Golf MK1

Tracks:

  • Watkins Glen International – 4 layouts
  • Circuit Paul Ricard – 4 layouts

Official Webpage – assettocorsa.gg/assetto-corsa-evo


Changelog:

Gameplay/MP:

  • Removed game mode selector page on game startup; it now directly loads into Open Mode. Career mode has been disabled
  • Previous Career mode purchased cars should now show up under “My Cars” in Open Mode
  • Gain-based track cut logic:
  • When cutting, there’s a gain evaluation, if there is no gain, there is no warning, if there is a gain, the player has 500 metres to give up the gain, if this fails, the player is given a warning/time penalty/DT/SG/DSQ depending on the severity of the remaining unserved time gain, a widget helps the player determine whether time is being given up or not
  • Fixed a crash when restarting certain special events
  • Next step of SimGrid daily racing: car selection is now based on mechanical variants, and customized player cars are also checked for eligibility
  • In place of the previous direct join, the connection flow has been shifted back to the ingame server browser so that players can choose their preferred visual configuration or livery
  • Fixed a car customization logic issue that allowed self-exclusive optional items to overlap in some cases
  • fix for the ability to start and finish a timed lap in a session overtime
  • Fixed a bug in AI fuel estimation
  • added the possibility to deviate from the global track limit rules on a per-corner basis
  • The target is to have more natural-feeling track limits and not penalize players where they already lose time by stretching the limits (e.g., gravel traps on corner exits)

UI:

  • Indications on the gear widget when ERS limits are reached
  • Fix for binding TC Cut-1-14 and using it ingame crashing the game
  • The last selected car now persists across the different menus
  • Added a button to hide UI overlays in the main menu and PaintShop
  • updated some menu icons
  • localization updates
  • Blue flags are now functional
  • Added car electronics functions in the MFD
  • Set up menu cosmetic updates
  • player tyre compound indication added to the pit menu leaderboard page
  • Added the ability to paste server credentials from the clipboard
  • Added pit stop controls to the MFD page
  • Added HUD notifications priority settings in HUD options

Graphics:

  • SF25 dash display updates (added lap counter in race sessions)
  • F40LM now has the racing driver model
  • fixed default variant’s exhaust emitter position remaining even with override (e.g. on the Mini tuned variant)
  • Updated Ferrari SF25 steering wheel position and driver animation
  • updated BMW M3 CSL steering wheel size and driver animation
  • minor visual updates to the Toyota Supra MKIV, Renault 5 GT Turbo
  • free camera mode enabled
  • visual customization updates for the Audi RS 3, Audi RS 6 Avant, Alpine A110 S, Ferrari 296 GTB, Lamborghini Huracan STO, Lotus Emira
  • Fixed a customization logic issue that did not toggle optional items correctly when incompatible items were selected
  • Updated lights scripts on a number of cars

Rendering:

  • Improved indirect rendering for cubemap shadows
  • updated DLSS version to 4.5
  • Implemented decals mip mapping, which reduces the flickering in the distance of tire marks, banners, etc.

Physics/Handling:

  • new launch control system, updated existing cars with launch control available
  • Peugeot 205 T16 fixed non-symmetrical setup
  • Porsche GT3 Cup fixed inconsistencies between the 3 variants’ setuplimits
  • Fixed an issue with DCT gear sequencing
  • shared memory updates to physics channels
  • Added blending to shared memory when the game is paused
  • disabled shared memory output while the setup page is active
  • BMW M3 E46 gear ratio fix
  • Audi RS 6 ABD, better AWD, slight power bump
  • under-the-hood revamp of dynamic weather/track simulation and server-client syncing of conditions -> this will be a longer process to calibrate and fine-tune, which will be rolled out in subsequent updates
  • Improved aero map interpolation: calculating additional data points between the data points for higher resolution and a more nuanced behavior
  • Improved differential model
  • Added support for the differential locking system (Audi Sport quattro)
  • Added support for solid rear axles to have adjustable camber and toe
  • BMW M4 GT3 Evo updates to aero and heavy springs
  • BMW M2 CS Racing general updates, reworked setups, better balance, improved aero map, and added a second mechanical variant simulating the black power stick with a more powerful engine mapping (450bhp)
  • The first variant continues to represent the TCX configuration with approximately 360bhp
  • Mazda MX5 Cup aero tweaks and setup updates
  • Alfa Romeo Giulia GTA Sprint setup updates
  • Caterham Academy setup limits updates
  • Porsche 718 GT4 RS balance and ABD updates
  • Ferrari 296 GTB dampers, setup, and e-diff updates
  • Ferrari Daytona SP3 e-diff tweaks
  • Toyota GR86 setup updates
  • Alfa Romeo GTAm setup updates
  • ESC calibration tweaks for modern sports cars
  • Improved realism of factory ESC steps to help drivability without eliminating the fun factor

Audio:

  • Ferrari SF25 volume tweaks
  • Added bodywork damage audio
  • FMod: file size optimizations
  • Reworked audio for launch control
  • Updated sound spatialization for the road cars’ bodywork
  • Porsche 718 GT4 improved ramp and sound dynamics on load, tweaked fuel pump volume