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Assetto Corsa V1.1 beta Changelog leaked?

Assetto Corsa V1.1 Beta

Assetto Corsa V1.1 beta Changelog leaked?

Apparently this afternoon Kunos Simulazioni accidently released the V1.1 Beta of Assetto Corsa on the Steam network.  Not long after the release the version was reverted back to the V1.05.

During the update, some community members have captured the changelog.  At this point, we do not know how complete the change-log is, but it looks very promosing to say the least.


Kunos Simulazioni just tweeted that the accidental deployment of the update was in fact an older test Beta. The development team have now corrected the mistake and re-uploaded the v1.0.5 hotfix version.

Change-log V1.1:

  • Fixed tyre fake shadows in slo-mo replay
  • Improved AI
  • Added custom head movements per car (driver3d.ini)
  • Driver helmet/head now cast shadows in onboard camera
  • Added custom weather selection
  • Improved Pedals App
  • Rendering performance optimisations
  • Particle rendering optimisations
  • Render Stats form now features units
  • Added “final” damage for high-speed impacts
  • Added quality settings to replay that allow up to 4x longer replays
  • Fixed driver shift preload animation at race start
  • Fixed camera car not using FOV value
  • Fixed AI choosing wrong (slow) tyres
  • Updated FMod to 1.05.12
  • Tweaked exterior reverb parameters
  • Tweaked envelopment values for some sound events
  • Improved positional surface sounds
  • Fixed wind and tyre rolling noise
  • Fixed doppler effect for rev limiter and horn
  • Fixed FOV in mirrors, now editable in system/cfg/assetto_corsa.ini
  • AI race starts greatly improved
  • Fixed wrong shadow resolution when moving through F6 camera car cameras
  • Fixed graphics not following dynamic track grip levels in Multiplayer
  • Fixed “fast” height evaluation for validating setup ignoring tyre pressure
  • FPS caps is now compatible with the new 1ms resolution timer
  • Suicidal server admins are now a protected species and not allowed to kick themselves anymore
  • Adjusted fuel consumption for most of the cars
  • UI now understand fuel range relative to car and track and adjust maximum race lap count automatically for quick races and race weekends against the AI
  • Added 4WD simulation in drivetrain.ini
  • Added live axle suspension geometry
  • [DATA] section in aero.ini is now obsolete and must be eliminated. HEADER=2 is mandatory if damage is used.
  • AC now support multiple configurations on circuits
  • A to B gameplay options for Hillclimb tracks and specific circuits that support.
  • Tyre pressures can now be shown in digital_instruments.ini
  • Limited static weather situations can now be selected from the UI. Weather is also moddable.
  • Time Attack now has a global multiplier that controls the amount of time available for the first checkpoint.
  • Customizable TrackIR rotation range.
  • Chat window now supports full Unicode charset
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