Assetto Corsa Rally – Update 0.4 Released

Kunos Simulazioni, Supernova Games, and 505 Games Update 0.4 for the Assetto Corsa Rally simulator. This update represents a major content and physics overhaul for the Early Access title.

This update introduces iconic 1990s machinery that fundamentally changes the driving experience.

  • Peugeot 306 Maxi Kit Car: A legendary front-wheel-drive (FWD) monster. Known for its high-revving 2.0L engine (up to 11,000 RPM) and extreme agility on asphalt. It includes the official IKE Racing livery.
  • Subaru Impreza S3 Group A (1993): The car that defined the Colin McRae era. A 4WD powerhouse designed for “brute force” on loose surfaces like gravel and the newly added snow.

Furthermore, the development team has also applied their snowy weather technology to the Alsace and Wales rallies, adding another element of challenge to these already challenging locations. The tech now features Improved transitions between clear ground, melting snow, and deep snow, including new particle effects for snow kicking up from asphalt, alongside an improved tire model that received a specialized “experimental deformation” component specifically for snow.

Gameplay and career-wise, the update adds 12 new Assetto Corsa Rally Events groups for the Peugeot and Subaru, alongside new events for the FWD, RWD, and 4WD categories featuring mixed weather conditions to test driver adaptability.

Needless to say, the update introduces numerous improvements in various areas, including better support for peripherals and the integration of Fanatec FullForce and Logitech TrueForce SDKs. Check out the full changelog below.

Changelog V0.4:


New Content:

  • Added 2 new cars: Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Gr.A 1993
  • Added snowy weather conditions in Rally Alsace and Rally Wales
  • Added 2 new Assetto Corsa Rally Events groups for the 2 new cars, for a total of 12 new events
  • Added 1 event each (3 total) in the FWD, RWD, and 4WD Traction groups with mixed weather conditions
  • Added 3 new partners in the Rally Encyclopedia

Cars:

  • Fixed GoPro cameras in replays, clipping with bodywork on ultra-wide resolutions in the Hyundai i20
  • Fixed gameplay cameras clipping with damaged bodywork in Citroen Xsara WRC
  • Fixed the exposure of “Between Heads” and Driver/Co-Driver GoPro cameras in replays for all cars
  • Reduced direction-based ambient occlusion on cars
  • Updated LCD on Lancia Delta
  • Updated license plates on the Skoda Fabia
  • Added competition logos on all cars
  • Made the back face of the window stickers less saturated (simulated the paper backing)
  • Many minor bug fixes across all cars

Input:

  • Implemented Fanatec FullForce and Logitech TrueForce, with new in-game FFB parameters to be tuned by users
  • Improved compatibility of generic devices. This enables more devices to work as expected.

Physics:

  • Added angular damping to small movable objects to prevent unrealistic spinning
  • Added Peugeot 306 Maxi Kit Car and Subaru Impreza S3 Group A
  • With the Peugeot 306, it was made available for the first time the adjustment of brake bias through a pressure limiter valve (similarly to tandem master cylinders cars) instead of a balance bar. This, despite the car having a dual master cylinder setup. This allows the driver to reduce rear brake pressure without increasing the front one.
  • Further tire tuning for all surfaces, in particular:
    o The way wet conditions and snow affect tire forces has been modified; they no longer reduce cornering stiffness, and the S-shaped curve is effectively cut off when grip is saturated.
    o In the case of snow, an additional experimental deformation component has been added to the slip angle, which increases the suitability of a tire for snow. This simulates the tire actually gripping the underlying surface.
    o These changes make the transition between grip and no grip more immediate and noticeable on both wet and snowy surfaces, improving the car’s responsiveness in the wet and its controllability on snow.
    o The parameters related to the tire’s dynamic masses and damping have been fine-tuned for more consistent force delivery.
    o The ability to grip on snow has been added to gravel tires, making them suitable for driving on snowy gravel roads.
    o The parameters of the tire’s S-shaped curve have been adjusted based on test data.
    o The load sensitivity parameters of some tires have been refined based on results from field tests.
  • Revised aerodynamic tuning for both drag and lift forces
  • Revised some vehicle setups and presets to improve handling or to make it more adequate to the latest tire changes.

Audio:

  • Impreza Engine/Exhaust implemented. The sound will improve further in the future as our audio designer is an Impreza owner and wants to make it perfect!
  • 306 Maxi Engine/Exhaust implemented.
  • Skoda exhaust after-fire implemented.
  • Rally2 turbo added to Skoda
  • Improved gravel skid feedback.
  • Improved 3rd person spatialization for replays, especially approaching from a distance.
  • Improved 3rd person spatialization for forced induction.
  • Improved 3rd person spatialization for rear engine vehicles.
  • Fix for turbo BOV sounds cutting off too early based on the drop in turbo pressure.
  • Fix for too much “hill” reverberation coming through the cabin view.
  • Fix for various sounds cutting out randomly.
  • The usual “variety of tiny tweaks all over the place” statement 😉

Gameplay & UI:

  • Updated pacenotes for Monte Carlo Bollene
  • Updated pacenotes for Monte Carlo Sisteron
  • Fixed incorrect pacenote call on Wales Hafren North 3/6
  • Fixed stop marshals at Monte-Carlo Bollene 7/8 and Monte-Carlo Sisteron 6/6, not guiding the player to the stop point
  • Fixed some incorrect respawn collisions around the crowd on Monte-Carlo Bollene walls
  • Fix an issue resulting in the automatic tire allocation on rally weekends to give an odd number of total tires and single compounds.
  • Fix an issue preventing the automatic tire allocation from giving the correct number of multiple-compound tires. This allows for more tire choices during rally weekends, even while using the automatic selection.
  • Added the Apply button in Video options
  • Fixed minor text and translation issues

Online:

  • Player session now correctly sets the client version
  • Added the Partners functionality
  • Leaderboards: added a dedicated endpoint for fetching leaderboards as Partner
  • Leaderboards: store client version with the Leaderboard entries
  • Leaderboards: The FetchLeaderboard procedure now checks for the minimum allowed client version
  • Leaderboards: removed the results collection from the Store operation, which was causing tons of false errors, resulting in a Time Upload Failure dialog

VFX, Lighting & Art Direction:

  • Added snow support for Alsace and Wales
  • Added support for the snow on the off-road track materials
  • Improved road and trajectory readability in snowy conditions on all tracks
  • Improved the transition between clear and fully snowy ground
  • Improved the transition between dry and melting snow
  • Improved the consistency of the snow effect between different surfaces
  • Improved the snow on asphalt particle effects
  • Improved vehicles ambient occlusion
  • Adjusted the red box at the start and end of all stages for better visibility in daylight conditions

Environments:

  • Improvements to rally/event dressing at Monte Carlo, Sisteron
  • Improvements to rally/event dressing at Alsace Munster
  • Improvements to rally/event dressing at Alsace Saverne
  • Improvements to rally/event dressing at Wales Hafren South
  • Improvements to rally/event dressing at Wales Hafren North
  • Added new parked vehicles
  • Improved parked vehicles visuals by adding shadows under the chassis
  • Fixed floating vegetation bugs across all stages
  • Fixed minor bugs across all stages

Official Webpage – assettocorsa.gg/category/assetto-corsa-rally