BeamNG progress update! New world using Torque3D.

 

 

BeamNG is back with a new video!

Over the past few months BeamNG been hard at work polishing and improving their physics code and it’s running faster and smoother than ever.

At the same time they have also focused on creating a proper middleware physics engine out of their presentation last year.
One that is easily portable between different game engines. Towards that front, the new middleware physics engine has been ported to a new game engine – Torque3D, which has proved to be a perfect fit for how they would like to proceed with the physics technology created by BeamNG.

BeamNG is also hard at work creating a game in Torque3D using our physics technology.
They will have an announcement about this with more details in the upcoming weeks.

 

 


Check out Official Webpage  – http://www.beamng.com