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Codemasters – Dishing the DIRT – More Dirt 5 Details & Footage

Codemasters – Dishing the DIRT – More Dirt 5 Details & Footage

Today, Codemasters published a video playlist called “Dishing the DIRT”, featuring no less than 6 episodes in which various staff members of Codemasters explain to us how the DiRTRally and DIRT5 teams have been able to develop their own totally different off-roading experiences.

Three weeks ago, Codemasters officially announced Dirt 5 and revealed that it will be a Dirt title, but not as we know it.

The new Dirt game the player will travel the globe, driving a selection of cool, yet somewhat unusual off-road vehicles from rally icons to trucks, to GT cars. Codemasters promises plenty of new features such as Career mode, four-player split-screen, innovative online modes, livery editor, and more. On the next-gen consoles, players will be able to choose between 4K @60 FPS and even a 120 FPS option.

DIRT 5 will be available on PC, current-gen and next-gen consoles for Xbox and PlayStation in October 2020, and for Google Stadia in early 2021.

PC Users can already Pre-order Dirt 5 via Steam for 54,99€ or go for the special Amplified Edition at a Pre-order price of 74,99€. Those who Pre-order Dirt 5 will receive the Ford F-150 Raptor PreRunner by Deberti Design.

The Amplified edition will feature three ready-to-race cars in their garage (Ariel Nomad Tactical, Audi TT Safari, VW Beetle Rallycross), as well as three new player sponsors with fresh objectives, rewards, and liveries – along with boosts to currency and XP earnings. Furthermore, Amplified users will be able to play the title three days early and get access to every single post-launch addition to DIRT 5, including a minimum of 12 cars, 60 Career events, new player sponsors with fresh rewards and liveries, and more items for features yet to be revealed…

Dishing the DIRT

Video 1 – (Top) The Next Level of Off-Road Racing Games

It’s time to Dish the DIRT. Key members of Codemasters’ Southam and Cheshire teams, developing DiRT Rally 2.0 and DIRT 5 respectively, break down the past, present, and future of the off-road racing franchise, as it splits to create different experiences for different audiences.

From the bold, bright and stylish approach to DIRT 5, to the authentic, ultra-challenging design of DiRT Rally 2.0, the Codemasters teams reveal what goes into creating those dedicated experiences, how the two teams balance collaboration with innovation, and why the decision has made to take this development route.

Whilst the DIRT 5 team goes into detail on how they’re developing an ambitious and amplified extreme racing game, the DiRT Rally 2.0 members give a glimpse of what’s to come for the award-winning simulation-focused series, with the overarching goal of solidifying DiRT as the leader for all things off-road racing.

Video 2 – Off-Road Variety

Codemasters’ Development Director Robert Karp goes into detail on the variety of off-road racing experiences being delivered, as DIRT 5 and the DiRT Rally series are developed by separate studios.

Video 3 – Racing for Everyone

Codemasters’ Game Director Ross Gowing breaks down how the separate development of DIRT 5 and the DiRT Rally series ensures that fans of all types of off-road racing get the experience they’re looking for.

Video 4 – The Gameplay

DIRT 5 Technical Director David Springate sums up how the separate teams behind DIRT 5 and the DiRT Rally series create very different gameplay experiences within the world of off-road racing.

Video 5 – Dedicated DIRT Teams

With the DIRT franchise from Codemasters developing multiple games, key members of DIRT’s two studios discuss how their dedicated teams are fully focused on creating different off-road racing experiences.

Video 6 – Collaboration Between Teams

Key members of the two studios developing DiRT titles from Codemasters discuss how their separate teams balance collaboration with innovation to create the very best off-road racing games.

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